mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- Upload custom texture
This commit is contained in:
parent
ee6d7cf17e
commit
befe081683
1 changed files with 3 additions and 0 deletions
|
@ -198,7 +198,10 @@ void FGLRenderer::RunCustomPostProcessShaders(FString target)
|
|||
shader.Instance->CustomTexture.Init(shader.Instance->Program, "CustomTexture");
|
||||
|
||||
if (shader.Texture)
|
||||
{
|
||||
shader.Instance->HWTexture = new FHardwareTexture(shader.Texture->GetWidth(), shader.Texture->GetHeight(), false);
|
||||
shader.Instance->HWTexture->CreateTexture((unsigned char*)shader.Texture->GetPixelsBgra(), shader.Texture->GetWidth(), shader.Texture->GetHeight(), 0, false, 0, "CustomTexture");
|
||||
}
|
||||
}
|
||||
|
||||
FGLDebug::PushGroup(shader.ShaderLumpName.GetChars());
|
||||
|
|
Loading…
Reference in a new issue