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- moved the CCMDs out of a_pickups.cpp.
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parent
3f90764faa
commit
c1e1284b52
2 changed files with 43 additions and 54 deletions
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@ -41,6 +41,7 @@
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#include "p_setup.h"
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#include "w_wad.h"
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#include "v_text.h"
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#include "c_functions.h"
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//==========================================================================
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//
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@ -305,5 +306,46 @@ CCMD(dumplinktable)
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}
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//===========================================================================
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//
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// CCMD printinv
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//
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// Prints the console player's current inventory.
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//
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//===========================================================================
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CCMD(printinv)
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{
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int pnum = consoleplayer;
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#ifdef _DEBUG
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// Only allow peeking on other players' inventory in debug builds.
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if (argv.argc() > 1)
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{
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pnum = atoi(argv[1]);
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if (pnum < 0 || pnum >= MAXPLAYERS)
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{
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return;
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}
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}
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#endif
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C_PrintInv(players[pnum].mo);
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}
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CCMD(targetinv)
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{
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FTranslatedLineTarget t;
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if (CheckCheatmode() || players[consoleplayer].mo == NULL)
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return;
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C_AimLine(&t, true);
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if (t.linetarget)
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{
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C_PrintInv(t.linetarget);
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}
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else Printf("No target found. Targetinv cannot find actors that have "
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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}
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@ -35,21 +35,11 @@
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#include <assert.h>
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#include "info.h"
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "sbar.h"
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#include "statnums.h"
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#include "c_dispatch.h"
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#include "gstrings.h"
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#include "a_morph.h"
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#include "a_specialspot.h"
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#include "g_game.h"
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#include "sbar.h"
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#include "doomstat.h"
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#include "d_player.h"
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#include "serializer.h"
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#include "vm.h"
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#include "c_functions.h"
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#include "g_levellocals.h"
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EXTERN_CVAR(Bool, sv_unlimited_pickup)
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@ -115,46 +105,3 @@ bool CallTryPickup(AActor *item, AActor *toucher, AActor **toucher_return)
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return !!res;
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}
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//===========================================================================
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//
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// CCMD printinv
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//
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// Prints the console player's current inventory.
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//
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//===========================================================================
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CCMD (printinv)
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{
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int pnum = consoleplayer;
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#ifdef _DEBUG
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// Only allow peeking on other players' inventory in debug builds.
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if (argv.argc() > 1)
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{
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pnum = atoi (argv[1]);
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if (pnum < 0 || pnum >= MAXPLAYERS)
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{
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return;
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}
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}
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#endif
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C_PrintInv(players[pnum].mo);
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}
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CCMD (targetinv)
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{
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FTranslatedLineTarget t;
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if (CheckCheatmode () || players[consoleplayer].mo == NULL)
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return;
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C_AimLine(&t, true);
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if (t.linetarget)
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{
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C_PrintInv(t.linetarget);
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}
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else Printf("No target found. Targetinv cannot find actors that have "
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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}
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