Add codegen for one of the triangle variants

This commit is contained in:
Magnus Norddahl 2016-11-12 00:50:21 +01:00
parent 667f35bfce
commit c852b6c5e9
18 changed files with 739 additions and 38 deletions

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@ -1487,6 +1487,7 @@ set (PCH_SOURCES
r_compiler/fixedfunction/drawwallcodegen.cpp
r_compiler/fixedfunction/drawcolumncodegen.cpp
r_compiler/fixedfunction/drawskycodegen.cpp
r_compiler/fixedfunction/drawtrianglecodegen.cpp
r_data/sprites.cpp
r_data/voxels.cpp
r_data/renderstyle.cpp

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@ -0,0 +1,483 @@
/*
** DrawTriangle code generation
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "i_system.h"
#include "r_compiler/llvm_include.h"
#include "r_compiler/fixedfunction/drawtrianglecodegen.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_scope.h"
#include "r_compiler/ssa/ssa_for_block.h"
#include "r_compiler/ssa/ssa_if_block.h"
#include "r_compiler/ssa/ssa_stack.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_struct_type.h"
#include "r_compiler/ssa/ssa_value.h"
void DrawTriangleCodegen::Generate(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data)
{
LoadArgs(variant, truecolor, args, thread_data);
Setup(variant, truecolor);
LoopBlockY(variant, truecolor);
}
void DrawTriangleCodegen::Setup(TriDrawVariant variant, bool truecolor)
{
int pixelsize = truecolor ? 4 : 1;
// 28.4 fixed-point coordinates
Y1 = SSAInt(SSAFloat::round(16.0f * v1.y), false);
Y2 = SSAInt(SSAFloat::round(16.0f * v2.y), false);
Y3 = SSAInt(SSAFloat::round(16.0f * v3.y), false);
X1 = SSAInt(SSAFloat::round(16.0f * v1.x), false);
X2 = SSAInt(SSAFloat::round(16.0f * v2.x), false);
X3 = SSAInt(SSAFloat::round(16.0f * v3.x), false);
// Deltas
DX12 = X1 - X2;
DX23 = X2 - X3;
DX31 = X3 - X1;
DY12 = Y1 - Y2;
DY23 = Y2 - Y3;
DY31 = Y3 - Y1;
// Fixed-point deltas
FDX12 = DX12 << 4;
FDX23 = DX23 << 4;
FDX31 = DX31 << 4;
FDY12 = DY12 << 4;
FDY23 = DY23 << 4;
FDY31 = DY31 << 4;
// Bounding rectangle
minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF) >> 4, clipleft);
maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF) >> 4, clipright - 1);
miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF) >> 4, cliptop);
maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF) >> 4, clipbottom - 1);
SSAIfBlock if0;
if0.if_block(minx >= maxx || miny >= maxy);
if0.end_retvoid();
// Start in corner of 8x8 block
minx = minx & ~(q - 1);
miny = miny & ~(q - 1);
dest = dest[miny * pitch * pixelsize];
subsectorGBuffer = subsectorGBuffer[miny * pitch];
// Half-edge constants
C1 = DY12 * X1 - DX12 * Y1;
C2 = DY23 * X2 - DX23 * Y2;
C3 = DY31 * X3 - DX31 * Y3;
// Correct for fill convention
SSAIfBlock if1;
if1.if_block(DY12 < SSAInt(0) || (DY12 == SSAInt(0) && DX12 > SSAInt(0)));
stack_C1.store(C1 + 1);
if1.else_block();
stack_C1.store(C1);
if1.end_block();
C1 = stack_C1.load();
SSAIfBlock if2;
if2.if_block(DY23 < SSAInt(0) || (DY23 == SSAInt(0) && DX23 > SSAInt(0)));
stack_C2.store(C2 + 1);
if2.else_block();
stack_C2.store(C2);
if2.end_block();
C2 = stack_C2.load();
SSAIfBlock if3;
if3.if_block(DY31 < SSAInt(0) || (DY31 == SSAInt(0) && DX31 > SSAInt(0)));
stack_C3.store(C3 + 1);
if3.else_block();
stack_C3.store(C3);
if3.end_block();
C3 = stack_C3.load();
// Gradients
gradWX = gradx(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
gradWY = grady(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
startW = v1.w + gradWX * (SSAFloat(minx) - v1.x) + gradWY * (SSAFloat(miny) - v1.y);
for (int i = 0; i < TriVertex::NumVarying; i++)
{
gradVaryingX[i] = gradx(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
gradVaryingY[i] = grady(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
startVarying[i] = v1.varying[i] * v1.w + gradVaryingX[i] * (SSAFloat(minx) - v1.x) + gradVaryingY[i] * (SSAFloat(miny) - v1.y);
}
}
SSAFloat DrawTriangleCodegen::gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2)
{
SSAFloat top = (c1 - c2) * (y0 - y2) - (c0 - c2) * (y1 - y2);
SSAFloat bottom = (x1 - x2) * (y0 - y2) - (x0 - x2) * (y1 - y2);
return top / bottom;
}
SSAFloat DrawTriangleCodegen::grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2)
{
SSAFloat top = (c1 - c2) * (x0 - x2) - (c0 - c2) * (x1 - x2);
SSAFloat bottom = (x0 - x2) * (y1 - y2) - (x1 - x2) * (y0 - y2);
return top / bottom;
}
void DrawTriangleCodegen::LoopBlockY(TriDrawVariant variant, bool truecolor)
{
int pixelsize = truecolor ? 4 : 1;
stack_y.store(miny);
stack_dest.store(dest);
stack_subsectorGBuffer.store(subsectorGBuffer);
SSAForBlock loop;
y = stack_y.load();
dest = stack_dest.load();
subsectorGBuffer = stack_subsectorGBuffer.load();
loop.loop_block(y < maxy, 0);
{
SSAIfBlock branch;
branch.if_block((y / q) % thread.num_cores == thread.core);
{
LoopBlockX(variant, truecolor);
}
branch.end_block();
stack_dest.store(dest[q * pitch * pixelsize]);
stack_subsectorGBuffer.store(subsectorGBuffer[q * pitch]);
stack_y.store(y + q);
}
loop.end_block();
}
void DrawTriangleCodegen::LoopBlockX(TriDrawVariant variant, bool truecolor)
{
stack_x.store(minx);
SSAForBlock loop;
x = stack_x.load();
loop.loop_block(x < maxx, 0);
{
// Corners of block
x0 = x << 4;
x1 = (x + q - 1) << 4;
y0 = y << 4;
y1 = (y + q - 1) << 4;
// Evaluate half-space functions
SSABool a00 = C1 + DX12 * y0 - DY12 * x0 > SSAInt(0);
SSABool a10 = C1 + DX12 * y0 - DY12 * x1 > SSAInt(0);
SSABool a01 = C1 + DX12 * y1 - DY12 * x0 > SSAInt(0);
SSABool a11 = C1 + DX12 * y1 - DY12 * x1 > SSAInt(0);
SSAInt a = (a00.zext_int() << 0) | (a10.zext_int() << 1) | (a01.zext_int() << 2) | (a11.zext_int() << 3);
SSABool b00 = C2 + DX23 * y0 - DY23 * x0 > SSAInt(0);
SSABool b10 = C2 + DX23 * y0 - DY23 * x1 > SSAInt(0);
SSABool b01 = C2 + DX23 * y1 - DY23 * x0 > SSAInt(0);
SSABool b11 = C2 + DX23 * y1 - DY23 * x1 > SSAInt(0);
SSAInt b = (b00.zext_int() << 0) | (b10.zext_int() << 1) | (b01.zext_int() << 2) | (b11.zext_int() << 3);
SSABool c00 = C3 + DX31 * y0 - DY31 * x0 > SSAInt(0);
SSABool c10 = C3 + DX31 * y0 - DY31 * x1 > SSAInt(0);
SSABool c01 = C3 + DX31 * y1 - DY31 * x0 > SSAInt(0);
SSABool c11 = C3 + DX31 * y1 - DY31 * x1 > SSAInt(0);
SSAInt c = (c00.zext_int() << 0) | (c10.zext_int() << 1) | (c01.zext_int() << 2) | (c11.zext_int() << 3);
// Skip block when outside an edge
SSAIfBlock branch;
branch.if_block(!(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0)));
// Check if block needs clipping
SSABool clipneeded = clipleft > x || clipright < (x + q) || cliptop > y || clipbottom < (y + q);
// Calculate varying variables for affine block
SSAFloat offx0 = SSAFloat(x - minx) + 0.5f;
SSAFloat offy0 = SSAFloat(y - miny) + 0.5f;
SSAFloat offx1 = offx0 + SSAFloat(q);
SSAFloat offy1 = offy0 + SSAFloat(q);
SSAFloat rcpWTL = 1.0f / (startW + offx0 * gradWX + offy0 * gradWY);
SSAFloat rcpWTR = 1.0f / (startW + offx1 * gradWX + offy0 * gradWY);
SSAFloat rcpWBL = 1.0f / (startW + offx0 * gradWX + offy1 * gradWY);
SSAFloat rcpWBR = 1.0f / (startW + offx1 * gradWX + offy1 * gradWY);
for (int i = 0; i < TriVertex::NumVarying; i++)
{
varyingTL[i] = (startVarying[i] + offx0 * gradVaryingX[i] + offy0 * gradVaryingY[i]) * rcpWTL;
varyingTR[i] = (startVarying[i] + offx1 * gradVaryingX[i] + offy0 * gradVaryingY[i]) * rcpWTR;
varyingBL[i] = ((startVarying[i] + offx0 * gradVaryingX[i] + offy1 * gradVaryingY[i]) * rcpWBL - varyingTL[i]) * (1.0f / q);
varyingBR[i] = ((startVarying[i] + offx1 * gradVaryingX[i] + offy1 * gradVaryingY[i]) * rcpWBR - varyingTR[i]) * (1.0f / q);
}
SSAFloat globVis = SSAFloat(1706.0f);
SSAFloat vis = globVis / rcpWTL;
SSAFloat shade = 64.0f - (SSAFloat(light * 255 / 256) + 12.0f) * 32.0f / 128.0f;
SSAFloat lightscale = SSAFloat::clamp((shade - SSAFloat::MIN(SSAFloat(24.0f), vis)) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f));
diminishedlight = SSAInt(SSAFloat::clamp((1.0f - lightscale) * 256.0f + 0.5f, SSAFloat(0.0f), SSAFloat(256.0f)), false);
// Accept whole block when totally covered
SSAIfBlock branch_covered;
branch_covered.if_block(a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded);
{
LoopFullBlock(variant, truecolor);
}
branch_covered.else_block();
{
LoopPartialBlock(variant, truecolor);
}
branch_covered.end_block();
branch.end_block();
stack_x.store(x + q);
}
loop.end_block();
}
void DrawTriangleCodegen::LoopFullBlock(TriDrawVariant variant, bool truecolor)
{
int pixelsize = truecolor ? 4 : 1;
stack_iy.store(SSAInt(0));
stack_buffer.store(dest);
stack_subsectorbuffer.store(subsectorGBuffer);
SSAForBlock loopy;
SSAInt iy = stack_iy.load();
SSAUBytePtr buffer = stack_buffer.load();
SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
loopy.loop_block(iy < SSAInt(q), q);
{
SSAInt varyingStep[TriVertex::NumVarying];
for (int i = 0; i < TriVertex::NumVarying; i++)
{
SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
}
stack_ix.store(x);
SSAForBlock loopx;
SSAInt ix = stack_ix.load();
SSAInt varying[TriVertex::NumVarying];
for (int i = 0; i < TriVertex::NumVarying; i++)
varying[i] = stack_varying[i].load();
loopx.loop_block(ix < x + q, q);
{
SSAIfBlock branch;
branch.if_block(subsectorbuffer[ix].load(true) >= subsectorDepth);
{
if (truecolor)
ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
else
ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
}
branch.end_block();
for (int i = 0; i < TriVertex::NumVarying; i++)
stack_varying[i].store(varying[i] + varyingStep[i]);
stack_ix.store(ix + 1);
}
loopx.end_block();
stack_buffer.store(buffer[pitch * pixelsize]);
stack_subsectorbuffer.store(subsectorbuffer[pitch]);
stack_iy.store(iy + 1);
}
loopy.end_block();
}
void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolor)
{
int pixelsize = truecolor ? 4 : 1;
stack_CY1.store(C1 + DX12 * y0 - DY12 * x0);
stack_CY2.store(C2 + DX23 * y0 - DY23 * x0);
stack_CY3.store(C3 + DX31 * y0 - DY31 * x0);
stack_iy.store(SSAInt(0));
stack_buffer.store(dest);
stack_subsectorbuffer.store(subsectorGBuffer);
SSAForBlock loopy;
SSAInt iy = stack_iy.load();
SSAUBytePtr buffer = stack_buffer.load();
SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
SSAInt CY1 = stack_CY1.load();
SSAInt CY2 = stack_CY2.load();
SSAInt CY3 = stack_CY3.load();
loopy.loop_block(iy < SSAInt(q), q);
{
SSAInt varyingStep[TriVertex::NumVarying];
for (int i = 0; i < TriVertex::NumVarying; i++)
{
SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
}
stack_CX1.store(CY1);
stack_CX2.store(CY2);
stack_CX3.store(CY3);
stack_ix.store(SSAInt(0));
SSAForBlock loopx;
SSAInt ix = stack_ix.load();
SSAInt CX1 = stack_CX1.load();
SSAInt CX2 = stack_CX2.load();
SSAInt CX3 = stack_CX3.load();
SSAInt varying[TriVertex::NumVarying];
for (int i = 0; i < TriVertex::NumVarying; i++)
varying[i] = stack_varying[i].load();
loopx.loop_block(ix < SSAInt(q), q);
{
SSABool visible = (ix + x >= clipleft) && (ix + x < clipright) && (cliptop <= y + iy) && (clipbottom > y + iy);
SSAIfBlock branch;
branch.if_block(CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible && subsectorbuffer[ix + x].load(true) >= subsectorDepth);
{
if (truecolor)
ProcessPixel(buffer[(ix + x) * 4], subsectorbuffer[ix + x], varying, variant, truecolor);
else
ProcessPixel(buffer[ix + x], subsectorbuffer[ix + x], varying, variant, truecolor);
}
branch.end_block();
for (int i = 0; i < TriVertex::NumVarying; i++)
stack_varying[i].store(varying[i] + varyingStep[i]);
stack_CX1.store(CX1 - FDY12);
stack_CX2.store(CX2 - FDY23);
stack_CX3.store(CX3 - FDY31);
stack_ix.store(ix + 1);
}
loopx.end_block();
stack_CY1.store(CY1 + FDX12);
stack_CY2.store(CY2 + FDX23);
stack_CY3.store(CY3 + FDX31);
stack_buffer.store(buffer[pitch * pixelsize]);
stack_subsectorbuffer.store(subsectorbuffer[pitch]);
stack_iy.store(iy + 1);
}
loopy.end_block();
}
void DrawTriangleCodegen::ProcessPixel(SSAUBytePtr buffer, SSAIntPtr subsectorbuffer, SSAInt *varying, TriDrawVariant variant, bool truecolor)
{
SSAInt ufrac = varying[0];
SSAInt vfrac = varying[1];
SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
SSAInt uvoffset = upos * textureHeight + vpos;
if (truecolor)
{
SSAVec4i fg = texturePixels[uvoffset * 4].load_vec4ub(true);
SSAInt fg_alpha = fg[3];
fg = (fg * diminishedlight) >> 8;
fg.insert(3, fg_alpha);
SSAIfBlock branch_transparency;
branch_transparency.if_block(fg_alpha > SSAInt(127));
{
buffer.store_vec4ub(fg);
}
branch_transparency.end_block();
}
else
{
SSAUByte palindex = texturePixels[uvoffset].load(true);
SSAIfBlock branch_transparency;
branch_transparency.if_block(!(palindex.zext_int() == SSAInt(0)));
{
buffer.store(palindex);
}
branch_transparency.end_block();
}
}
void DrawTriangleCodegen::LoadArgs(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data)
{
dest = args[0][0].load(true);
pitch = args[0][1].load(true);
v1 = LoadTriVertex(args[0][2].load(true));
v2 = LoadTriVertex(args[0][3].load(true));
v3 = LoadTriVertex(args[0][4].load(true));
clipleft = args[0][5].load(true);
clipright = args[0][6].load(true);
cliptop = args[0][7].load(true);
clipbottom = args[0][8].load(true);
texturePixels = args[0][9].load(true);
textureWidth = args[0][10].load(true);
textureHeight = args[0][11].load(true);
solidcolor = args[0][12].load(true);
LoadUniforms(args[0][13].load(true));
stencilValues = args[0][14].load(true);
stencilMasks = args[0][15].load(true);
stencilPitch = args[0][16].load(true);
stencilTestValue = args[0][17].load(true);
stencilWriteValue = args[0][18].load(true);
subsectorGBuffer = args[0][19].load(true);
thread.core = thread_data[0][0].load(true);
thread.num_cores = thread_data[0][1].load(true);
}
SSATriVertex DrawTriangleCodegen::LoadTriVertex(SSAValue ptr)
{
SSATriVertex v;
v.x = ptr[0][0].load(true);
v.y = ptr[0][1].load(true);
v.z = ptr[0][2].load(true);
v.w = ptr[0][3].load(true);
for (int i = 0; i < TriVertex::NumVarying; i++)
v.varying[i] = ptr[0][4 + i].load(true);
return v;
}
void DrawTriangleCodegen::LoadUniforms(SSAValue uniforms)
{
light = uniforms[0][0].load(true);
subsectorDepth = uniforms[0][1].load(true);
SSAShort light_alpha = uniforms[0][2].load(true);
SSAShort light_red = uniforms[0][3].load(true);
SSAShort light_green = uniforms[0][4].load(true);
SSAShort light_blue = uniforms[0][5].load(true);
SSAShort fade_alpha = uniforms[0][6].load(true);
SSAShort fade_red = uniforms[0][7].load(true);
SSAShort fade_green = uniforms[0][8].load(true);
SSAShort fade_blue = uniforms[0][9].load(true);
SSAShort desaturate = uniforms[0][10].load(true);
SSAInt flags = uniforms[0][11].load(true);
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
is_simple_shade = (flags & TriUniforms::simple_shade) == SSAInt(TriUniforms::simple_shade);
is_nearest_filter = (flags & TriUniforms::nearest_filter) == SSAInt(TriUniforms::nearest_filter);
}

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/*
** DrawTriangle code generation
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "drawercodegen.h"
struct SSATriVertex
{
SSAFloat x, y, z, w;
SSAFloat varying[TriVertex::NumVarying];
};
class DrawTriangleCodegen : public DrawerCodegen
{
public:
void Generate(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data);
private:
void LoadArgs(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data);
SSATriVertex LoadTriVertex(SSAValue v);
void LoadUniforms(SSAValue uniforms);
void Setup(TriDrawVariant variant, bool truecolor);
void LoopBlockY(TriDrawVariant variant, bool truecolor);
void LoopBlockX(TriDrawVariant variant, bool truecolor);
void LoopFullBlock(TriDrawVariant variant, bool truecolor);
void LoopPartialBlock(TriDrawVariant variant, bool truecolor);
void ProcessPixel(SSAUBytePtr buffer, SSAIntPtr subsectorbuffer, SSAInt *varying, TriDrawVariant variant, bool truecolor);
SSAFloat gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
SSAFloat grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
SSAStack<SSAInt> stack_C1, stack_C2, stack_C3;
SSAStack<SSAInt> stack_y;
SSAStack<SSAUBytePtr> stack_dest;
SSAStack<SSAIntPtr> stack_subsectorGBuffer;
SSAStack<SSAInt> stack_x;
SSAStack<SSAUBytePtr> stack_buffer;
SSAStack<SSAIntPtr> stack_subsectorbuffer;
SSAStack<SSAInt> stack_iy, stack_ix;
SSAStack<SSAInt> stack_varying[TriVertex::NumVarying];
SSAStack<SSAInt> stack_CY1, stack_CY2, stack_CY3;
SSAStack<SSAInt> stack_CX1, stack_CX2, stack_CX3;
SSAUBytePtr dest;
SSAInt pitch;
SSATriVertex v1;
SSATriVertex v2;
SSATriVertex v3;
SSAInt clipleft;
SSAInt clipright;
SSAInt cliptop;
SSAInt clipbottom;
SSAUBytePtr texturePixels;
SSAInt textureWidth;
SSAInt textureHeight;
SSAInt solidcolor;
SSAInt light;
SSAInt subsectorDepth;
SSAShadeConstants shade_constants;
SSABool is_simple_shade;
SSABool is_nearest_filter;
SSAUBytePtr stencilValues;
SSAIntPtr stencilMasks;
SSAInt stencilPitch;
SSAUByte stencilTestValue;
SSAUByte stencilWriteValue;
SSAIntPtr subsectorGBuffer;
SSAWorkerThread thread;
// Block size, standard 8x8 (must be power of two)
const int q = 8;
SSAInt Y1, Y2, Y3;
SSAInt X1, X2, X3;
SSAInt DX12, DX23, DX31;
SSAInt DY12, DY23, DY31;
SSAInt FDX12, FDX23, FDX31;
SSAInt FDY12, FDY23, FDY31;
SSAInt minx, maxx, miny, maxy;
SSAInt C1, C2, C3;
SSAFloat gradWX, gradWY, startW;
SSAFloat gradVaryingX[TriVertex::NumVarying], gradVaryingY[TriVertex::NumVarying], startVarying[TriVertex::NumVarying];
SSAInt x, y;
SSAInt x0, x1, y0, y1;
SSAInt diminishedlight;
SSAFloat varyingTL[TriVertex::NumVarying];
SSAFloat varyingTR[TriVertex::NumVarying];
SSAFloat varyingBL[TriVertex::NumVarying];
SSAFloat varyingBR[TriVertex::NumVarying];
};

View file

@ -26,6 +26,7 @@
#include "r_compiler/fixedfunction/drawwallcodegen.h"
#include "r_compiler/fixedfunction/drawcolumncodegen.h"
#include "r_compiler/fixedfunction/drawskycodegen.h"
#include "r_compiler/fixedfunction/drawtrianglecodegen.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_scope.h"
#include "r_compiler/ssa/ssa_for_block.h"
@ -81,6 +82,7 @@ private:
void CodegenDrawSpan(const char *name, DrawSpanVariant variant);
void CodegenDrawWall(const char *name, DrawWallVariant variant, int columns);
void CodegenDrawSky(const char *name, DrawSkyVariant variant, int columns);
void CodegenDrawTriangle(const char *name, TriDrawVariant variant, bool truecolor);
static llvm::Type *GetDrawColumnArgsStruct(llvm::LLVMContext &context);
static llvm::Type *GetDrawSpanArgsStruct(llvm::LLVMContext &context);
@ -184,6 +186,13 @@ LLVMDrawersImpl::LLVMDrawersImpl()
CodegenDrawSky("DrawSky4", DrawSkyVariant::Single, 4);
CodegenDrawSky("DrawDoubleSky1", DrawSkyVariant::Double, 1);
CodegenDrawSky("DrawDoubleSky4", DrawSkyVariant::Double, 4);
CodegenDrawTriangle("TriDraw8", TriDrawVariant::Draw, false);
CodegenDrawTriangle("TriDraw32", TriDrawVariant::Draw, true);
CodegenDrawTriangle("TriDrawSubsector8", TriDrawVariant::DrawSubsector, false);
CodegenDrawTriangle("TriDrawSubsector32", TriDrawVariant::DrawSubsector, true);
CodegenDrawTriangle("TriFill8", TriDrawVariant::Fill, false);
CodegenDrawTriangle("TriFill32", TriDrawVariant::Fill, true);
CodegenDrawTriangle("TriStencil", TriDrawVariant::Stencil, false);
mProgram.CreateEE();
@ -249,6 +258,13 @@ LLVMDrawersImpl::LLVMDrawersImpl()
DrawSky4 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawSky4");
DrawDoubleSky1 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawDoubleSky1");
DrawDoubleSky4 = mProgram.GetProcAddress<void(const DrawSkyArgs *, const WorkerThreadData *)>("DrawDoubleSky4");
TriDraw8 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriDraw8");
TriDraw32 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriDraw32");
TriDrawSubsector8 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriDrawSubsector8");
TriDrawSubsector32 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriDrawSubsector32");
TriFill8 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriFill8");
TriFill32 = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriFill32");
TriStencil = mProgram.GetProcAddress<void(const TriDrawTriangleArgs *, WorkerThreadData *)>("TriStencil");
#if 0
std::vector<uint32_t> foo(1024 * 4);
@ -359,6 +375,25 @@ void LLVMDrawersImpl::CodegenDrawSky(const char *name, DrawSkyVariant variant, i
I_FatalError("verifyFunction failed for CodegenDrawSky()");
}
void LLVMDrawersImpl::CodegenDrawTriangle(const char *name, TriDrawVariant variant, bool truecolor)
{
llvm::IRBuilder<> builder(mProgram.context());
SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
SSAFunction function(name);
function.add_parameter(GetTriDrawTriangleArgs(mProgram.context()));
function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
function.create_public();
DrawTriangleCodegen codegen;
codegen.Generate(variant, truecolor, function.parameter(0), function.parameter(1));
builder.CreateRetVoid();
if (llvm::verifyFunction(*function.func))
I_FatalError("verifyFunction failed for CodegenDrawTriangle()");
}
llvm::Type *LLVMDrawersImpl::GetDrawColumnArgsStruct(llvm::LLVMContext &context)
{
std::vector<llvm::Type *> elements;
@ -468,7 +503,7 @@ llvm::Type *LLVMDrawersImpl::GetWorkerThreadDataStruct(llvm::LLVMContext &contex
llvm::Type *LLVMDrawersImpl::GetTriVertexStruct(llvm::LLVMContext &context)
{
std::vector<llvm::Type *> elements;
for (int i = 0; i < 6; i++)
for (int i = 0; i < 4 + TriVertex::NumVarying; i++)
elements.push_back(llvm::Type::getFloatTy(context));
return llvm::StructType::create(context, elements, "TriVertex", false)->getPointerTo();
}
@ -505,9 +540,9 @@ llvm::Type *LLVMDrawersImpl::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
std::vector<llvm::Type *> elements;
elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *dest;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t pitch;
elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v1;
elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v2;
elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v3;
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v1;
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v2;
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v3;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipleft;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipright;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t cliptop;
@ -516,7 +551,7 @@ llvm::Type *LLVMDrawersImpl::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureWidth;
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureHeight;
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t solidcolor;
elements.push_back(GetTriUniformsStruct(context)->getPointerTo()); // const TriUniforms *uniforms;
elements.push_back(GetTriUniformsStruct(context)); // const TriUniforms *uniforms;
elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *stencilValues;
elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *stencilMasks;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t stencilPitch;

View file

@ -260,6 +260,14 @@ struct TriDrawTriangleArgs
uint32_t *subsectorGBuffer;
};
enum class TriDrawVariant
{
Draw,
Fill,
DrawSubsector,
Stencil,
};
class LLVMDrawers
{
public:
@ -335,6 +343,14 @@ public:
void(*DrawDoubleSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*DrawDoubleSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*TriDraw8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDraw32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDrawSubsector8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDrawSubsector32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriFill8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriFill32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriStencil)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
private:
static LLVMDrawers *Singleton;
};

View file

@ -44,6 +44,11 @@ llvm::Type *SSABool::llvm_type()
return llvm::Type::getInt1Ty(SSAScope::context());
}
SSAInt SSABool::zext_int()
{
return SSAInt::from_llvm(SSAScope::builder().CreateZExt(v, SSAInt::llvm_type(), SSAScope::hint()));
}
SSABool operator&&(const SSABool &a, const SSABool &b)
{
return SSABool::from_llvm(SSAScope::builder().CreateAnd(a.v, b.v, SSAScope::hint()));

View file

@ -37,6 +37,8 @@ public:
static SSABool from_llvm(llvm::Value *v) { return SSABool(v); }
static llvm::Type *llvm_type();
SSAInt zext_int();
llvm::Value *v;
};

View file

@ -24,6 +24,7 @@
#include "ssa_float.h"
#include "ssa_int.h"
#include "ssa_scope.h"
#include "ssa_bool.h"
SSAFloat::SSAFloat()
: v(0)
@ -111,6 +112,35 @@ SSAFloat SSAFloat::fma(SSAFloat a, SSAFloat b, SSAFloat c)
return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::fma, params), args, SSAScope::hint()));
}
SSAFloat SSAFloat::round(SSAFloat val)
{
std::vector<llvm::Type *> params;
params.push_back(SSAFloat::llvm_type());
return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::round, params), val.v, SSAScope::hint()));
}
SSAFloat SSAFloat::floor(SSAFloat val)
{
std::vector<llvm::Type *> params;
params.push_back(SSAFloat::llvm_type());
return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::floor, params), val.v, SSAScope::hint()));
}
SSAFloat SSAFloat::MIN(SSAFloat a, SSAFloat b)
{
return SSAFloat::from_llvm(SSAScope::builder().CreateSelect((a < b).v, a.v, b.v, SSAScope::hint()));
}
SSAFloat SSAFloat::MAX(SSAFloat a, SSAFloat b)
{
return SSAFloat::from_llvm(SSAScope::builder().CreateSelect((a > b).v, a.v, b.v, SSAScope::hint()));
}
SSAFloat SSAFloat::clamp(SSAFloat a, SSAFloat b, SSAFloat c)
{
return SSAFloat::MAX(SSAFloat::MIN(a, c), b);
}
SSAFloat operator+(const SSAFloat &a, const SSAFloat &b)
{
return SSAFloat::from_llvm(SSAScope::builder().CreateFAdd(a.v, b.v, SSAScope::hint()));

View file

@ -43,6 +43,11 @@ public:
static SSAFloat exp(SSAFloat val);
static SSAFloat log(SSAFloat val);
static SSAFloat fma(SSAFloat a, SSAFloat b, SSAFloat c);
static SSAFloat round(SSAFloat val);
static SSAFloat floor(SSAFloat val);
static SSAFloat MIN(SSAFloat a, SSAFloat b);
static SSAFloat MAX(SSAFloat a, SSAFloat b);
static SSAFloat clamp(SSAFloat a, SSAFloat b, SSAFloat c);
llvm::Value *v;
};

View file

@ -50,3 +50,9 @@ void SSAIfBlock::end_block()
SSAScope::builder().CreateBr(end_basic_block);
SSAScope::builder().SetInsertPoint(end_basic_block);
}
void SSAIfBlock::end_retvoid()
{
SSAScope::builder().CreateRetVoid();
SSAScope::builder().SetInsertPoint(end_basic_block);
}

View file

@ -32,6 +32,7 @@ public:
void if_block(SSABool true_condition);
void else_block();
void end_block();
void end_retvoid();
private:
llvm::BasicBlock *if_basic_block;

View file

@ -37,9 +37,12 @@ SSAInt::SSAInt(int constant)
v = llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, constant, true));
}
SSAInt::SSAInt(SSAFloat f)
SSAInt::SSAInt(SSAFloat f, bool uint)
: v(0)
{
if (uint)
v = SSAScope::builder().CreateFPToUI(f.v, llvm::Type::getInt32Ty(SSAScope::context()), SSAScope::hint());
else
v = SSAScope::builder().CreateFPToSI(f.v, llvm::Type::getInt32Ty(SSAScope::context()), SSAScope::hint());
}
@ -63,6 +66,11 @@ SSAInt SSAInt::MAX(SSAInt a, SSAInt b)
return SSAInt::from_llvm(SSAScope::builder().CreateSelect((a > b).v, a.v, b.v, SSAScope::hint()));
}
SSAInt SSAInt::clamp(SSAInt a, SSAInt b, SSAInt c)
{
return SSAInt::MAX(SSAInt::MIN(a, c), b);
}
SSAInt SSAInt::add(SSAInt b, bool no_unsigned_wrap, bool no_signed_wrap)
{
return SSAInt::from_llvm(SSAScope::builder().CreateAdd(v, b.v, SSAScope::hint(), no_unsigned_wrap, no_signed_wrap));

View file

@ -32,13 +32,14 @@ class SSAInt
public:
SSAInt();
explicit SSAInt(int constant);
SSAInt(SSAFloat f);
SSAInt(SSAFloat f, bool uint);
explicit SSAInt(llvm::Value *v);
static SSAInt from_llvm(llvm::Value *v) { return SSAInt(v); }
static llvm::Type *llvm_type();
static SSAInt MIN(SSAInt a, SSAInt b);
static SSAInt MAX(SSAInt a, SSAInt b);
static SSAInt clamp(SSAInt a, SSAInt b, SSAInt c);
SSAInt add(SSAInt b, bool no_unsigned_wrap, bool no_signed_wrap);
SSAInt ashr(int bits);

View file

@ -56,7 +56,7 @@ llvm::IRBuilder<> &SSAScope::builder()
llvm::Function *SSAScope::intrinsic(llvm::Intrinsic::ID id, llvm::ArrayRef<llvm::Type *> parameter_types)
{
llvm::Function *func = module()->getFunction(llvm::Intrinsic::getName(id));
llvm::Function *func = module()->getFunction(llvm::Intrinsic::getName(id, parameter_types));
if (func == 0)
func = llvm::Function::Create(llvm::Intrinsic::getType(context(), id, parameter_types), llvm::Function::ExternalLinkage, llvm::Intrinsic::getName(id, parameter_types), module());
return func;

View file

@ -222,13 +222,13 @@ void RenderPolyBsp::RenderPlane(subsector_t *sub, uint32_t subsectorDepth, bool
if (!isSky)
{
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, PolyDrawVariant::Draw);
PolyTriangleDrawer::draw(args, PolyDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Draw);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
}
else
{
args.stencilwritevalue = 255;
PolyTriangleDrawer::draw(args, PolyDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
for (uint32_t i = 0; i < sub->numlines; i++)
{
@ -313,7 +313,7 @@ void RenderPolyBsp::RenderPlane(subsector_t *sub, uint32_t subsectorDepth, bool
args.vinput = wallvert;
args.vcount = 4;
PolyTriangleDrawer::draw(args, PolyDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
}
}
}
@ -568,7 +568,7 @@ void RenderPolyBsp::AddSprite(AActor *thing, subsector_t *sub, uint32_t subsecto
args.stenciltestvalue = 0;
args.stencilwritevalue = 1;
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, PolyDrawVariant::DrawSubsector);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector);
}
void RenderPolyBsp::AddWallSprite(AActor *thing, subsector_t *sub, uint32_t subsectorDepth)
@ -1234,8 +1234,8 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip)
args.stencilwritevalue = 1;
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, PolyDrawVariant::Draw);
PolyTriangleDrawer::draw(args, PolyDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Draw);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
}
FTexture *RenderPolyWall::GetTexture()
@ -1567,7 +1567,7 @@ void PolySkyDome::RenderRow(PolyDrawArgs &args, int row)
args.vcount = mPrimStart[row + 1] - mPrimStart[row];
args.mode = TriangleDrawMode::Strip;
args.ccw = false;
PolyTriangleDrawer::draw(args, PolyDrawVariant::Draw);
PolyTriangleDrawer::draw(args, TriDrawVariant::Draw);
}
void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int row, bool bottomCap)
@ -1581,7 +1581,7 @@ void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int ro
args.mode = TriangleDrawMode::Fan;
args.ccw = bottomCap;
args.solidcolor = solid;
PolyTriangleDrawer::draw(args, PolyDrawVariant::Fill);
PolyTriangleDrawer::draw(args, TriDrawVariant::Fill);
}
void PolySkyDome::Render(const TriMatrix &worldToClip)

View file

@ -106,7 +106,7 @@ public:
void Render();
void RenderScreenSprites();
static const uint32_t SkySubsectorDepth = 0xffffffff;
static const uint32_t SkySubsectorDepth = 0x7fffffff;
private:
void RenderNode(void *node);

View file

@ -40,7 +40,7 @@
#include <immintrin.h>
#endif
void PolyTriangleDrawer::draw(const PolyDrawArgs &args, PolyDrawVariant variant)
void PolyTriangleDrawer::draw(const PolyDrawArgs &args, TriDrawVariant variant)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, variant);
@ -48,19 +48,20 @@ void PolyTriangleDrawer::draw(const PolyDrawArgs &args, PolyDrawVariant variant)
draw_arrays(args, variant, nullptr);
}
void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, PolyDrawVariant variant, WorkerThreadData *thread)
void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVariant variant, WorkerThreadData *thread)
{
if (drawargs.vcount < 3)
return;
auto llvm = LLVMDrawers::Instance();
void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *);
switch (variant)
{
default:
case PolyDrawVariant::Draw: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::draw32 : ScreenPolyTriangleDrawer::draw; break;
case PolyDrawVariant::Fill: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::fill32 : ScreenPolyTriangleDrawer::fill; break;
case PolyDrawVariant::DrawSubsector: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::drawsubsector32 : ScreenPolyTriangleDrawer::draw; break;
case PolyDrawVariant::Stencil: drawfunc = ScreenPolyTriangleDrawer::stencil; break;
case TriDrawVariant::Draw: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::draw32 : ScreenPolyTriangleDrawer::draw; break;
case TriDrawVariant::Fill: drawfunc = r_swtruecolor ? ScreenPolyTriangleDrawer::fill32 : ScreenPolyTriangleDrawer::fill; break;
case TriDrawVariant::DrawSubsector: drawfunc = r_swtruecolor ? llvm->TriDrawSubsector32 : llvm->TriDrawSubsector8; break;
case TriDrawVariant::Stencil: drawfunc = ScreenPolyTriangleDrawer::stencil; break;
}
TriDrawTriangleArgs args;
@ -1596,7 +1597,7 @@ float ScreenPolyTriangleDrawer::grady(float x0, float y0, float x1, float y1, fl
/////////////////////////////////////////////////////////////////////////////
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, PolyDrawVariant variant)
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant)
: args(args), variant(variant)
{
}

View file

@ -28,14 +28,6 @@
struct TriDrawTriangleArgs;
enum class PolyDrawVariant
{
Draw,
Fill,
DrawSubsector,
Stencil,
};
class PolyDrawArgs
{
public:
@ -69,11 +61,11 @@ public:
class PolyTriangleDrawer
{
public:
static void draw(const PolyDrawArgs &args, PolyDrawVariant variant);
static void draw(const PolyDrawArgs &args, TriDrawVariant variant);
private:
static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v);
static void draw_arrays(const PolyDrawArgs &args, PolyDrawVariant variant, WorkerThreadData *thread);
static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, WorkerThreadData *thread);
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *));
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
@ -245,14 +237,14 @@ private:
class DrawPolyTrianglesCommand : public DrawerCommand
{
public:
DrawPolyTrianglesCommand(const PolyDrawArgs &args, PolyDrawVariant variant);
DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
PolyDrawArgs args;
PolyDrawVariant variant;
TriDrawVariant variant;
};
#endif