- removed some unused content from p_spec.h

This commit is contained in:
Christoph Oelckers 2016-04-10 18:14:01 +02:00
parent 93c334059a
commit c12a85ee85

View file

@ -71,9 +71,6 @@ typedef enum
// (This is so scrolling floors and objects on them can move at same speed.) // (This is so scrolling floors and objects on them can move at same speed.)
const double CARRYFACTOR = 3 / 32.; const double CARRYFACTOR = 3 / 32.;
// Define values for map objects
#define MO_TELEPORTMAN 14
// Flags for P_SectorDamage // Flags for P_SectorDamage
#define DAMAGE_PLAYERS 1 #define DAMAGE_PLAYERS 1
#define DAMAGE_NONPLAYERS 2 #define DAMAGE_NONPLAYERS 2
@ -87,7 +84,6 @@ const double CARRYFACTOR = 3 / 32.;
bool CheckIfExitIsGood (AActor *self, level_info_t *info); bool CheckIfExitIsGood (AActor *self, level_info_t *info);
// at map load // at map load
void P_InitSectorSpecial(sector_t *sector, int special);
void P_SpawnSpecials (void); void P_SpawnSpecials (void);
// every tic // every tic
@ -105,39 +101,6 @@ void P_SetSectorFriction (int tag, int amount, bool alterFlag);
double FrictionToMoveFactor(double friction); double FrictionToMoveFactor(double friction);
void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum); void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum);
//
// getSide()
// Will return a side_t*
// given the number of the current sector,
// the line number, and the side (0/1) that you want.
//
inline side_t *getSide (int currentSector, int line, int side)
{
return (sectors[currentSector].lines[line])->sidedef[side];
}
//
// getSector()
// Will return a sector_t*
// given the number of the current sector,
// the line number and the side (0/1) that you want.
//
inline sector_t *getSector (int currentSector, int line, int side)
{
return (sectors[currentSector].lines[line])->sidedef[side]->sector;
}
//
// twoSided()
// Given the sector number and the line number,
// it will tell you whether the line is two-sided or not.
//
inline int twoSided (int sector, int line)
{
return (sectors[sector].lines[line])->flags & ML_TWOSIDED;
}
// //
// getNextSector() // getNextSector()
// Return sector_t * of sector next to current. // Return sector_t * of sector next to current.