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- moved gl_load headers out of the gl folder.
This is mainly to get them out of the way. The place is not optimal but will have to do as long as this remains a separate branch.
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4 changed files with 3 additions and 1 deletions
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@ -727,6 +727,7 @@ file( GLOB HEADER_FILES
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gl/system/*.h
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gl/system/*.h
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gl/textures/*.h
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gl/textures/*.h
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gl/utility/*.h
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gl/utility/*.h
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gl_load/*.h
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*.h
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*.h
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)
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)
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@ -857,7 +858,7 @@ set( FASTMATH_SOURCES
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gl/scene/gl_vertex.cpp
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gl/scene/gl_vertex.cpp
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gl/scene/gl_spritelight.cpp
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gl/scene/gl_spritelight.cpp
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gl/dynlights/gl_dynlight1.cpp
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gl/dynlights/gl_dynlight1.cpp
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gl/system/gl_load.c
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gl_load/gl_load.c
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gl/models/gl_models.cpp
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gl/models/gl_models.cpp
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r_data/models/models.cpp
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r_data/models/models.cpp
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r_data/matrix.cpp
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r_data/matrix.cpp
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@ -1411,6 +1412,7 @@ source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fr
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Inventory" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_inventory/.+")
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source_group("Inventory" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_inventory/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl_load/.+")
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source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
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source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
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source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
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source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
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