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https://github.com/ZDoom/gzdoom-gles.git
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Remove unused left/top clip
This commit is contained in:
parent
2203da0c93
commit
c89e023bd5
2 changed files with 6 additions and 10 deletions
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@ -81,9 +81,9 @@ void DrawTriangleCodegen::Setup()
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FDY31 = DY31 << 4;
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FDY31 = DY31 << 4;
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// Bounding rectangle
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// Bounding rectangle
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minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), clipleft);
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minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), SSAInt(0));
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maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
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maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
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miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), cliptop);
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miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), SSAInt(0));
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maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
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maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
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SSAIfBlock if0;
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SSAIfBlock if0;
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@ -242,7 +242,7 @@ void DrawTriangleCodegen::LoopBlockX()
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branch.if_block(!(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0)));
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branch.if_block(!(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0)));
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// Check if block needs clipping
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// Check if block needs clipping
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SSABool clipneeded = x < clipleft || (x + q) > clipright || y < cliptop || (y + q) > clipbottom;
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SSABool clipneeded = (x + q) > clipright || (y + q) > clipbottom;
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SSAFloat globVis = SSAFloat(1706.0f);
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SSAFloat globVis = SSAFloat(1706.0f);
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SSAFloat vis = globVis * posx_w;
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SSAFloat vis = globVis * posx_w;
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@ -253,12 +253,12 @@ void DrawTriangleCodegen::LoopBlockX()
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{
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{
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SSAInt diminishedindex = lightscale / 8;
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SSAInt diminishedindex = lightscale / 8;
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SSAInt lightindex = SSAInt::MIN((256 - light) * 32 / 256, SSAInt(31));
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SSAInt lightindex = SSAInt::MIN((256 - light) * 32 / 256, SSAInt(31));
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SSAInt colormapindex = is_fixed_light.select(lightindex, diminishedindex);
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SSAInt colormapindex = (!is_fixed_light).select(diminishedindex, lightindex);
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currentcolormap = Colormaps[colormapindex << 8];
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currentcolormap = Colormaps[colormapindex << 8];
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}
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}
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else
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else
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{
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{
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currentlight = is_fixed_light.select(light, diminishedlight);
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currentlight = (!is_fixed_light).select(diminishedlight, light);
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}
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}
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SetStencilBlock(x / 8 + y / 8 * stencilPitch);
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SetStencilBlock(x / 8 + y / 8 * stencilPitch);
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@ -469,7 +469,7 @@ void DrawTriangleCodegen::LoopPartialBlock()
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AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
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AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
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loopx.loop_block(ix < SSAInt(q), q);
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loopx.loop_block(ix < SSAInt(q), q);
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{
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{
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SSABool visible = (ix + x >= clipleft) && (ix + x < clipright) && (iy + y >= cliptop) && (iy + y < clipbottom);
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SSABool visible = (ix + x < clipright) && (iy + y < clipbottom);
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SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
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SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
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if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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@ -815,9 +815,7 @@ void DrawTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
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v1 = LoadTriVertex(args[0][2].load(true));
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v1 = LoadTriVertex(args[0][2].load(true));
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v2 = LoadTriVertex(args[0][3].load(true));
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v2 = LoadTriVertex(args[0][3].load(true));
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v3 = LoadTriVertex(args[0][4].load(true));
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v3 = LoadTriVertex(args[0][4].load(true));
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clipleft = SSAInt(0);// args[0][5].load(true);
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clipright = args[0][6].load(true);
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clipright = args[0][6].load(true);
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cliptop = SSAInt(0);// args[0][7].load(true);
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clipbottom = args[0][8].load(true);
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clipbottom = args[0][8].load(true);
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texturePixels = args[0][9].load(true);
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texturePixels = args[0][9].load(true);
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textureWidth = args[0][10].load(true);
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textureWidth = args[0][10].load(true);
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@ -93,9 +93,7 @@ private:
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SSATriVertex v1;
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SSATriVertex v1;
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SSATriVertex v2;
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SSATriVertex v2;
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SSATriVertex v3;
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SSATriVertex v3;
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SSAInt clipleft;
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SSAInt clipright;
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SSAInt clipright;
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SSAInt cliptop;
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SSAInt clipbottom;
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SSAInt clipbottom;
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SSAUBytePtr texturePixels;
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SSAUBytePtr texturePixels;
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SSAInt textureWidth;
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SSAInt textureWidth;
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