Merge branch 'rolling_back' into new_level_refactor

This commit is contained in:
Christoph Oelckers 2019-01-25 00:57:01 +01:00
commit bf3dc2f99b
4 changed files with 92 additions and 92 deletions

View file

@ -55,100 +55,100 @@ const char *KeyNames[NUM_KEYS] =
// DirectInput codes and assume a qwerty keyboard layout.
// See <dinput.h> for the DIK_* codes
NULL, "escape", "1", "2", "3", "4", "5", "6", //00
"7", "8", "9", "0", "-", "=", "backspace","tab", //08
"q", "w", "e", "r", "t", "y", "u", "i", //10
"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
"d", "f", "g", "h", "j", "k", "l", ";", //20
"'", "`", "shift", "\\", "z", "x", "c", "v", //28
"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
NULL, NULL, NULL, NULL, "f13", "f14", "f15", "f16", //60
NULL, "Escape", "1", "2", "3", "4", "5", "6", //00
"7", "8", "9", "0", "-", "=", "Backspace","Tab", //08
"Q", "W", "E", "R", "T", "Y", "U", "I", //10
"O", "P", "[", "]", "Enter", "Ctrl", "A", "S", //18
"D", "F", "G", "H", "J", "K", "L", ";", //20
"'", "`", "Shift", "\\", "Z", "X", "C", "V", //28
"B", "N", "M", ",", ".", "/", "RShift", "KP*", //30
"Alt", "Space", "CapsLock", "F1", "F2", "F3", "F4", "F5", //38
"F6", "F7", "F8", "F9", "F10", "NumLock", "Scroll", "KP7", //40
"KP8", "KP9", "KP-", "KP4", "KP5", "KP6", "KP+", "KP1", //48
"KP2", "KP3", "KP0", "KP.", NULL, NULL, "OEM102", "F11", //50
"F12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
"Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70
NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
NULL, NULL, NULL, NULL, NULL, "pause", NULL, "home", //C0
"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88
"Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90
NULL, "PrevTrack",NULL, NULL, "KP-Enter", "RCtrl", NULL, NULL, //98
"Mute", "Calculator","Play", NULL, "Stop", NULL, NULL, NULL, //A0
NULL, NULL, NULL, NULL, NULL, NULL, "VolDown", NULL, //A8
"VolUp", NULL, "WebHome", "KP,", NULL, "KP/", NULL, "SysRq", //B0
"RAlt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
NULL, NULL, NULL, NULL, NULL, "Pause", NULL, "Home", //C0
"UpArrow", "PgUp", NULL, "LeftArrow",NULL, "RightArrow",NULL, "End", //C8
"DownArrow","PgDn", "Ins", "Del", NULL, NULL, NULL, NULL, //D0
#ifdef __APPLE__
NULL, NULL, NULL, "command", NULL, "apps", "power", "sleep", //D8
NULL, NULL, NULL, "Command", NULL, "Apps", "Power", "Sleep", //D8
#else // !__APPLE__
NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
NULL, NULL, NULL, "LWin", "RWin", "Apps", "Power", "Sleep", //D8
#endif // __APPLE__
NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
NULL, NULL, NULL, "Wake", NULL, "Search", "Favorites","Refresh", //E0
"WebStop", "WebForward","WebBack", "MyComputer","Mail", "MediaSelect",NULL, NULL, //E8
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F8
// non-keyboard buttons that can be bound
"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
"mouse5", "mouse6", "mouse7", "mouse8",
"Mouse1", "Mouse2", "Mouse3", "Mouse4", // 8 mouse buttons
"Mouse5", "Mouse6", "Mouse7", "Mouse8",
"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
"joy5", "joy6", "joy7", "joy8",
"joy9", "joy10", "joy11", "joy12",
"joy13", "joy14", "joy15", "joy16",
"joy17", "joy18", "joy19", "joy20",
"joy21", "joy22", "joy23", "joy24",
"joy25", "joy26", "joy27", "joy28",
"joy29", "joy30", "joy31", "joy32",
"joy33", "joy34", "joy35", "joy36",
"joy37", "joy38", "joy39", "joy40",
"joy41", "joy42", "joy43", "joy44",
"joy45", "joy46", "joy47", "joy48",
"joy49", "joy50", "joy51", "joy52",
"joy53", "joy54", "joy55", "joy56",
"joy57", "joy58", "joy59", "joy60",
"joy61", "joy62", "joy63", "joy64",
"joy65", "joy66", "joy67", "joy68",
"joy69", "joy70", "joy71", "joy72",
"joy73", "joy74", "joy75", "joy76",
"joy77", "joy78", "joy79", "joy80",
"joy81", "joy82", "joy83", "joy84",
"joy85", "joy86", "joy87", "joy88",
"joy89", "joy90", "joy91", "joy92",
"joy93", "joy94", "joy95", "joy96",
"joy97", "joy98", "joy99", "joy100",
"joy101", "joy102", "joy103", "joy104",
"joy105", "joy106", "joy107", "joy108",
"joy109", "joy110", "joy111", "joy112",
"joy113", "joy114", "joy115", "joy116",
"joy117", "joy118", "joy119", "joy120",
"joy121", "joy122", "joy123", "joy124",
"joy125", "joy126", "joy127", "joy128",
"Joy1", "Joy2", "Joy3", "Joy4", // 128 joystick buttons!
"Joy5", "Joy6", "Joy7", "Joy8",
"Joy9", "Joy10", "Joy11", "Joy12",
"Joy13", "Joy14", "Joy15", "Joy16",
"Joy17", "Joy18", "Joy19", "Joy20",
"Joy21", "Joy22", "Joy23", "Joy24",
"Joy25", "Joy26", "Joy27", "Joy28",
"Joy29", "Joy30", "Joy31", "Joy32",
"Joy33", "Joy34", "Joy35", "Joy36",
"Joy37", "Joy38", "Joy39", "Joy40",
"Joy41", "Joy42", "Joy43", "Joy44",
"Joy45", "Joy46", "Joy47", "Joy48",
"Joy49", "Joy50", "Joy51", "Joy52",
"Joy53", "Joy54", "Joy55", "Joy56",
"Joy57", "Joy58", "Joy59", "Joy60",
"Joy61", "Joy62", "Joy63", "Joy64",
"Joy65", "Joy66", "Joy67", "Joy68",
"Joy69", "Joy70", "Joy71", "Joy72",
"Joy73", "Joy74", "Joy75", "Joy76",
"Joy77", "Joy78", "Joy79", "Joy80",
"Joy81", "Joy82", "Joy83", "Joy84",
"Joy85", "Joy86", "Joy87", "Joy88",
"Joy89", "Joy90", "Joy91", "Joy92",
"Joy93", "Joy94", "Joy95", "Joy96",
"Joy97", "Joy98", "Joy99", "Joy100",
"Joy101", "Joy102", "Joy103", "Joy104",
"Joy105", "Joy106", "Joy107", "Joy108",
"Joy109", "Joy110", "Joy111", "Joy112",
"Joy113", "Joy114", "Joy115", "Joy116",
"Joy117", "Joy118", "Joy119", "Joy120",
"Joy121", "Joy122", "Joy123", "Joy124",
"Joy125", "Joy126", "Joy127", "Joy128",
"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
"POV1Up", "POV1Right","POV1Down", "POV1Left", // First POV hat
"POV2Up", "POV2Right","POV2Down", "POV2Left", // Second POV hat
"POV3Up", "POV3Right","POV3Down", "POV3Left", // Third POV hat
"POV4Up", "POV4Right","POV4Down", "POV4Left", // Fourth POV hat
"mwheelup", "mwheeldown", // the mouse wheel
"mwheelright", "mwheelleft",
"MWheelUp", "MWheelDown", // the mouse wheel
"MWheelRight", "MWheelLeft",
"axis1plus","axis1minus","axis2plus","axis2minus", // joystick axes as buttons
"axis3plus","axis3minus","axis4plus","axis4minus",
"axis5plus","axis5minus","axis6plus","axis6minus",
"axis7plus","axis7minus","axis8plus","axis8minus",
"Axis1Plus","Axis1Minus","Axis2Plus","Axis2Minus", // joystick axes as buttons
"Axis3Plus","Axis3Minus","Axis4Plus","Axis4Minus",
"Axis5Plus","Axis5Minus","Axis6Plus","Axis6Minus",
"Axis7Plus","Axis7Minus","Axis8Plus","Axis8Minus",
"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
"rstickright","rstickleft","rstickdown","rstickup",
"LStickRight","LStickLeft","LStickDown","LStickUp", // Gamepad axis-based buttons
"RStickRight","RStickLeft","RStickDown","RStickUp",
"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
"pad_start","pad_back","lthumb","rthumb",
"lshoulder","rshoulder","ltrigger","rtrigger",
"pad_a", "pad_b", "pad_x", "pad_y"
"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
"Pad_Start","Pad_Back","LThumb","RThumb",
"LShoulder","RShoulder","LTrigger","RTrigger",
"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
};
FKeyBindings Bindings;

View file

@ -353,21 +353,18 @@ IMPLEMENT_CLASS(DLevelCompatibility, true, false);
void MapLoader::SetCompatibilityParams(FName checksum)
{
if (checksum != NAME_None)
auto lc = Create<DLevelCompatibility>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
{
auto lc = Create<DLevelCompatibility>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
{
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func != nullptr)
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func != nullptr)
{
VMValue param[] = { lc, (int)checksum };
VMCall(func->Variants[0].Implementation, param, 2, nullptr, 0);
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}

View file

@ -3,10 +3,13 @@ class LevelCompatibility native play
{
native LevelLocals level;
protected void Apply(Name checksum)
protected void Apply(Name checksum, String mapname)
{
switch (checksum)
{
case 'none':
return;
case '9BC9E12781903D7C2D5697A5E0AEFD6F': // HACX.WAD map05 from 21.10.2010
case '9527DD0809FDA39CCFC316A21D135783': // HACX.WAD map05 from 20.10.2010
{

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