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thing->floorz --> thing->dropoffz
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@ -2473,7 +2473,7 @@ bool P_CheckMove(AActor *thing, const DVector2 &pos, bool dropoff)
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{
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const DVector3 oldpos = thing->Pos();
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thing->SetOrigin(pos.X, pos.Y, newz, true);
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bool hcheck = (newz - thing->MaxDropOffHeight > thing->floorz);
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bool hcheck = (newz - thing->MaxDropOffHeight > thing->dropoffz);
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thing->SetOrigin(oldpos, true);
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if (hcheck && !(thing->flags & MF_FLOAT) && !(i_compatflags & COMPATF_DROPOFF))
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{
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