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- Fixed: Sky floors should not be drawn in the textured automap.
SVN r3997 (trunk)
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92a07ab8b4
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1 changed files with 6 additions and 0 deletions
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@ -40,6 +40,7 @@
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#include "c_bind.h"
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#include "c_bind.h"
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#include "farchive.h"
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#include "farchive.h"
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#include "r_renderer.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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#include "m_cheat.h"
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#include "m_cheat.h"
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#include "i_system.h"
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#include "i_system.h"
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@ -1717,6 +1718,11 @@ void AM_drawSubsectors()
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colormap = light->extra_colormap;
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colormap = light->extra_colormap;
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}
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}
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#endif
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#endif
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if (maptex == skyflatnum)
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{
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continue;
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}
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originx = f_x + ((originpt.x - m_x) * scale / float(1 << 24));
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originx = f_x + ((originpt.x - m_x) * scale / float(1 << 24));
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originy = f_y + (f_h - (originpt.y - m_y) * scale / float(1 << 24));
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originy = f_y + (f_h - (originpt.y - m_y) * scale / float(1 << 24));
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// Apply the floor's rotation to the texture origin.
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// Apply the floor's rotation to the texture origin.
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