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- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
skin when spawning or changing the skin. SVN r3560 (trunk)
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66a1b8be9d
commit
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2 changed files with 7 additions and 3 deletions
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@ -765,6 +765,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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if (players[i].mo != NULL)
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if (players[i].mo != NULL)
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{
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{
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if (players[i].cls != NULL &&
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if (players[i].cls != NULL &&
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!(players[i].mo->flags4 & MF4_NOSKIN) &&
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players[i].mo->state->sprite ==
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players[i].mo->state->sprite ==
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GetDefaultByType (players[i].cls)->SpawnState->sprite)
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GetDefaultByType (players[i].cls)->SpawnState->sprite)
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{ // Only change the sprite if the player is using a standard one
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{ // Only change the sprite if the player is using a standard one
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@ -4098,9 +4098,12 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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mobj->id = playernum;
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mobj->id = playernum;
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// [RH] Set player sprite based on skin
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// [RH] Set player sprite based on skin
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mobj->sprite = skins[p->userinfo.skin].sprite;
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if (!(mobj->flags4 & MF4_NOSKIN))
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mobj->scaleX = skins[p->userinfo.skin].ScaleX;
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{
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mobj->scaleY = skins[p->userinfo.skin].ScaleY;
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mobj->sprite = skins[p->userinfo.skin].sprite;
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mobj->scaleX = skins[p->userinfo.skin].ScaleX;
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mobj->scaleY = skins[p->userinfo.skin].ScaleY;
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}
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p->DesiredFOV = p->FOV = 90.f;
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p->DesiredFOV = p->FOV = 90.f;
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p->camera = p->mo;
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p->camera = p->mo;
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