mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-30 16:01:49 +00:00
- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
This commit is contained in:
parent
f89e6950c3
commit
c1a8776a15
16 changed files with 163 additions and 21 deletions
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@ -102,6 +102,11 @@ void S_SetMusicCallbacks(MusicCallbacks* cb)
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if (mus_cb.OpenMusic == nullptr) mus_cb.OpenMusic = DefaultOpenMusic; // without this we are dead in the water.
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}
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int MusicEnabled() // int return is for scripting
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{
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return mus_enabled && !nomusic;
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}
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//==========================================================================
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//
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//
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@ -632,7 +637,7 @@ static void CheckReplayGain(const char *musicname, EMidiDevice playertype, const
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bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
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{
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if (nomusic) return false; // skip the entire procedure if music is globally disabled.
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if (!MusicEnabled()) return false; // skip the entire procedure if music is globally disabled.
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if (!force && PlayList.GetNumSongs())
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{ // Don't change if a playlist is active
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@ -854,7 +859,7 @@ void S_StopMusic (bool force)
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CCMD (changemus)
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{
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if (!nomusic)
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if (MusicEnabled())
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{
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if (argv.argc() > 1)
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{
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@ -11,6 +11,7 @@ class FileReader;
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class SoundStream;
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int MusicEnabled();
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typedef bool(*StreamCallback)(SoundStream* stream, void* buff, int len, void* userdata);
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SoundStream *S_CreateCustomStream(size_t size, int samplerate, int numchannels, StreamCallback cb, void *userdata);
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void S_StopCustomStream(SoundStream* stream);
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@ -43,7 +43,14 @@
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#include "s_music.h"
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#include "m_random.h"
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#include "printf.h"
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#include "c_cvars.h"
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CVARD(Bool, snd_enabled, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enables/disables sound effects")
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int SoundEnabled()
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{
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return snd_enabled && !nosound && !nosfx;
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}
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enum
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{
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@ -382,7 +389,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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FVector3 pos, vel;
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FRolloffInfo *rolloff;
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if (sound_id <= 0 || volume <= 0 || nosfx || nosound || blockNewSounds)
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if (sound_id <= 0 || volume <= 0 || nosfx || !SoundEnabled() || blockNewSounds)
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return NULL;
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// prevent crashes.
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@ -429,3 +429,5 @@ inline int S_FindSound(const char* name)
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{
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return soundEngine->FindSound(name);
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}
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int SoundEnabled();
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@ -98,8 +98,7 @@ unsigned FCommandBuffer::CalcCellSize(unsigned length)
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unsigned cellcount = 0;
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for (unsigned i = 0; i < length; i++)
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{
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int w;
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NewConsoleFont->GetChar(Text[i], CR_UNTRANSLATED, &w);
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int w = NewConsoleFont->GetCharWidth(Text[i]);
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cellcount += w / 9;
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}
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return cellcount;
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@ -112,8 +111,7 @@ unsigned FCommandBuffer::CharsForCells(unsigned cellin, bool *overflow)
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int cells = cellin;
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while (cells > 0)
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{
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int w;
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NewConsoleFont->GetChar(Text[chars++], CR_UNTRANSLATED, &w);
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int w = NewConsoleFont->GetCharWidth(Text[chars++]);
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cells -= w / 9;
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}
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*overflow = (cells < 0);
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@ -592,8 +592,7 @@ void C_DrawConsole ()
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oldbottom = ConBottom;
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if (ConsoleState == c_up && gamestate != GS_INTRO && gamestate != GS_INTERMISSION &&
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gamestate != GS_FULLCONSOLE && gamestate != GS_MENUSCREEN)
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if (ConsoleState == c_up && gamestate == GS_LEVEL)
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{
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if (NotifyStrings) NotifyStrings->Draw();
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return;
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@ -731,7 +730,7 @@ void C_ToggleConsole ()
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}
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if (gamestate == GS_MENUSCREEN)
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{
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gameaction = ga_fullconsole;
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if (sysCallbacks.ToggleFullConsole) sysCallbacks.ToggleFullConsole();
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togglestate = c_down;
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}
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else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
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@ -32,6 +32,8 @@ struct SystemCallbacks
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void (*ConsoleToggled)(int state);
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bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
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void (*FontCharCreated)(FGameTexture* base, FGameTexture* untranslated);
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void (*ToggleFullConsole)();
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void (*StartCutscene)(bool blockui);
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};
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extern SystemCallbacks sysCallbacks;
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@ -635,7 +635,7 @@ int FileSystem::GetNumForFullName (const char *name)
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//
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// FindFile
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//
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// Looks up a file by name, either eith or without path and extension
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// Looks up a file by name, either with or without path and extension
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//
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//==========================================================================
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@ -291,16 +291,19 @@ FMaterial* DFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(_Screen, GetWidth)
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static int ScreenGetWidth() { return twod->GetWidth(); }
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static int ScreenGetHeight() { return twod->GetHeight(); }
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, GetWidth, ScreenGetWidth)
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{
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PARAM_PROLOGUE;
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ACTION_RETURN_INT(screen->GetWidth());
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ACTION_RETURN_INT(twod->GetWidth());
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}
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DEFINE_ACTION_FUNCTION(_Screen, GetHeight)
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, GetHeight, ScreenGetHeight)
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{
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PARAM_PROLOGUE;
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ACTION_RETURN_INT(screen->GetHeight());
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ACTION_RETURN_INT(twod->GetHeight());
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}
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DEFINE_ACTION_FUNCTION(_Screen, PaletteColor)
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@ -564,6 +564,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(FStringStruct, Substitute, StringSubst)
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return 0;
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}
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static void StringStripRight(FString* self, const FString& junk)
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{
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if (junk.IsNotEmpty()) self->StripRight(junk);
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else self->StripRight();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FStringStruct, StripRight, StringStripRight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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PARAM_STRING(junk);
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StringStripRight(self, junk);
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return 0;
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}
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static void StringSplit(FString* self, TArray<FString>* tokens, const FString& delimiter, int keepEmpty)
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{
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self->Split(*tokens, delimiter, static_cast<FString::EmptyTokenType>(keepEmpty));
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@ -50,6 +50,8 @@
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#include "i_interface.h"
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#include "base_sbar.h"
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#include "image.h"
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#include "s_soundinternal.h"
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#include "i_time.h"
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//==========================================================================
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//
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@ -696,6 +698,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetGlyphHeight, GetGlyphHeight)
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PARAM_INT(code);
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ACTION_RETURN_INT(GetGlyphHeight(self, code));
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}
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static int GetDefaultKerning(FFont* font)
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{
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return font->GetDefaultKerning();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDefaultKerning, GetDefaultKerning)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FFont);
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ACTION_RETURN_INT(self->GetDefaultKerning());
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}
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//==========================================================================
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//
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// file system
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@ -995,6 +1009,58 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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return 0;
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}
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static void StopAllSounds()
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{
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soundEngine->StopAllChannels();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, StopAllSounds, StopAllSounds)
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{
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StopAllSounds();
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return 0;
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}
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static int PlayMusic(const FString& musname, int order, int looped)
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{
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return S_ChangeMusic(musname, order, !!looped, true);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, PlayMusic, PlayMusic)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(order);
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PARAM_BOOL(looped);
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ACTION_RETURN_BOOL(PlayMusic(name, order, looped));
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}
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static void Mus_Stop()
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{
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S_StopMusic(true);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, StopMusic, Mus_Stop)
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{
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Mus_Stop();
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, SoundEnabled, SoundEnabled)
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{
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ACTION_RETURN_INT(SoundEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, MusicEnabled, MusicEnabled)
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{
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ACTION_RETURN_INT(MusicEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, GetTimeFrac, I_GetTimeFrac)
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{
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ACTION_RETURN_FLOAT(I_GetTimeFrac());
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}
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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@ -195,9 +195,16 @@ void I_FreezeTime(bool frozen)
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else
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{
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assert(FreezeTime != 0);
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FirstFrameStartTime += GetClockTimeNS() - FreezeTime;
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if (FirstFrameStartTime != 0) FirstFrameStartTime += GetClockTimeNS() - FreezeTime;
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FreezeTime = 0;
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I_SetFrameTime();
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}
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}
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void I_ResetFrameTime()
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{
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// Reset the starting point of the current frame to now. For use after lengthy operations that should not result in tic accumulation.
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auto ft = CurrentFrameStartTime;
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I_SetFrameTime();
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FirstFrameStartTime += (CurrentFrameStartTime - ft);
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}
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@ -38,3 +38,6 @@ uint64_t I_msTimeFS();
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// Nanosecond-accurate time
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uint64_t I_nsTime();
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// Reset the timer after a lengthy operation
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void I_ResetFrameTime();
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@ -3043,6 +3043,11 @@ static void GC_MarkGameRoots()
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GC::Mark(NextToThink);
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}
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static void System_ToggleFullConsole()
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{
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gameaction = ga_fullconsole;
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}
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bool CheckSkipGameOptionBlock(const char* str);
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//==========================================================================
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@ -3091,6 +3096,10 @@ static int D_DoomMain_Internal (void)
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nullptr,
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CheckSkipGameOptionBlock,
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System_ConsoleToggled,
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nullptr,
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nullptr,
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System_ToggleFullConsole,
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nullptr,
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};
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@ -180,7 +180,7 @@ void DBot::Dofire (ticcmd_t *cmd)
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if (player->ReadyWeapon == NULL)
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return;
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if (player->damagecount > skill.isp)
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if (player->damagecount > (unsigned)skill.isp)
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{
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first_shot = true;
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return;
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@ -76,11 +76,14 @@ enum EGameState
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GS_INTERMISSION,
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GS_FINALE,
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GS_DEMOSCREEN,
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GS_FULLCONSOLE, // [RH] Fullscreen console
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GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
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GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
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GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
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GS_INTRO,
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GS_CUTSCENE,
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GS_MENUSCREEN = GS_DEMOSCREEN,
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GS_FULLCONSOLE,
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GS_HIDECONSOLE,
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GS_STARTUP,
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GS_TITLELEVEL,
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}
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const TEXTCOLOR_BRICK = "\034A";
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@ -182,6 +185,26 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly double NotifyFontScale;
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}
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struct System native
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{
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native static void StopMusic();
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native static void StopAllSounds();
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native static bool SoundEnabled();
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native static bool MusicEnabled();
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native static double GetTimeFrac();
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static bool specialKeyEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown || ev.type == InputEvent.Type_KeyUp)
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{
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int key = ev.KeyScan;
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if (key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP || (key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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}
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struct MusPlayingInfo native
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{
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native String name;
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@ -389,6 +412,7 @@ struct Screen native
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native static Color PaletteColor(int index);
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native static int GetWidth();
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native static int GetHeight();
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native static Vector2 GetTextScreenSize();
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native static void Clear(int left, int top, int right, int bottom, Color color, int palcolor = -1);
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native static void Dim(Color col, double amount, int x, int y, int w, int h);
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@ -495,6 +519,7 @@ struct Font native
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native static Font GetFont(Name fontname);
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native BrokenLines BreakLines(String text, int maxlen);
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native int GetGlyphHeight(int code);
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native int GetDefaultKerning();
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}
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struct Console native
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@ -665,6 +690,7 @@ struct StringStruct native
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native int CodePointCount() const;
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native int, int GetNextCodePoint(int position) const;
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native void Substitute(String str, String replace);
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native void StripRight(String junk = "");
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}
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struct Translation version("2.4")
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