mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- backend sync with Raze
Mostly code reformatting plus license and copyright adjustments
This commit is contained in:
parent
4881ec257a
commit
c892fb1ddb
18 changed files with 126 additions and 98 deletions
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@ -45,7 +45,7 @@ F2DDrawer* twod = &drawer;
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EXTERN_CVAR(Float, transsouls)
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CVAR(Float, classic_scaling_factor, 1.0, CVAR_ARCHIVE)
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CVAR(Float, classic_scaling_pixelaspect, 1.2, CVAR_ARCHIVE)
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CVAR(Float, classic_scaling_pixelaspect, 1.2f, CVAR_ARCHIVE)
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IMPLEMENT_CLASS(DShape2DTransform, false, false)
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@ -3,6 +3,7 @@
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#include "v_video.h"
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#include "s_soundinternal.h"
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#include "texturemanager.h"
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#include "palutil.h"
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void JitCompiler::EmitMOVE()
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{
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@ -42,6 +42,7 @@
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#include "types.h"
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#include "basics.h"
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#include "texturemanager.h"
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#include "palutil.h"
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extern cycle_t VMCycles[10];
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extern int VMCalls[10];
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@ -43,13 +43,13 @@
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void AnimTexture::SetFrameSize(int width, int height)
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{
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FTexture::SetSize(width, height);
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Image.Resize(width*height);
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Image.Resize(width * height);
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}
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void AnimTexture::SetFrame(const uint8_t *palette, const void *data_)
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void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
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{
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memcpy(Palette, palette, 768);
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memcpy(Image.Data(), data_, Width * Height);
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memcpy(Palette, palette, 768);
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memcpy(Image.Data(), data_, Width * Height);
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CleanHardwareTextures();
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}
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@ -70,10 +70,10 @@ FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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int index = spix[i];
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dpix[p + 0] = Palette[index*3+2];
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dpix[p + 1] = Palette[index*3+1];
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dpix[p + 2] = Palette[index*3];
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int index = spix[i];
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dpix[p + 0] = Palette[index * 3 + 2];
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dpix[p + 1] = Palette[index * 3 + 1];
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dpix[p + 2] = Palette[index * 3];
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dpix[p + 3] = 255;
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}
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return bmp;
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@ -87,32 +87,32 @@ FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
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AnimTextures::AnimTextures()
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{
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active = 1;
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tex[0] = MakeGameTexture(new AnimTexture, "", ETextureType::Special);
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tex[1] = MakeGameTexture(new AnimTexture, "", ETextureType::Special);
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active = 1;
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tex[0] = MakeGameTexture(new AnimTexture, "", ETextureType::Special);
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tex[1] = MakeGameTexture(new AnimTexture, "", ETextureType::Special);
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}
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AnimTextures::~AnimTextures()
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{
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delete tex[0];
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delete tex[1];
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delete tex[0];
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delete tex[1];
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}
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void AnimTextures::SetSize(int width, int height)
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{
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static_cast<AnimTexture*>(tex[0]->GetTexture())->SetFrameSize(width, height);
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static_cast<AnimTexture*>(tex[0]->GetTexture())->SetFrameSize(width, height);
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static_cast<AnimTexture*>(tex[1]->GetTexture())->SetFrameSize(width, height);
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tex[0]->SetSize(width, height);
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tex[1]->SetSize(width, height);
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}
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void AnimTextures::SetFrame(const uint8_t *palette, const void* data)
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void AnimTextures::SetFrame(const uint8_t* palette, const void* data)
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{
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active ^= 1;
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active ^= 1;
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static_cast<AnimTexture*>(tex[active]->GetTexture())->SetFrame(palette, data);
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}
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FGameTexture * AnimTextures::GetFrame()
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FGameTexture* AnimTextures::GetFrame()
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{
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return tex[active];
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return tex[active];
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}
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@ -8,21 +8,21 @@ class AnimTexture : public FTexture
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uint8_t Palette[768];
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TArray<uint8_t> Image;
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public:
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AnimTexture() = default;
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AnimTexture() = default;
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void SetFrameSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
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void SetFrame(const uint8_t* palette, const void* data);
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virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
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};
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class AnimTextures
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{
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int active;
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FGameTexture *tex[2];
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FGameTexture* tex[2];
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public:
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AnimTextures();
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~AnimTextures();
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void SetSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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FGameTexture *GetFrame();
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void SetFrame(const uint8_t* palette, const void* data);
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FGameTexture* GetFrame();
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};
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@ -1,9 +1,10 @@
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/*
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** pngtexture.cpp
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** ddstexture.cpp
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** Texture class for DDS images
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2016 Randy Heit
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** Copyright 2006-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -3,7 +3,8 @@
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** Texture class for JPEG images
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2005-2016 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -4,7 +4,7 @@
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 David HENRY
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** Copyright 2006 Christoph Oelckers
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** Copyright 2006-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -4,6 +4,7 @@
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2007 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -34,7 +35,6 @@
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*/
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#include "files.h"
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#include "filesystem.h"
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#include "templates.h"
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#include "m_png.h"
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#include "bitmap.h"
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#include "image.h"
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#include "printf.h"
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#include "texturemanager.h"
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#include "filesystem.h"
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//==========================================================================
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//
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@ -640,7 +641,7 @@ class FPNGFileTexture : public FTexture
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{
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public:
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FPNGFileTexture (FileReader &lump, int width, int height, uint8_t colortype);
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virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans);
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virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans) override;
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protected:
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lump->Seek (len, FileReader::SeekCur);
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else
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{
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PaletteSize = MIN<int> (len / 3, 256);
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PaletteSize = std::min<int> (len / 3, 256);
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for(int i = 0; i < PaletteSize; i++)
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{
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pe[i].r = lump->ReadUInt8();
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bmp.CopyPixelDataRGB(0, 0, Pixels.Data(), Width, Height, 3, pixwidth, 0, CF_RGB);
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}
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return bmp;
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}
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}
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@ -3,7 +3,7 @@
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** Texture class for TGA images
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**
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**---------------------------------------------------------------------------
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** Copyright 2006 Christoph Oelckers
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** Copyright 2006-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -108,6 +108,8 @@ class FGameTexture
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public:
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float alphaThreshold = 0.5f;
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FGameTexture(FTexture* wrap, const char *name);
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~FGameTexture();
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void Setup(FTexture* wrap);
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@ -253,6 +255,13 @@ public:
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LeftOffset[which] = x;
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TopOffset[which] = y;
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}
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void SetOffsets(int x, int y)
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{
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LeftOffset[0] = x;
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TopOffset[0] = y;
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LeftOffset[1] = x;
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TopOffset[1] = y;
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}
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void SetScale(float x, float y)
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{
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ScaleX = x;
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@ -60,8 +60,14 @@ private:
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TranslatedTexture * GetTexID(int translation, int scaleflags)
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{
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auto remap = GPalette.TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->Index;
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// Allow negative indices to pass through unchanged.
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// This is needed for allowing the client to allocate slots that aren't matched to a palette, e.g. Build's indexed variants.
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if (translation >= 0)
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{
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auto remap = GPalette.TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->Index;
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}
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else translation &= ~0x7fffffff;
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if (translation == 0 && !(scaleflags & CTF_Upscale))
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{
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@ -147,5 +147,4 @@ namespace ImageHelpers
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}
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}
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}
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}
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@ -873,7 +873,6 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
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for (int i = BuiltTextures.Size()-1; i>= 0; i--)
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{
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auto &buildinfo = BuiltTextures[i];
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bool hasEmpty = false;
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for (unsigned j = 0; j < buildinfo.Inits.Size(); j++)
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@ -1,24 +1,35 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** skyboxtexture.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "filesystem.h"
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#include "textures.h"
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@ -76,7 +76,7 @@ FTexture::FTexture (int lumpnum)
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//
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//===========================================================================
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FBitmap FTexture::GetBgraBitmap(const PalEntry *remap, int *ptrans)
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FBitmap FTexture::GetBgraBitmap(const PalEntry* remap, int* ptrans)
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{
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FBitmap bmp;
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bmp.Create(Width, Height);
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@ -116,9 +116,9 @@ int FTexture::CheckRealHeight()
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//
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//===========================================================================
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bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
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bool FTexture::FindHoles(const unsigned char* buffer, int w, int h)
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{
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const unsigned char * li;
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const unsigned char* li;
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int y, x;
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int startdraw, lendraw;
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int gaps[5][2];
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@ -134,11 +134,11 @@ bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
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startdraw = -1;
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lendraw = 0;
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for (y = 0; y<h; y++)
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for (y = 0; y < h; y++)
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{
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li = buffer + w * y * 4 + 3;
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for (x = 0; x<w; x++, li += 4)
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for (x = 0; x < w; x++, li += 4)
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{
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if (*li != 0) break;
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}
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@ -204,15 +204,15 @@ bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
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//
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//----------------------------------------------------------------------------
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void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
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void FTexture::CheckTrans(unsigned char* buffer, int size, int trans)
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{
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if (bTranslucent == -1)
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{
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bTranslucent = trans;
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if (trans == -1)
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{
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uint32_t * dwbuf = (uint32_t*)buffer;
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for (int i = 0; i<size; i++)
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uint32_t* dwbuf = (uint32_t*)buffer;
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for (int i = 0; i < size; i++)
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{
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uint32_t alpha = dwbuf[i] >> 24;
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@ -244,13 +244,13 @@ void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
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#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==255 ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
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bool FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
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bool FTexture::SmoothEdges(unsigned char* buffer, int w, int h)
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{
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int x, y;
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bool trans = buffer[MSB] == 0; // If I set this to false here the code won't detect textures
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// that only contain transparent pixels.
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bool semitrans = false;
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unsigned char * l1;
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unsigned char* l1;
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if (h <= 1 || w <= 1) return false; // makes (a) no sense and (b) doesn't work with this code!
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@ -258,42 +258,42 @@ bool FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
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if (l1[MSB] == 0 && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
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l1 += 4;
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for (x = 1; x<w - 1; x++, l1 += 4)
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for (x = 1; x < w - 1; x++, l1 += 4)
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{
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if (l1[MSB] == 0 && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
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}
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if (l1[MSB] == 0 && !CHKPIX(-1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
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l1 += 4;
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for (y = 1; y<h - 1; y++)
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for (y = 1; y < h - 1; y++)
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{
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if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
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l1 += 4;
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for (x = 1; x<w - 1; x++, l1 += 4)
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for (x = 1; x < w - 1; x++, l1 += 4)
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{
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if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w - 1) && !CHKPIX(-w + 1) && !CHKPIX(w - 1) && !CHKPIX(w + 1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
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}
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if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
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else if (l1[MSB]<255) semitrans = true;
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else if (l1[MSB] < 255) semitrans = true;
|
||||
l1 += 4;
|
||||
}
|
||||
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
else if (l1[MSB] < 255) semitrans = true;
|
||||
l1 += 4;
|
||||
for (x = 1; x<w - 1; x++, l1 += 4)
|
||||
for (x = 1; x < w - 1; x++, l1 += 4)
|
||||
{
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
else if (l1[MSB] < 255) semitrans = true;
|
||||
}
|
||||
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(-1);
|
||||
else if (l1[MSB]<255) semitrans = true;
|
||||
else if (l1[MSB] < 255) semitrans = true;
|
||||
|
||||
return trans || semitrans;
|
||||
}
|
||||
|
@ -304,7 +304,7 @@ bool FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
|
||||
bool FTexture::ProcessData(unsigned char* buffer, int w, int h, bool ispatch)
|
||||
{
|
||||
if (Masked)
|
||||
{
|
||||
|
@ -324,7 +324,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
{
|
||||
FTextureBuffer result;
|
||||
|
||||
unsigned char * buffer = nullptr;
|
||||
unsigned char* buffer = nullptr;
|
||||
int W, H;
|
||||
int isTransparent = -1;
|
||||
bool checkonly = !!(flags & CTF_CheckOnly);
|
||||
|
@ -336,7 +336,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
|
||||
if (!checkonly)
|
||||
{
|
||||
buffer = new unsigned char[W*(H + 1) * 4];
|
||||
buffer = new unsigned char[W * (H + 1) * 4];
|
||||
memset(buffer, 0, W * (H + 1) * 4);
|
||||
|
||||
auto remap = translation <= 0 ? nullptr : GPalette.TranslationToTable(translation);
|
||||
|
@ -344,12 +344,12 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
FBitmap bmp(buffer, W * 4, W, H);
|
||||
|
||||
int trans;
|
||||
auto Pixels = GetBgraBitmap(remap? remap->Palette : nullptr, &trans);
|
||||
auto Pixels = GetBgraBitmap(remap ? remap->Palette : nullptr, &trans);
|
||||
bmp.Blit(exx, exx, Pixels);
|
||||
|
||||
if (remap == nullptr)
|
||||
{
|
||||
CheckTrans(buffer, W*H, trans);
|
||||
CheckTrans(buffer, W * H, trans);
|
||||
isTransparent = bTranslucent;
|
||||
}
|
||||
else
|
||||
|
@ -375,9 +375,10 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
result.mHeight = H;
|
||||
|
||||
// Only do postprocessing for image-backed textures. (i.e. not for the burn texture which can also pass through here.)
|
||||
if (GetImage() && flags & CTF_ProcessData)
|
||||
if (GetImage() && flags & CTF_ProcessData)
|
||||
{
|
||||
if (flags & CTF_Upscale) CreateUpsampledTextureBuffer(result, !!isTransparent, checkonly);
|
||||
|
||||
if (!checkonly) ProcessData(result.mBuffer, result.mWidth, result.mHeight, false);
|
||||
}
|
||||
|
||||
|
@ -392,8 +393,8 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
|
||||
bool FTexture::DetermineTranslucency()
|
||||
{
|
||||
// This will calculate all we need, so just discard the result.
|
||||
CreateTexBuffer(0);
|
||||
// This will calculate all we need, so just discard the result.
|
||||
CreateTexBuffer(0);
|
||||
return !!bTranslucent;
|
||||
}
|
||||
|
||||
|
@ -512,10 +513,10 @@ IHardwareTexture* FTexture::GetHardwareTexture(int translation, int scaleflags)
|
|||
{
|
||||
IHardwareTexture* hwtex = SystemTextures.GetHardwareTexture(translation, scaleflags);
|
||||
if (hwtex == nullptr)
|
||||
{
|
||||
{
|
||||
hwtex = CreateHardwareTexture();
|
||||
SystemTextures.AddHardwareTexture(translation, scaleflags, hwtex);
|
||||
}
|
||||
}
|
||||
return hwtex;
|
||||
}
|
||||
return nullptr;
|
||||
|
@ -539,4 +540,3 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
|
|||
SystemTextures.AddHardwareTexture(0, false, hwtex);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -625,7 +625,6 @@ void FTextureManager::AddHiresTextures (int wadnum)
|
|||
auto gtex = MakeGameTexture(newtex, nullptr, ETextureType::Override);
|
||||
gtex->SetWorldPanning(true);
|
||||
gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
|
||||
|
||||
gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * gtex->GetScaleY()));
|
||||
gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * gtex->GetScaleY()));
|
||||
ReplaceTexture(tlist[i], gtex, true);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2016 Randy Heit
|
||||
** Copyright 2005-2016 Christoph Oelckers
|
||||
** Copyright 2005-2019 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -203,8 +203,9 @@ class FTexture : public RefCountedBase
|
|||
{
|
||||
friend class FGameTexture; // only for the porting work
|
||||
|
||||
protected:
|
||||
public:
|
||||
FHardwareTextureContainer SystemTextures;
|
||||
protected:
|
||||
FloatRect* areas = nullptr;
|
||||
int SourceLump;
|
||||
uint16_t Width = 0, Height = 0;
|
||||
|
@ -250,7 +251,6 @@ public:
|
|||
int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
|
||||
bool FindHoles(const unsigned char * buffer, int w, int h);
|
||||
|
||||
|
||||
void CopySize(FTexture* BaseTexture)
|
||||
{
|
||||
Width = BaseTexture->GetWidth();
|
||||
|
|
Loading…
Reference in a new issue