From c05968146e1369447da35e03354a1910da5f9e11 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 5 Jan 2019 22:46:45 +0100 Subject: [PATCH] - starting to reduce references to global level variable. --- src/g_level.cpp | 4 ++-- src/statistics.cpp | 36 ++++++++++++++++++------------------ 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index 0578d4945..2220c3054 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -89,7 +89,7 @@ #include "p_maputl.h" void STAT_StartNewGame(const char *lev); -void STAT_ChangeLevel(const char *newl); +void STAT_ChangeLevel(const char *newl, FLevelLocals *Level); EXTERN_CVAR(Bool, save_formatted) EXTERN_CVAR (Float, sv_gravity) @@ -648,7 +648,7 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill E_WorldUnloadedUnsafe(); unloading = false; - STAT_ChangeLevel(nextlevel); + STAT_ChangeLevel(nextlevel, &level); if (thiscluster && (thiscluster->flags & CLUSTER_HUB)) { diff --git a/src/statistics.cpp b/src/statistics.cpp index 348288de1..477ba72ad 100644 --- a/src/statistics.cpp +++ b/src/statistics.cpp @@ -386,30 +386,30 @@ void STAT_StartNewGame(const char *mapname) // //========================================================================== -static void StoreLevelStats() +static void StoreLevelStats(FLevelLocals *Level) { unsigned int i; if (gamestate != GS_LEVEL) return; - if (!(level.flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics + if (!(Level->flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics { for(i=0;iMapName)) break; } if (i==LevelData.Size()) { LevelData.Reserve(1); - LevelData[i].Levelname = level.MapName; + LevelData[i].Levelname = Level->MapName; } - LevelData[i].totalkills = level.total_monsters; - LevelData[i].killcount = level.killed_monsters; - LevelData[i].totalitems = level.total_items; - LevelData[i].itemcount = level.found_items; - LevelData[i].totalsecrets = level.total_secrets; - LevelData[i].secretcount = level.found_secrets; - LevelData[i].leveltime = level.maptime; + LevelData[i].totalkills = Level->total_monsters; + LevelData[i].killcount = Level->killed_monsters; + LevelData[i].totalitems = Level->total_items; + LevelData[i].itemcount = Level->found_items; + LevelData[i].totalsecrets = Level->total_secrets; + LevelData[i].secretcount = Level->found_secrets; + LevelData[i].leveltime = Level->maptime; // Check for living monsters. On some maps it can happen // that the counter misses some. @@ -432,12 +432,12 @@ static void StoreLevelStats() // //========================================================================== -void STAT_ChangeLevel(const char *newl) +void STAT_ChangeLevel(const char *newl, FLevelLocals *Level) { // record the current level's stats. - StoreLevelStats(); + StoreLevelStats(Level); - level_info_t *thisinfo = level.info; + level_info_t *thisinfo = Level->info; level_info_t *nextinfo = NULL; if (strncmp(newl, "enDSeQ", 6)) @@ -481,7 +481,7 @@ void STAT_ChangeLevel(const char *newl) } infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], statvals[4], statvals[5], validlevels); - FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime); + FSessionStatistics *es = StatisticsEntry(sl, infostring, Level->totaltime); for(unsigned i = 0; i < LevelData.Size(); i++) { @@ -577,7 +577,7 @@ FString GetStatString() CCMD(printstats) { - StoreLevelStats(); // Refresh the current level's results. + StoreLevelStats(&level); // Refresh the current level's results. Printf("%s", GetStatString().GetChars()); } @@ -590,12 +590,12 @@ CCMD(finishgame) Printf("Cannot use 'finishgame' while not in a game!\n"); return; } - // This CCMD simulates an end-of-game action and exists to end mods that never exit their last level. + // This CCMD simulates an end-of-game action and exists to end mods that never exit their last Level-> Net_WriteByte(DEM_FINISHGAME); } ADD_STAT(statistics) { - StoreLevelStats(); // Refresh the current level's results. + StoreLevelStats(&level); // Refresh the current level's results. return GetStatString(); }