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- fixed bad constant and potential use of uninitialized variable.
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2 changed files with 3 additions and 3 deletions
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@ -344,12 +344,12 @@ inline void GLFlat::PutFlat(bool fog)
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{
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Colormap.Clear();
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}
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if (renderstyle!=STYLE_Translucent || alpha < 1.f - FLT_EPSILON || fog)
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if (renderstyle!=STYLE_Translucent || alpha < 1.f - FLT_EPSILON || fog || gltexture == NULL)
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{
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// translucent 3D floors go into the regular translucent list, translucent portals go into the translucent border list.
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list = (renderflags&SSRF_RENDER3DPLANES) ? GLDL_TRANSLUCENT : GLDL_TRANSLUCENTBORDER;
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}
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else if (gltexture != NULL)
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else
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{
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bool masked = gltexture->isMasked() && ((renderflags&SSRF_RENDER3DPLANES) || stack);
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list = masked ? GLDL_MASKED : GLDL_PLAIN;
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@ -121,7 +121,7 @@ void OpenGLFrameBuffer::InitializeState()
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if (first)
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{
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glewExperimental=TRUE;
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glewExperimental=true;
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glewInit();
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}
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