- removed DMoveCeiling and let FS call DCeiling::Create instead. Made a minor change to DCeiling::Create to keep it compatible, because handling for instantly moving ceilings is a bit different.

This commit is contained in:
Christoph Oelckers 2016-04-08 20:44:55 +02:00
parent 919f99db61
commit caae61de4c
2 changed files with 3 additions and 35 deletions

View file

@ -1720,39 +1720,6 @@ void FParser::SF_CeilingHeight(void)
}
//==========================================================================
//
//
//
//==========================================================================
class DMoveCeiling : public DCeiling
{
public:
DMoveCeiling(sector_t * sec,int tag,double destheight,double speed,int silent,int crush)
: DCeiling(sec)
{
m_Crush = crush;
m_Speed2 = m_Speed = m_Speed1 = speed;
m_Silent = silent;
m_Type = DCeiling::ceilLowerByValue; // doesn't really matter as long as it's no special value
m_Tag=tag;
m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->centerspot,destheight);
m_Direction=destheight>sec->GetPlaneTexZF(sector_t::ceiling)? 1:-1;
// Do not interpolate instant movement ceilings.
double movedist = fabs(sec->ceilingplane.fD() - m_BottomHeight);
if (m_Speed >= movedist)
{
StopInterpolation (true);
m_Silent=2;
}
PlayCeilingSound();
}
};
//==========================================================================
//
//
@ -1784,7 +1751,7 @@ void FParser::SF_MoveCeiling(void)
// Don't start a second thinker on the same floor
if (sec->ceilingdata) continue;
new DMoveCeiling(sec, tagnum, destheight, platspeed, silent, crush);
DCeiling::Create(sec, DCeiling::ceilMoveToValue, NULL, tagnum, platspeed, platspeed, destheight, crush, silent | 4, 0, DCeiling::ECrushMode::crushDoom);
}
}
}

View file

@ -257,7 +257,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
}
// new door thinker
DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent);
DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent & ~4);
vertex_t *spot = sec->lines[0]->v1;
switch (type)
@ -413,6 +413,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
if (ceiling->m_Speed >= movedist)
{
ceiling->StopInterpolation(true);
if (silent & 4) ceiling->m_Silent = 2;
}
// set texture/type change properties