- Fixed: Sky floors should not be drawn in the textured automap.

SVN r3997 (trunk)
This commit is contained in:
Randy Heit 2012-12-22 00:26:26 +00:00
parent 92a07ab8b4
commit c114113fe8

View file

@ -40,6 +40,7 @@
#include "c_bind.h" #include "c_bind.h"
#include "farchive.h" #include "farchive.h"
#include "r_renderer.h" #include "r_renderer.h"
#include "r_sky.h"
#include "m_cheat.h" #include "m_cheat.h"
#include "i_system.h" #include "i_system.h"
@ -1717,6 +1718,11 @@ void AM_drawSubsectors()
colormap = light->extra_colormap; colormap = light->extra_colormap;
} }
#endif #endif
if (maptex == skyflatnum)
{
continue;
}
originx = f_x + ((originpt.x - m_x) * scale / float(1 << 24)); originx = f_x + ((originpt.x - m_x) * scale / float(1 << 24));
originy = f_y + (f_h - (originpt.y - m_y) * scale / float(1 << 24)); originy = f_y + (f_h - (originpt.y - m_y) * scale / float(1 << 24));
// Apply the floor's rotation to the texture origin. // Apply the floor's rotation to the texture origin.