- fixed parser for state block options.

- fixed incorrect flags for weapons.
This commit is contained in:
Christoph Oelckers 2016-11-14 20:00:01 +01:00
parent 7bcd83f0c1
commit c797319314
2 changed files with 1 additions and 2 deletions

View file

@ -421,7 +421,6 @@ enumerator(X) ::= IDENTIFIER(A) EQ expr(B). /* Expression must be constant. */
%type states_opts { ZCC_Identifier *}
%type states_opt { ZCC_Identifier *}
states_def(X) ::= STATES(T) scanner_mode LBRACE states_body(A) RBRACE.
states_def(X) ::= STATES(T) states_opts(B) scanner_mode LBRACE states_body(A) RBRACE.
{
NEW_AST_NODE(States,def,T);

View file

@ -469,7 +469,7 @@ class Weapon : StateProvider native
Weapon.BobRangeX 1.0;
Weapon.BobRangeY 1.0;
+WEAPONSPAWN
DefaultStateUsage SUF_ACTOR|SUF_OVERLAY|SUF_ITEM;
DefaultStateUsage SUF_ACTOR|SUF_OVERLAY|SUF_WEAPON;
}
States
{