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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
DECORATE can now handle jump statements
break and continue were added but are not yet useable anywhere This was made general enough so that loops and switch statements that accept breaks/continues can be done without much difficulty as well as goto statements with explicit labels if those are ever wanted
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3 changed files with 121 additions and 22 deletions
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@ -50,6 +50,7 @@
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#define SAFE_RESOLVE(p,c) RESOLVE(p,c); ABORT(p)
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class VMFunctionBuilder;
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class FxJumpStatement;
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//==========================================================================
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//
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@ -59,21 +60,15 @@ class VMFunctionBuilder;
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struct FCompileContext
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{
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PClassActor *cls;
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TArray<FxJumpStatement *> Jumps;
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PClassActor *Class;
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FCompileContext(PClassActor *_cls = NULL)
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{
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cls = _cls;
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}
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FCompileContext(PClassActor *cls = nullptr);
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PSymbol *FindInClass(FName identifier)
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{
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return cls ? cls->Symbols.FindSymbol(identifier, true) : NULL;
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}
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PSymbol *FindGlobal(FName identifier)
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{
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return GlobalSymbols.FindSymbol(identifier, true);
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}
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PSymbol *FindInClass(FName identifier);
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PSymbol *FindGlobal(FName identifier);
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void HandleJumps(int token, FxExpression *handler);
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};
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//==========================================================================
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@ -212,6 +207,8 @@ public:
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virtual ExpEmit Emit(VMFunctionBuilder *build);
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TArray<FxJumpStatement *> JumpAddresses;
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FScriptPosition ScriptPosition;
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PType *ValueType;
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@ -930,6 +927,24 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// FxJumpStatement
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//
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//==========================================================================
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class FxJumpStatement : public FxExpression
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{
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public:
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FxJumpStatement(int token, const FScriptPosition &pos);
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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int Token;
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size_t Address;
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FxExpression *AddressResolver;
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};
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//==========================================================================
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//
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// FxReturnStatement
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@ -85,6 +85,45 @@ static const FLOP FxFlops[] =
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{ NAME_TanH, FLOP_TANH, [](double v) { return g_tanh(v); } },
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};
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//==========================================================================
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//
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// FCompileContext
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//
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//==========================================================================
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FCompileContext::FCompileContext(PClassActor *cls) : Class(cls)
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{
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}
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PSymbol *FCompileContext::FindInClass(FName identifier)
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{
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return Class ? Class->Symbols.FindSymbol(identifier, true) : nullptr;
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}
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PSymbol *FCompileContext::FindGlobal(FName identifier)
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{
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return GlobalSymbols.FindSymbol(identifier, true);
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}
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void FCompileContext::HandleJumps(int token, FxExpression *handler)
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{
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for (unsigned int i = 0; i < Jumps.Size(); i++)
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{
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if (Jumps[i]->Token == token)
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{
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Jumps[i]->AddressResolver = handler;
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handler->JumpAddresses.Push(Jumps[i]);
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Jumps.Delete(i);
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i--;
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}
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}
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}
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//==========================================================================
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//
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// ExpEmit
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//
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//==========================================================================
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ExpEmit::ExpEmit(VMFunctionBuilder *build, int type)
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: RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false)
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{
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@ -2838,14 +2877,14 @@ FxSelf::FxSelf(const FScriptPosition &pos)
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FxExpression *FxSelf::Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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if (!ctx.cls)
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if (!ctx.Class)
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{
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// can't really happen with DECORATE's expression evaluator.
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ScriptPosition.Message(MSG_ERROR, "self used outside of a member function");
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delete this;
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return NULL;
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}
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ValueType = ctx.cls;
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ValueType = ctx.Class;
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ValueType = NewPointer(RUNTIME_CLASS(DObject));
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return this;
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}
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@ -3818,6 +3857,39 @@ ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
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return ExpEmit();
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}
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//==========================================================================
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//
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// FxJumpStatement
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//
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//==========================================================================
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FxJumpStatement::FxJumpStatement(int token, const FScriptPosition &pos)
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: FxExpression(pos), Token(token), AddressResolver(nullptr)
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{
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ValueType = TypeVoid;
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}
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FxExpression *FxJumpStatement::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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ctx.Jumps.Push(this);
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return this;
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}
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ExpEmit FxJumpStatement::Emit(VMFunctionBuilder *build)
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{
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if (AddressResolver == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Jump statement %s has nowhere to go!", FScanner::TokenName(Token));
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}
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Address = build->Emit(OP_JMP, 0);
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return ExpEmit();
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}
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//==========================================================================
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//
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//==========================================================================
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@ -4008,19 +4080,19 @@ ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
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FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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if (ctx.cls->NumOwnedStates == 0)
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if (ctx.Class->NumOwnedStates == 0)
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{
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// This can't really happen
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assert(false);
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}
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if (ctx.cls->NumOwnedStates <= index)
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if (ctx.Class->NumOwnedStates <= index)
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{
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ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d",
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ctx.cls->TypeName.GetChars(), index);
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ctx.Class->TypeName.GetChars(), index);
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delete this;
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return NULL;
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}
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FxExpression *x = new FxConstant(ctx.cls->OwnedStates + index, ScriptPosition);
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FxExpression *x = new FxConstant(ctx.Class->OwnedStates + index, ScriptPosition);
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delete this;
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return x;
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}
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@ -4068,7 +4140,7 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
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}
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else if (names[0] == NAME_Super)
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{
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scope = dyn_cast<PClassActor>(ctx.cls->ParentClass);
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scope = dyn_cast<PClassActor>(ctx.Class->ParentClass);
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}
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else
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{
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@ -4079,9 +4151,9 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
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delete this;
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return NULL;
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}
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else if (!scope->IsDescendantOf(ctx.cls))
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else if (!scope->IsDescendantOf(ctx.Class))
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{
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ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(),ctx.cls->TypeName.GetChars());
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ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(),ctx.Class->TypeName.GetChars());
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delete this;
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return NULL;
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}
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@ -529,6 +529,18 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
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sc.MustGetString();
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add = new FxReturnStatement(retexp, sc);
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}
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else if (sc.Compare("break"))
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{
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add = new FxJumpStatement(TK_Break, sc);
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sc.MustGetStringName(";");
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sc.MustGetString();
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}
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else if (sc.Compare("continue"))
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{
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add = new FxJumpStatement(TK_Continue, sc);
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sc.MustGetStringName(";");
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sc.MustGetString();
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}
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else
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{ // Handle a regular action function call
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add = ParseAction(sc, state, statestring, bag);
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