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- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before
calculating a non-NULL state. When compiling with Visual C++, states are stored in the defaults list as byte values, but when compiling with GCC, they are passed as 32-bit arguments to the function directly. So in VC++, using ~0 to specify a NULL state appears as 255, but in GCC, it appears as -1. SVN r121 (trunk)
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2 changed files with 9 additions and 1 deletions
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@ -1,3 +1,11 @@
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May 16, 2006
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- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before
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calculating a non-NULL state. When compiling with Visual C++, states are
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stored in the defaults list as byte values, but when compiling with GCC,
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they are passed as 32-bit arguments to the function directly. So in VC++,
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using ~0 to specify a NULL state appears as 255, but in GCC, it appears as
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-1.
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May 16, 2006 (Changes by Graf Zahl)
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- Added a missing NULL pointer check to APlayerPawn::Tick.
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- Fixed: The falling scream should not be played when the player is under
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@ -109,7 +109,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
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datasound = S_FindSound (datastr);
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}
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}
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else if (defnum > ADEF_LastString && dataint < 255)
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else if (defnum > ADEF_LastString && dataint >= 0 && dataint < 255)
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{
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datastate = DefaultStates (sgClass) + dataint;
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}
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