- exported STAYONLIFT flag.

This commit is contained in:
Christoph Oelckers 2021-08-24 15:50:30 +02:00
parent 196a4c0b36
commit c2a2e08f05
2 changed files with 2 additions and 2 deletions

View file

@ -258,8 +258,7 @@ enum ELevelFlags : unsigned int
LEVEL3_E4M8SPECIAL = 0x00004000, LEVEL3_E4M8SPECIAL = 0x00004000,
LEVEL3_E4M6SPECIAL = 0x00008000, LEVEL3_E4M6SPECIAL = 0x00008000,
LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level. LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level.
LEVEL3_AVOIDMELEE = 0x00020000, // global flag needed for proper MBF support. LEVEL3_NOJUMPDOWN = 0x00020000, // only for MBF21. Inverse of MBF's dog_jumping flag.
LEVEL3_NOJUMPDOWN = 0x00040000, // only for MBF21. Inverse of MBF's dog_jumping flag.
}; };

View file

@ -337,6 +337,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8), DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8), DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8), DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
DEFINE_FLAG(MF8, STAYONLIFT, AActor, flags8),
// Effect flags // Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects), DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),