- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before

calculating a non-NULL state. When compiling with Visual C++, states are
  stored in the defaults list as byte values, but when compiling with GCC,
  they are passed as 32-bit arguments to the function directly. So in VC++,
  using ~0 to specify a NULL state appears as 255, but in GCC, it appears as
  -1.

SVN r121 (trunk)
This commit is contained in:
Randy Heit 2006-05-16 22:31:58 +00:00
parent 2ad91cc973
commit c4bda7e0be
2 changed files with 9 additions and 1 deletions

View file

@ -1,3 +1,11 @@
May 16, 2006
- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before
calculating a non-NULL state. When compiling with Visual C++, states are
stored in the defaults list as byte values, but when compiling with GCC,
they are passed as 32-bit arguments to the function directly. So in VC++,
using ~0 to specify a NULL state appears as 255, but in GCC, it appears as
-1.
May 16, 2006 (Changes by Graf Zahl)
- Added a missing NULL pointer check to APlayerPawn::Tick.
- Fixed: The falling scream should not be played when the player is under

View file

@ -109,7 +109,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
datasound = S_FindSound (datastr);
}
}
else if (defnum > ADEF_LastString && dataint < 255)
else if (defnum > ADEF_LastString && dataint >= 0 && dataint < 255)
{
datastate = DefaultStates (sgClass) + dataint;
}