mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 16:41:22 +00:00
- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
This commit is contained in:
parent
62fd6c8e74
commit
c47c3169b3
1 changed files with 5 additions and 1 deletions
|
@ -52,6 +52,7 @@
|
|||
|
||||
EXTERN_CVAR (Float, gl_lights_size);
|
||||
EXTERN_CVAR (Bool, gl_lights_additive);
|
||||
EXTERN_CVAR(Int, vid_renderer)
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -218,7 +219,10 @@ void ADynamicLight::Deactivate(AActor *activator)
|
|||
//==========================================================================
|
||||
void ADynamicLight::Tick()
|
||||
{
|
||||
|
||||
if (vid_renderer == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsOwned())
|
||||
{
|
||||
if (!target || !target->state)
|
||||
|
|
Loading…
Reference in a new issue