Unreliable isn't exactly the problem

This commit is contained in:
Edward Richardson 2014-10-05 18:52:56 +13:00
parent 0c1fde81ad
commit c9d603d1c3

View file

@ -1729,7 +1729,7 @@ void D_CheckNetGame (void)
v = Args->CheckValue("-netmode");
if (v != NULL && (atoi(v) != 0))
{
Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is unreliable and is prone to running too slow on some internet configurations."
Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
"\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n");
}