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- fixed: Whoops. One of those danged macros got away. ;)
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@ -115,7 +115,7 @@ DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fulls
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}
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#endif
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IMPLEMENT_CLASS(OpenGLSWFrameBuffer)
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IMPLEMENT_CLASS(OpenGLSWFrameBuffer, false, false)
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const char *const OpenGLSWFrameBuffer::ShaderDefines[OpenGLSWFrameBuffer::NUM_SHADERS] =
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{
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