fixed: The sampler object for camera textures was never initialized.

This commit is contained in:
Christoph Oelckers 2014-09-17 10:52:34 +02:00
parent c773a500f2
commit c5e00dbc53
2 changed files with 3 additions and 3 deletions

View file

@ -50,7 +50,7 @@ extern TexFilter_s TexFilter[];
FSamplerManager::FSamplerManager()
{
glGenSamplers(6, mSamplers);
glGenSamplers(7, mSamplers);
SetTextureFilterMode();
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -70,7 +70,7 @@ FSamplerManager::FSamplerManager()
FSamplerManager::~FSamplerManager()
{
UnbindAll();
glDeleteSamplers(6, mSamplers);
glDeleteSamplers(7, mSamplers);
}
void FSamplerManager::UnbindAll()

View file

@ -7,7 +7,7 @@ class FSamplerManager
{
// We need 6 different samplers: 4 for the different clamping modes,
// one for 2D-textures and one for voxel textures
unsigned int mSamplers[6];
unsigned int mSamplers[7];
unsigned int mLastBound[FHardwareTexture::MAX_TEXTURES];
void UnbindAll();