From c8fe5bcb2e8539db7c0a28de0a6ceb87f373dbdf Mon Sep 17 00:00:00 2001 From: dondiego Date: Thu, 9 Jul 2020 05:24:36 +0200 Subject: [PATCH] Bumped version number to 4.5pre. (#1132) * - Bumped version number to 4.5pre. * - Delete superfluous include. --- src/common/rendering/hwrenderer/data/hw_renderstate.h | 1 - src/version.h | 10 +++++----- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/src/common/rendering/hwrenderer/data/hw_renderstate.h b/src/common/rendering/hwrenderer/data/hw_renderstate.h index 1b953b37d..1a628e107 100644 --- a/src/common/rendering/hwrenderer/data/hw_renderstate.h +++ b/src/common/rendering/hwrenderer/data/hw_renderstate.h @@ -4,7 +4,6 @@ #include "matrix.h" #include "hw_material.h" #include "texmanip.h" -#include "version.h" struct FColormap; class IVertexBuffer; diff --git a/src/version.h b/src/version.h index e07c6daf2..0cc4b8af7 100644 --- a/src/version.h +++ b/src/version.h @@ -41,20 +41,20 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.4pre" +#define VERSIONSTR "4.5pre" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,3,9999,0 -#define RC_PRODUCTVERSION 4,3,9999,0 +#define RC_FILEVERSION 4,4,9999,0 +#define RC_PRODUCTVERSION 4,4,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 4 +#define VER_MINOR 5 #define VER_REVISION 0 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 4 +#define ENG_MINOR 5 #define ENG_REVISION 0 // Version identifier for network games.