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- do not print initial player's log text on loading of saved game
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1 changed files with 4 additions and 1 deletions
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@ -465,7 +465,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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ST_CreateStatusBar(bTitleLevel);
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setsizeneeded = true;
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if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
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const bool setlogtext = !savegamerestore && (gameinfo.gametype == GAME_Strife
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|| (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife));
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if (setlogtext)
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{
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// Set the initial quest log text for Strife.
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for (i = 0; i < MAXPLAYERS; ++i)
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