- fixed: Whoops. One of those danged macros got away. ;)

This commit is contained in:
Rachael Alexanderson 2016-12-06 18:44:59 -05:00
parent 8a23befd4d
commit c04e0d0df3

View file

@ -115,7 +115,7 @@ DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fulls
}
#endif
IMPLEMENT_CLASS(OpenGLSWFrameBuffer)
IMPLEMENT_CLASS(OpenGLSWFrameBuffer, false, false)
const char *const OpenGLSWFrameBuffer::ShaderDefines[OpenGLSWFrameBuffer::NUM_SHADERS] =
{