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- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
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43b4d452db
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6 changed files with 20 additions and 9 deletions
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@ -131,8 +131,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichAttack)
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{
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mo->AddZ(-32*FRACUNIT, false);
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mo->tracer = target;
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mo->special1 = 60;
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mo->special2 = 50; // Timer for active sound
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mo->health = 20*TICRATE; // Duration
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S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM);
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}
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@ -158,9 +156,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_WhirlwindSeek)
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self->flags &= ~MF_MISSILE;
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return 0;
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}
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if ((self->special2 -= 3) < 0)
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if ((self->threshold -= 3) < 0)
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{
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self->special2 = 58 + (pr_seek() & 31);
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self->threshold = 58 + (pr_seek() & 31);
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S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM);
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}
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if (self->tracer && self->tracer->flags&MF_SHADOW)
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@ -1353,7 +1353,7 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
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{
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if (mo->flags3 & MF3_EXPLOCOUNT)
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{
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if (++mo->special2 < mo->special1)
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if (++mo->threshold < mo->DefThreshold)
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{
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return;
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}
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@ -516,7 +516,7 @@ void P_SerializeWorld (FArchive &arc)
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arc << zn->Environment;
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}
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if (SaveVersion >= 4533)
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if (SaveVersion >= 4532)
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{
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arc << linePortals;
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}
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@ -547,14 +547,25 @@ DEFINE_PROPERTY(painthreshold, I, Actor)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(chasethreshold, I, Actor)
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DEFINE_PROPERTY(defthreshold, I, Actor)
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{
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PROP_INT_PARM(id, 0);
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if (id < 0)
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I_Error("ChaseThreshold cannot be negative.");
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I_Error("DefThreshold cannot be negative.");
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defaults->DefThreshold = id;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(threshold, I, Actor)
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{
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PROP_INT_PARM(id, 0);
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if (id < 0)
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I_Error("Threshold cannot be negative.");
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defaults->threshold = id;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -31,7 +31,7 @@ ACTOR Actor native //: Thinker
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RipperLevel 0
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RipLevelMin 0
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RipLevelMax 0
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ChaseThreshold 100
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DefThreshold 100
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// Functions
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native bool CheckClass(class<Actor> checkclass, int ptr_select = AAPTR_DEFAULT, bool match_superclass = false);
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@ -154,6 +154,8 @@ ACTOR Whirlwind native
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+EXPLOCOUNT
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+StepMissile
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RenderStyle Translucent
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DefThreshold 60
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Threshold 50
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Alpha 0.4
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action native A_WhirlwindSeek();
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