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- do not set use type on font texture if it is used as a sprite
Setting texture use type in this case would break actors that use the corresponding sprite https://forum.zdoom.org/viewtopic.php?t=65509
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1 changed files with 4 additions and 1 deletions
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@ -102,7 +102,10 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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if (charlumps[i] != nullptr)
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if (charlumps[i] != nullptr)
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{
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{
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charlumps[i]->SetUseType(ETextureType::FontChar);
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// If texture is used as a sprite, do not set use type
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// Changing it would break actors that use this sprite
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if (charlumps[i]->GetUseType() != ETextureType::Sprite)
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charlumps[i]->SetUseType(ETextureType::FontChar);
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Chars[i].OriginalPic = charlumps[i];
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Chars[i].OriginalPic = charlumps[i];
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if (!noTranslate)
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if (!noTranslate)
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