- fixed display of "Find help" text in Strife. Also moved this piece of code to a place where a real player exists. This was set at a point where the map wasn't loaded yet which caused a few problems.

This commit is contained in:
Christoph Oelckers 2019-02-05 13:34:49 +01:00
parent ce22f1db51
commit c0e4ef159b
2 changed files with 12 additions and 12 deletions

View file

@ -484,16 +484,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
ST_CreateStatusBar(bTitleLevel);
setsizeneeded = true;
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
{
// Set the initial quest log text for Strife.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
players[i].SetLogText ("$TXT_FINDHELP");
}
}
// [RH] If this map doesn't exist, bomb out
if (!P_CheckMapData(mapname))
{
@ -552,6 +542,16 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
}
G_DoLoadLevel (mapname, 0, false, !savegamerestore);
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
{
// Set the initial quest log text for Strife.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
players[i].SetLogText("$TXT_FINDHELP");
}
}
}
//

View file

@ -400,11 +400,11 @@ void player_t::SetLogText (const char *text)
{
LogText = text;
if (mo->CheckLocalView())
if (mo && mo->CheckLocalView())
{
// Print log text to console
AddToConsole(-1, TEXTCOLOR_GOLD);
AddToConsole(-1, GStrings(LogText));
AddToConsole(-1, LogText[0] == '$'? GStrings(LogText.GetChars()+1) : LogText.GetChars() );
AddToConsole(-1, "\n");
}
}