diff --git a/docs/rh-log.txt b/docs/rh-log.txt index a1712eaba..3c3eb4b48 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,10 @@ -April 8, 2009 +April 9, 2009 (Changes by Graf Zahl) +- Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their + NOBLOCKMAP flag taken away previously to make them move with a sector. + This should fix the performance problem Claustrophobia had with recent + ZDoom versions. + +April 8, 2009 - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP but still have actors that will move up and down with the floor. IceChunk now uses both of these flags. diff --git a/wadsrc/static/actors/doom/doomdecorations.txt b/wadsrc/static/actors/doom/doomdecorations.txt index 69882fa95..9d2d230eb 100644 --- a/wadsrc/static/actors/doom/doomdecorations.txt +++ b/wadsrc/static/actors/doom/doomdecorations.txt @@ -741,6 +741,8 @@ ACTOR ColonGibs 79 SpawnID 147 Radius 20 Height 4 + +NOBLOCKMAP + +MOVEWITHSECTOR States { Spawn: @@ -757,6 +759,8 @@ ACTOR SmallBloodPool 80 SpawnID 148 Radius 20 Height 1 + +NOBLOCKMAP + +MOVEWITHSECTOR States { Spawn: @@ -773,6 +777,8 @@ ACTOR BrainStem 81 SpawnID 150 Radius 20 Height 4 + +NOBLOCKMAP + +MOVEWITHSECTOR States { Spawn: diff --git a/wadsrc/static/actors/heretic/hereticimp.txt b/wadsrc/static/actors/heretic/hereticimp.txt index 81c212b86..1d663b662 100644 --- a/wadsrc/static/actors/heretic/hereticimp.txt +++ b/wadsrc/static/actors/heretic/hereticimp.txt @@ -101,6 +101,8 @@ ACTOR HereticImpChunk1 { Mass 5 Radius 4 + +NOBLOCKMAP + +MOVEWITHSECTOR States { Spawn: @@ -116,6 +118,8 @@ ACTOR HereticImpChunk2 { Mass 5 Radius 4 + +NOBLOCKMAP + +MOVEWITHSECTOR States { Spawn: