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Merge branch 'rolling_back' into new_level_refactor
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commit
bf3dc2f99b
4 changed files with 92 additions and 92 deletions
158
src/c_bind.cpp
158
src/c_bind.cpp
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@ -55,100 +55,100 @@ const char *KeyNames[NUM_KEYS] =
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// DirectInput codes and assume a qwerty keyboard layout.
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// See <dinput.h> for the DIK_* codes
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NULL, "escape", "1", "2", "3", "4", "5", "6", //00
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"7", "8", "9", "0", "-", "=", "backspace","tab", //08
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"q", "w", "e", "r", "t", "y", "u", "i", //10
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"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
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"d", "f", "g", "h", "j", "k", "l", ";", //20
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"'", "`", "shift", "\\", "z", "x", "c", "v", //28
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"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
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"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
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"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
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"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
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"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
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"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
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NULL, NULL, NULL, NULL, "f13", "f14", "f15", "f16", //60
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NULL, "Escape", "1", "2", "3", "4", "5", "6", //00
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"7", "8", "9", "0", "-", "=", "Backspace","Tab", //08
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"Q", "W", "E", "R", "T", "Y", "U", "I", //10
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"O", "P", "[", "]", "Enter", "Ctrl", "A", "S", //18
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"D", "F", "G", "H", "J", "K", "L", ";", //20
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"'", "`", "Shift", "\\", "Z", "X", "C", "V", //28
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"B", "N", "M", ",", ".", "/", "RShift", "KP*", //30
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"Alt", "Space", "CapsLock", "F1", "F2", "F3", "F4", "F5", //38
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"F6", "F7", "F8", "F9", "F10", "NumLock", "Scroll", "KP7", //40
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"KP8", "KP9", "KP-", "KP4", "KP5", "KP6", "KP+", "KP1", //48
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"KP2", "KP3", "KP0", "KP.", NULL, NULL, "OEM102", "F11", //50
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"F12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
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NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
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"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
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NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
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"Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70
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NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
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NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
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"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
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NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
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"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
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NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
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"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
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"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
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NULL, NULL, NULL, NULL, NULL, "pause", NULL, "home", //C0
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"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
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"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
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NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88
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"Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90
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NULL, "PrevTrack",NULL, NULL, "KP-Enter", "RCtrl", NULL, NULL, //98
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"Mute", "Calculator","Play", NULL, "Stop", NULL, NULL, NULL, //A0
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NULL, NULL, NULL, NULL, NULL, NULL, "VolDown", NULL, //A8
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"VolUp", NULL, "WebHome", "KP,", NULL, "KP/", NULL, "SysRq", //B0
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"RAlt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
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NULL, NULL, NULL, NULL, NULL, "Pause", NULL, "Home", //C0
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"UpArrow", "PgUp", NULL, "LeftArrow",NULL, "RightArrow",NULL, "End", //C8
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"DownArrow","PgDn", "Ins", "Del", NULL, NULL, NULL, NULL, //D0
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#ifdef __APPLE__
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NULL, NULL, NULL, "command", NULL, "apps", "power", "sleep", //D8
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NULL, NULL, NULL, "Command", NULL, "Apps", "Power", "Sleep", //D8
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#else // !__APPLE__
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NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
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NULL, NULL, NULL, "LWin", "RWin", "Apps", "Power", "Sleep", //D8
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#endif // __APPLE__
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NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
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"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
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NULL, NULL, NULL, "Wake", NULL, "Search", "Favorites","Refresh", //E0
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"WebStop", "WebForward","WebBack", "MyComputer","Mail", "MediaSelect",NULL, NULL, //E8
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F8
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// non-keyboard buttons that can be bound
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"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
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"mouse5", "mouse6", "mouse7", "mouse8",
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"Mouse1", "Mouse2", "Mouse3", "Mouse4", // 8 mouse buttons
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"Mouse5", "Mouse6", "Mouse7", "Mouse8",
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"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
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"joy5", "joy6", "joy7", "joy8",
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"joy9", "joy10", "joy11", "joy12",
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"joy13", "joy14", "joy15", "joy16",
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"joy17", "joy18", "joy19", "joy20",
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"joy21", "joy22", "joy23", "joy24",
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"joy25", "joy26", "joy27", "joy28",
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"joy29", "joy30", "joy31", "joy32",
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"joy33", "joy34", "joy35", "joy36",
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"joy37", "joy38", "joy39", "joy40",
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"joy41", "joy42", "joy43", "joy44",
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"joy45", "joy46", "joy47", "joy48",
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"joy49", "joy50", "joy51", "joy52",
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"joy53", "joy54", "joy55", "joy56",
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"joy57", "joy58", "joy59", "joy60",
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"joy61", "joy62", "joy63", "joy64",
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"joy65", "joy66", "joy67", "joy68",
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"joy69", "joy70", "joy71", "joy72",
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"joy73", "joy74", "joy75", "joy76",
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"joy77", "joy78", "joy79", "joy80",
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"joy81", "joy82", "joy83", "joy84",
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"joy85", "joy86", "joy87", "joy88",
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"joy89", "joy90", "joy91", "joy92",
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"joy93", "joy94", "joy95", "joy96",
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"joy97", "joy98", "joy99", "joy100",
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"joy101", "joy102", "joy103", "joy104",
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"joy105", "joy106", "joy107", "joy108",
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"joy109", "joy110", "joy111", "joy112",
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"joy113", "joy114", "joy115", "joy116",
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"joy117", "joy118", "joy119", "joy120",
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"joy121", "joy122", "joy123", "joy124",
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"joy125", "joy126", "joy127", "joy128",
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"Joy1", "Joy2", "Joy3", "Joy4", // 128 joystick buttons!
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"Joy5", "Joy6", "Joy7", "Joy8",
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"Joy9", "Joy10", "Joy11", "Joy12",
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"Joy13", "Joy14", "Joy15", "Joy16",
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"Joy17", "Joy18", "Joy19", "Joy20",
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"Joy21", "Joy22", "Joy23", "Joy24",
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"Joy25", "Joy26", "Joy27", "Joy28",
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"Joy29", "Joy30", "Joy31", "Joy32",
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"Joy33", "Joy34", "Joy35", "Joy36",
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"Joy37", "Joy38", "Joy39", "Joy40",
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"Joy41", "Joy42", "Joy43", "Joy44",
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"Joy45", "Joy46", "Joy47", "Joy48",
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"Joy49", "Joy50", "Joy51", "Joy52",
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"Joy53", "Joy54", "Joy55", "Joy56",
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"Joy57", "Joy58", "Joy59", "Joy60",
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"Joy61", "Joy62", "Joy63", "Joy64",
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"Joy65", "Joy66", "Joy67", "Joy68",
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"Joy69", "Joy70", "Joy71", "Joy72",
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"Joy73", "Joy74", "Joy75", "Joy76",
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"Joy77", "Joy78", "Joy79", "Joy80",
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"Joy81", "Joy82", "Joy83", "Joy84",
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"Joy85", "Joy86", "Joy87", "Joy88",
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"Joy89", "Joy90", "Joy91", "Joy92",
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"Joy93", "Joy94", "Joy95", "Joy96",
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"Joy97", "Joy98", "Joy99", "Joy100",
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"Joy101", "Joy102", "Joy103", "Joy104",
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"Joy105", "Joy106", "Joy107", "Joy108",
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"Joy109", "Joy110", "Joy111", "Joy112",
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"Joy113", "Joy114", "Joy115", "Joy116",
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"Joy117", "Joy118", "Joy119", "Joy120",
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"Joy121", "Joy122", "Joy123", "Joy124",
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"Joy125", "Joy126", "Joy127", "Joy128",
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"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
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"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
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"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
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"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
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"POV1Up", "POV1Right","POV1Down", "POV1Left", // First POV hat
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"POV2Up", "POV2Right","POV2Down", "POV2Left", // Second POV hat
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"POV3Up", "POV3Right","POV3Down", "POV3Left", // Third POV hat
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"POV4Up", "POV4Right","POV4Down", "POV4Left", // Fourth POV hat
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"mwheelup", "mwheeldown", // the mouse wheel
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"mwheelright", "mwheelleft",
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"MWheelUp", "MWheelDown", // the mouse wheel
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"MWheelRight", "MWheelLeft",
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"axis1plus","axis1minus","axis2plus","axis2minus", // joystick axes as buttons
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"axis3plus","axis3minus","axis4plus","axis4minus",
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"axis5plus","axis5minus","axis6plus","axis6minus",
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"axis7plus","axis7minus","axis8plus","axis8minus",
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"Axis1Plus","Axis1Minus","Axis2Plus","Axis2Minus", // joystick axes as buttons
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"Axis3Plus","Axis3Minus","Axis4Plus","Axis4Minus",
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"Axis5Plus","Axis5Minus","Axis6Plus","Axis6Minus",
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"Axis7Plus","Axis7Minus","Axis8Plus","Axis8Minus",
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"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
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"rstickright","rstickleft","rstickdown","rstickup",
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"LStickRight","LStickLeft","LStickDown","LStickUp", // Gamepad axis-based buttons
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"RStickRight","RStickLeft","RStickDown","RStickUp",
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"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
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"pad_start","pad_back","lthumb","rthumb",
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"lshoulder","rshoulder","ltrigger","rtrigger",
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"pad_a", "pad_b", "pad_x", "pad_y"
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"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
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"Pad_Start","Pad_Back","LThumb","RThumb",
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"LShoulder","RShoulder","LTrigger","RTrigger",
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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};
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FKeyBindings Bindings;
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@ -353,21 +353,18 @@ IMPLEMENT_CLASS(DLevelCompatibility, true, false);
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void MapLoader::SetCompatibilityParams(FName checksum)
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{
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if (checksum != NAME_None)
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auto lc = Create<DLevelCompatibility>();
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lc->loader = this;
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lc->Level = Level;
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for(auto cls : PClass::AllClasses)
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{
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auto lc = Create<DLevelCompatibility>();
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lc->loader = this;
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lc->Level = Level;
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for(auto cls : PClass::AllClasses)
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if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
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{
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if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func != nullptr)
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{
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func != nullptr)
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{
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VMValue param[] = { lc, (int)checksum };
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VMCall(func->Variants[0].Implementation, param, 2, nullptr, 0);
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}
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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}
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}
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}
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@ -3,10 +3,13 @@ class LevelCompatibility native play
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{
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native LevelLocals level;
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protected void Apply(Name checksum)
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protected void Apply(Name checksum, String mapname)
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{
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switch (checksum)
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{
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case 'none':
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return;
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case '9BC9E12781903D7C2D5697A5E0AEFD6F': // HACX.WAD map05 from 21.10.2010
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case '9527DD0809FDA39CCFC316A21D135783': // HACX.WAD map05 from 20.10.2010
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{
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