Merge pull request #361 from MajorCooke/A_SetSpecies

- Added A_SetSpecies(<species>,<pointer>).
This commit is contained in:
coelckers 2015-08-25 15:25:07 +02:00
commit c142488107
2 changed files with 20 additions and 0 deletions

View file

@ -5764,6 +5764,25 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
ACTION_JUMP(low);
}
//===========================================================================
// A_SetSpecies(str species, ptr)
//
// Sets the species of the calling actor('s pointer).
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpecies)
{
ACTION_PARAM_START(2);
ACTION_PARAM_NAME(species, 0);
ACTION_PARAM_INT(ptr, 1);
AActor *mobj = COPY_AAPTR(self, ptr);
if (!mobj)
{
ACTION_SET_RESULT(false);
return;
}
mobj->Species = species;
}
//===========================================================================
//

View file

@ -331,6 +331,7 @@ ACTOR Actor native //: Thinker
action native A_SetHealth(int health, int ptr = AAPTR_DEFAULT);
action native A_ResetHealth(int ptr = AAPTR_DEFAULT);
action native A_JumpIfHigherOrLower(state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true, int ptr = AAPTR_TARGET);
action native A_SetSpecies(name species, int ptr = AAPTR_DEFAULT);
action native A_SetRipperLevel(int level);
action native A_SetRipMin(int min);
action native A_SetRipMax(int max);