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Fix FxRandomPick code generation for floats
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48dcbabd60
commit
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1 changed files with 10 additions and 11 deletions
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@ -2145,7 +2145,6 @@ FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
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ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
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{
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#pragma message("FxRandomPick::Emit: Floating point part needs reviewing!")
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unsigned i;
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assert(choices.Size() > 0);
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@ -2171,6 +2170,14 @@ ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
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// automatically pick it as the destination register for each case.
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resultreg.Free(build);
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// For floating point results, we need to get a new register, since we can't
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// reuse the integer one used to store the random result.
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if (ValueType == VAL_Float)
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{
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resultreg = ExpEmit(build, REGT_FLOAT);
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resultreg.Free(build);
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}
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// Allocate space for the jump table.
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size_t jumptable = build->Emit(OP_JMP, 0);
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for (i = 1; i < choices.Size(); ++i)
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@ -2193,8 +2200,7 @@ ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
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else
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{
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double val = static_cast<FxConstant *>(choices[i])->GetValue().GetFloat();
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build->Emit(OP_PARAM, 0, REGT_FLOAT | REGT_KONST, build->GetConstantFloat(val));
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build->ParamChange(-1); // all params should use the same register here.
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build->Emit(OP_LKF, resultreg.RegNum, build->GetConstantFloat(val));
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}
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}
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else
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@ -2205,14 +2211,7 @@ ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
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// was expected. Copy it to the one we wanted.
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resultreg.Reuse(build); // This is really just for the assert in Reuse()
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if (ValueType == VAL_Int)
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{
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build->Emit(OP_MOVE, resultreg.RegNum, casereg.RegNum, 0);
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}
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else
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{
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build->Emit(OP_MOVEF, resultreg.RegNum, casereg.RegNum, 0);
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}
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build->Emit(ValueType == VAL_Int ? OP_MOVE : OP_MOVEF, resultreg.RegNum, casereg.RegNum, 0);
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resultreg.Free(build);
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}
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// Free this register so the remaining cases can use it.
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