diff --git a/wadsrc/static/zscript/actor_attacks.txt b/wadsrc/static/zscript/actor_attacks.txt index 0c9c41785..52656967e 100644 --- a/wadsrc/static/zscript/actor_attacks.txt +++ b/wadsrc/static/zscript/actor_attacks.txt @@ -95,6 +95,7 @@ extend class Actor double x = Spawnofs_xy * cos(pangle); double y = Spawnofs_xy * sin(pangle); + let pos = self.pos; SetXYZ(Vec3Offset(x, y, 0.)); let proj = SpawnMissileAngleZSpeed(Pos.Z + GetBobOffset() + Spawnheight, missile, self.Angle, 0, GetDefaultByType(missile).Speed, self, false); SetXYZ(pos);