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- exported STAYONLIFT flag.
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2 changed files with 2 additions and 2 deletions
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@ -258,8 +258,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_E4M8SPECIAL = 0x00004000,
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LEVEL3_E4M8SPECIAL = 0x00004000,
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LEVEL3_E4M6SPECIAL = 0x00008000,
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LEVEL3_E4M6SPECIAL = 0x00008000,
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LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level.
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LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level.
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LEVEL3_AVOIDMELEE = 0x00020000, // global flag needed for proper MBF support.
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LEVEL3_NOJUMPDOWN = 0x00020000, // only for MBF21. Inverse of MBF's dog_jumping flag.
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LEVEL3_NOJUMPDOWN = 0x00040000, // only for MBF21. Inverse of MBF's dog_jumping flag.
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};
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};
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@ -337,6 +337,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
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DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
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DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
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DEFINE_FLAG(MF8, STAYONLIFT, AActor, flags8),
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// Effect flags
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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