Bumped version number to 4.5pre. (#1132)

* - Bumped version number to 4.5pre.

* - Delete superfluous include.
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dondiego 2020-07-09 05:24:36 +02:00 committed by GitHub
parent d1373c7ffd
commit c8fe5bcb2e
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2 changed files with 5 additions and 6 deletions

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@ -4,7 +4,6 @@
#include "matrix.h" #include "matrix.h"
#include "hw_material.h" #include "hw_material.h"
#include "texmanip.h" #include "texmanip.h"
#include "version.h"
struct FColormap; struct FColormap;
class IVertexBuffer; class IVertexBuffer;

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@ -41,20 +41,20 @@ const char *GetVersionString();
/** Lots of different version numbers **/ /** Lots of different version numbers **/
#define VERSIONSTR "4.4pre" #define VERSIONSTR "4.5pre"
// The version as seen in the Windows resource // The version as seen in the Windows resource
#define RC_FILEVERSION 4,3,9999,0 #define RC_FILEVERSION 4,4,9999,0
#define RC_PRODUCTVERSION 4,3,9999,0 #define RC_PRODUCTVERSION 4,4,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR #define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning. // These are for content versioning.
#define VER_MAJOR 4 #define VER_MAJOR 4
#define VER_MINOR 4 #define VER_MINOR 5
#define VER_REVISION 0 #define VER_REVISION 0
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4 #define ENG_MAJOR 4
#define ENG_MINOR 4 #define ENG_MINOR 5
#define ENG_REVISION 0 #define ENG_REVISION 0
// Version identifier for network games. // Version identifier for network games.