mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
c109ebf7cb
5 changed files with 28 additions and 19 deletions
|
@ -1654,7 +1654,10 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
|
|||
|
||||
|
||||
/* mid texture */
|
||||
bool drawfogboundary = gl_CheckFog(frontsector, backsector);
|
||||
bool isportal = seg->linedef->isVisualPortal() && seg->sidedef == seg->linedef->sidedef[0];
|
||||
sector_t *backsec = isportal? seg->linedef->getPortalDestination()->frontsector : backsector;
|
||||
|
||||
bool drawfogboundary = gl_CheckFog(frontsector, backsec);
|
||||
FTexture *tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
|
||||
if (tex != NULL)
|
||||
{
|
||||
|
@ -1672,7 +1675,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
|
|||
fch1, fch2, ffh1, ffh2, bch1, bch2, bfh1, bfh2);
|
||||
}
|
||||
|
||||
if (seg->linedef->isVisualPortal() && seg->sidedef == seg->linedef->sidedef[0])
|
||||
if (isportal)
|
||||
{
|
||||
lineportal = linePortalToGL[seg->linedef->portalindex];
|
||||
ztop[0] = bch1;
|
||||
|
|
|
@ -3061,7 +3061,7 @@ void A_Face(AActor *self, AActor *other, DAngle max_turn, DAngle max_pitch, DAng
|
|||
double dist_z = target_z - source_z;
|
||||
double ddist = g_sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
|
||||
|
||||
DAngle other_pitch = DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
|
||||
DAngle other_pitch = -DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
|
||||
|
||||
if (max_pitch != 0)
|
||||
{
|
||||
|
|
|
@ -390,13 +390,14 @@ void DPSprite::SetState(FState *newstate, bool pending)
|
|||
|
||||
if (ID != PSP_FLASH)
|
||||
{ // It's still possible to set the flash layer's offsets with the action function.
|
||||
// Anything going through here cannot be reliably interpolated so this has to reset the interpolation coordinates if it changes the values.
|
||||
if (newstate->GetMisc1())
|
||||
{ // Set coordinates.
|
||||
x = newstate->GetMisc1();
|
||||
oldx = x = newstate->GetMisc1();
|
||||
}
|
||||
if (newstate->GetMisc2())
|
||||
{
|
||||
y = newstate->GetMisc2();
|
||||
oldy = y = newstate->GetMisc2();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1041,6 +1042,7 @@ enum WOFFlags
|
|||
WOF_KEEPX = 1,
|
||||
WOF_KEEPY = 1 << 1,
|
||||
WOF_ADD = 1 << 2,
|
||||
WOF_INTERPOLATE = 1 << 3,
|
||||
};
|
||||
|
||||
void A_OverlayOffset(AActor *self, int layer, double wx, double wy, int flags)
|
||||
|
@ -1069,6 +1071,7 @@ void A_OverlayOffset(AActor *self, int layer, double wx, double wy, int flags)
|
|||
else
|
||||
{
|
||||
psp->x = wx;
|
||||
if (!(flags & WOF_INTERPOLATE)) psp->oldx = psp->x;
|
||||
}
|
||||
}
|
||||
if (!(flags & WOF_KEEPY))
|
||||
|
@ -1080,6 +1083,7 @@ void A_OverlayOffset(AActor *self, int layer, double wx, double wy, int flags)
|
|||
else
|
||||
{
|
||||
psp->y = wy;
|
||||
if (!(flags & WOF_INTERPOLATE)) psp->oldy = psp->y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,10 +26,8 @@ DWORD NumStdSprites; // The first x sprites that don't belong to skins.
|
|||
struct spriteframewithrotate : public spriteframe_t
|
||||
{
|
||||
int rotate;
|
||||
}
|
||||
sprtemp[MAX_SPRITE_FRAMES];
|
||||
int maxframe;
|
||||
char* spritename;
|
||||
};
|
||||
|
||||
|
||||
// [RH] skin globals
|
||||
FPlayerSkin *skins;
|
||||
|
@ -46,7 +44,7 @@ PalEntry OtherGameSkinPalette[256];
|
|||
// [RH] Removed checks for coexistance of rotation 0 with other
|
||||
// rotations and made it look more like BOOM's version.
|
||||
//
|
||||
static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped)
|
||||
static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped, spriteframewithrotate *sprtemp, int &maxframe)
|
||||
{
|
||||
unsigned rotation;
|
||||
|
||||
|
@ -119,7 +117,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
|
|||
|
||||
|
||||
// [RH] Seperated out of R_InitSpriteDefs()
|
||||
static void R_InstallSprite (int num)
|
||||
static void R_InstallSprite (int num, spriteframewithrotate *sprtemp, int &maxframe)
|
||||
{
|
||||
int frame;
|
||||
int framestart;
|
||||
|
@ -267,6 +265,8 @@ void R_InitSpriteDefs ()
|
|||
unsigned int i, j, smax, vmax;
|
||||
DWORD intname;
|
||||
|
||||
spriteframewithrotate sprtemp[MAX_SPRITE_FRAMES];
|
||||
|
||||
// Create a hash table to speed up the process
|
||||
smax = TexMan.NumTextures();
|
||||
hashes = new Hasher[smax];
|
||||
|
@ -348,7 +348,7 @@ void R_InitSpriteDefs ()
|
|||
sprtemp[j].Voxel = NULL;
|
||||
}
|
||||
|
||||
maxframe = -1;
|
||||
int maxframe = -1;
|
||||
intname = sprites[i].dwName;
|
||||
|
||||
// scan the lumps, filling in the frames for whatever is found
|
||||
|
@ -358,10 +358,10 @@ void R_InitSpriteDefs ()
|
|||
FTexture *tex = TexMan[hash];
|
||||
if (TEX_DWNAME(tex) == intname)
|
||||
{
|
||||
bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
|
||||
bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false, sprtemp, maxframe);
|
||||
|
||||
if (tex->Name[6] && res)
|
||||
R_InstallSpriteLump (FTextureID(hash), tex->Name[6] - 'A', tex->Name[7], true);
|
||||
R_InstallSpriteLump (FTextureID(hash), tex->Name[6] - 'A', tex->Name[7], true, sprtemp, maxframe);
|
||||
}
|
||||
hash = hashes[hash].Next;
|
||||
}
|
||||
|
@ -398,7 +398,7 @@ void R_InitSpriteDefs ()
|
|||
hash = vh->Next;
|
||||
}
|
||||
|
||||
R_InstallSprite ((int)i);
|
||||
R_InstallSprite ((int)i, sprtemp, maxframe);
|
||||
}
|
||||
|
||||
delete[] hashes;
|
||||
|
@ -762,13 +762,14 @@ void R_InitSkins (void)
|
|||
|
||||
for(int spr = 0; spr<2; spr++)
|
||||
{
|
||||
spriteframewithrotate sprtemp[MAX_SPRITE_FRAMES];
|
||||
memset (sprtemp, 0xFFFF, sizeof(sprtemp));
|
||||
for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
|
||||
{
|
||||
sprtemp[k].Flip = 0;
|
||||
sprtemp[k].Voxel = NULL;
|
||||
}
|
||||
maxframe = -1;
|
||||
int maxframe = -1;
|
||||
|
||||
if (spr == 1)
|
||||
{
|
||||
|
@ -792,10 +793,10 @@ void R_InitSkins (void)
|
|||
if (lnameint == intname)
|
||||
{
|
||||
FTextureID picnum = TexMan.CreateTexture(k, FTexture::TEX_SkinSprite);
|
||||
bool res = R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false);
|
||||
bool res = R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false, sprtemp, maxframe);
|
||||
|
||||
if (lname[6] && res)
|
||||
R_InstallSpriteLump (picnum, lname[6] - 'A', lname[7], true);
|
||||
R_InstallSpriteLump (picnum, lname[6] - 'A', lname[7], true, sprtemp, maxframe);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -811,7 +812,7 @@ void R_InitSkins (void)
|
|||
int sprno = (int)sprites.Push (temp);
|
||||
if (spr==0) skins[i].sprite = sprno;
|
||||
else skins[i].crouchsprite = sprno;
|
||||
R_InstallSprite (sprno);
|
||||
R_InstallSprite (sprno, sprtemp, maxframe);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -703,6 +703,7 @@ enum EWeaponOffsetFlags
|
|||
WOF_KEEPX = 1,
|
||||
WOF_KEEPY = 1 << 1,
|
||||
WOF_ADD = 1 << 2,
|
||||
WOF_INTERPOLATE = 1 << 3,
|
||||
};
|
||||
|
||||
// Flags for psprite layers
|
||||
|
|
Loading…
Reference in a new issue