From c165d0dc0375a6d266084cecbc14d88b11fa8fb5 Mon Sep 17 00:00:00 2001 From: Kevin Caccamo Date: Wed, 19 Dec 2018 12:18:42 -0500 Subject: [PATCH] Add info about additive material colors to udmf_zdoom.txt --- specs/udmf_zdoom.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 9e0694878..04b52d030 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -272,6 +272,7 @@ Note: All fields default to false unless mentioned otherwise. color_walltop = ; // Material color of top of sector's sidedefs. In OpenGL 2.x and the software renderer this will define the entire wall's color) Default is white (0xffffff) color_wallbottom = ; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff) color_sprites = ; // Material color of sprites in sector. Default is white (0xffffff) + color_add = ; // Additive material color applied to all walls, flats, and sprites within the sector. Default is black (0x0) portal_ceil_blocksound = ; // ceiling portal blocks sound.