mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- split animation management out of the texture manager into a separate class.
This commit is contained in:
parent
7d192decc7
commit
be24023722
14 changed files with 394 additions and 345 deletions
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@ -107,6 +107,7 @@
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#include "c_buttons.h"
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#include "d_buttons.h"
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#include "i_interface.h"
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#include "animations.h"
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Int, vr_mode)
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@ -900,7 +901,7 @@ void D_Display ()
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}
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screen->FrameTime = I_msTimeFS();
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TexMan.UpdateAnimations(screen->FrameTime);
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TexAnim.UpdateAnimations(screen->FrameTime);
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R_UpdateSky(screen->FrameTime);
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screen->BeginFrame();
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screen->ClearClipRect();
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@ -2945,6 +2946,7 @@ static int D_DoomMain_Internal (void)
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if (!batchrun) Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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TexAnim.Init();
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C_InitConback();
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StartScreen->Progress();
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@ -3273,6 +3275,7 @@ void D_Cleanup()
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DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
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DeinitMenus();
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LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
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TexAnim.DeleteAll();
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// delete DoomStartupInfo data
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DoomStartupInfo.Name = "";
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@ -38,63 +38,7 @@ typedef TMap<int, PClassActor *> FClassMap;
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// Bounding box coordinate storage.
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#include "palentry.h"
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enum class ETextureType : uint8_t
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{
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Any,
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Wall,
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Flat,
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Sprite,
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WallPatch,
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Build, // no longer used but needs to remain for ZScript
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SkinSprite,
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Decal,
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MiscPatch,
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FontChar,
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Override, // For patches between TX_START/TX_END
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Autopage, // Automap background - used to enable the use of FAutomapTexture
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SkinGraphic,
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Null,
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FirstDefined,
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SWCanvas,
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};
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class FTextureID
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{
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friend class FTextureManager;
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friend void R_InitSpriteDefs();
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public:
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FTextureID() = default;
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bool isNull() const { return texnum == 0; }
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bool isValid() const { return texnum > 0; }
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bool Exists() const { return texnum >= 0; }
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void SetInvalid() { texnum = -1; }
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void SetNull() { texnum = 0; }
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bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
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bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
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FTextureID operator +(int offset) throw();
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int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
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void SetIndex(int index) { texnum = index; } // Use this only if you absolutely need the index!
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// The switch list needs these to sort the switches by texture index
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int operator -(FTextureID other) const { return texnum - other.texnum; }
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bool operator < (FTextureID other) const { return texnum < other.texnum; }
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bool operator > (FTextureID other) const { return texnum > other.texnum; }
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protected:
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FTextureID(int num) { texnum = num; }
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private:
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int texnum;
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};
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// This is for the script interface which needs to do casts from int to texture.
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class FSetTextureID : public FTextureID
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{
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public:
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FSetTextureID(int v) : FTextureID(v) {}
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};
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#include "textureid.h"
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enum class ELightMode : int8_t
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{
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@ -40,6 +40,7 @@
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "gi.h"
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#include "animations.h"
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static int SortSwitchDefs (const void *a, const void *b)
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@ -57,9 +58,9 @@ static int SortSwitchDefs (const void *a, const void *b)
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//
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//==========================================================================
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void FTextureManager::InitSwitchList ()
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void FTextureAnimator::InitSwitchList ()
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{
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const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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int lump = fileSystem.CheckNumForName ("SWITCHES");
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if (lump != -1)
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@ -78,13 +79,13 @@ void FTextureManager::InitSwitchList ()
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continue;
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}
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// [RH] Skip this switch if its textures can't be found.
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if (CheckForTexture (list_p /* .name1 */, ETextureType::Wall, texflags).Exists() &&
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CheckForTexture (list_p + 9 /* .name2 */, ETextureType::Wall, texflags).Exists())
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if (TexMan.CheckForTexture (list_p /* .name1 */, ETextureType::Wall, texflags).Exists() &&
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TexMan.CheckForTexture (list_p + 9 /* .name2 */, ETextureType::Wall, texflags).Exists())
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{
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def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def1->PreTexture = def2->frames[0].Texture = CheckForTexture (list_p /* .name1 */, ETextureType::Wall, texflags);
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def2->PreTexture = def1->frames[0].Texture = CheckForTexture (list_p + 9, ETextureType::Wall, texflags);
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def1->PreTexture = def2->frames[0].Texture = TexMan.CheckForTexture (list_p /* .name1 */, ETextureType::Wall, texflags);
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def2->PreTexture = def1->frames[0].Texture = TexMan.CheckForTexture (list_p + 9, ETextureType::Wall, texflags);
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def1->Sound = def2->Sound = 0;
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def1->NumFrames = def2->NumFrames = 1;
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def1->frames[0].TimeMin = def2->frames[0].TimeMin = 0;
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@ -104,16 +105,16 @@ void FTextureManager::InitSwitchList ()
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//
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//==========================================================================
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void FTextureManager::ProcessSwitchDef (FScanner &sc)
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void FTextureAnimator::ProcessSwitchDef (FScanner &sc)
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{
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const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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FString picname;
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FSwitchDef *def1, *def2;
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FTextureID picnum;
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int gametype;
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bool quest = false;
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def1 = def2 = NULL;
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def1 = def2 = nullptr;
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sc.MustGetString ();
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if (sc.Compare ("doom"))
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{
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@ -145,7 +146,7 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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}
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sc.MustGetString ();
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picnum = CheckForTexture (sc.String, ETextureType::Wall, texflags);
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picnum = TexMan.CheckForTexture (sc.String, ETextureType::Wall, texflags);
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picname = sc.String;
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while (sc.GetString ())
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{
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@ -155,7 +156,7 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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}
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else if (sc.Compare ("on"))
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{
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if (def1 != NULL)
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if (def1 != nullptr)
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{
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sc.ScriptError ("Switch already has an on state");
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}
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@ -163,7 +164,7 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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}
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else if (sc.Compare ("off"))
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{
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if (def2 != NULL)
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if (def2 != nullptr)
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{
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sc.ScriptError ("Switch already has an off state");
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}
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@ -176,14 +177,14 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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}
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}
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if (def1 == NULL || !picnum.Exists() ||
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if (def1 == nullptr || !picnum.Exists() ||
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(gametype != GAME_Any && !(gametype & gameinfo.gametype)))
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{
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if (def2 != NULL)
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if (def2 != nullptr)
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{
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M_Free (def2);
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}
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if (def1 != NULL)
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if (def1 != nullptr)
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{
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M_Free (def1);
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}
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@ -192,7 +193,7 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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// If the switch did not have an off state, create one that just returns
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// it to the original texture without doing anything interesting
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if (def2 == NULL)
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if (def2 == nullptr)
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{
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2->Sound = def1->Sound;
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@ -218,9 +219,9 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
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//
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//==========================================================================
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FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
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FSwitchDef *FTextureAnimator::ParseSwitchDef (FScanner &sc, bool ignoreBad)
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{
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const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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FSwitchDef *def;
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TArray<FSwitchDef::frame> frames;
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FSwitchDef::frame thisframe;
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@ -244,7 +245,7 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
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else if (sc.Compare ("pic"))
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{
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sc.MustGetString ();
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picnum = CheckForTexture (sc.String, ETextureType::Wall, texflags);
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picnum = TexMan.CheckForTexture (sc.String, ETextureType::Wall, texflags);
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if (!picnum.Exists() && !ignoreBad)
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{
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//Printf ("Unknown switch texture %s\n", sc.String);
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@ -293,14 +294,14 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
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}
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if (bad)
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{
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return NULL;
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return nullptr;
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}
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def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, frames[0]) + frames.Size()*sizeof(frames[0]));
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def->Sound = sound;
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def->NumFrames = frames.Size();
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memcpy (&def->frames[0], &frames[0], frames.Size() * sizeof(frames[0]));
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def->PairDef = NULL;
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def->PairDef = nullptr;
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return def;
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}
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@ -310,11 +311,11 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
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//
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//==========================================================================
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void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
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void FTextureAnimator::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
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{
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unsigned int i;
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FSwitchDef *sw1 = NULL;
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FSwitchDef *sw2 = NULL;
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FSwitchDef *sw1 = nullptr;
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FSwitchDef *sw2 = nullptr;
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unsigned int index1 = 0xffffffff, index2 = 0xffffffff;
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for (i = mSwitchDefs.Size (); i-- > 0; )
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def1->PairDef = def2;
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def2->PairDef = def1;
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if (sw1 != NULL && sw2 != NULL && sw1->PairDef == sw2 && sw2->PairDef == sw1)
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if (sw1 != nullptr && sw2 != nullptr && sw1->PairDef == sw2 && sw2->PairDef == sw1)
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{
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//We are replacing an existing pair so we can safely delete the old definitions
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M_Free(sw1);
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// We should not break up an old pair if the new one only redefined one
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// of the two textures. These paired definitions will only be used
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// as the return animation so their names don't matter. Better clear them to be safe.
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if (sw1 != NULL) sw1->PreTexture.SetInvalid();
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if (sw2 != NULL) sw2->PreTexture.SetInvalid();
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sw1 = NULL;
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sw2 = NULL;
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if (sw1 != nullptr) sw1->PreTexture.SetInvalid();
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if (sw2 != nullptr) sw2->PreTexture.SetInvalid();
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sw1 = nullptr;
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sw2 = nullptr;
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unsigned int pos = mSwitchDefs.Reserve(2);
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mSwitchDefs[pos] = def1;
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mSwitchDefs[pos+1] = def2;
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@ -366,7 +367,7 @@ void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
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//
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//==========================================================================
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FSwitchDef *FTextureManager::FindSwitch (FTextureID texture)
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FSwitchDef *FTextureAnimator::FindSwitch (FTextureID texture)
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{
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int mid, low, high;
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@ -391,6 +392,6 @@ FSwitchDef *FTextureManager::FindSwitch (FTextureID texture)
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}
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} while (low <= high);
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}
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return NULL;
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return nullptr;
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}
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@ -41,6 +41,7 @@
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#include "p_spec.h"
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#include "filesystem.h"
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#include "serializer.h"
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#include "animations.h"
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// MACROS ------------------------------------------------------------------
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@ -49,6 +50,7 @@
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FTextureAnimator TexAnim;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -56,16 +58,49 @@ static FRandom pr_animatepictures ("AnimatePics");
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// CODE --------------------------------------------------------------------
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void FTextureAnimator::DeleteAll()
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{
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for (unsigned i = 0; i < mAnimations.Size(); i++)
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{
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if (mAnimations[i] != NULL)
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{
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M_Free(mAnimations[i]);
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mAnimations[i] = NULL;
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}
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}
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mAnimations.Clear();
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for (unsigned i = 0; i < mSwitchDefs.Size(); i++)
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{
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if (mSwitchDefs[i] != NULL)
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{
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M_Free(mSwitchDefs[i]);
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mSwitchDefs[i] = NULL;
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}
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}
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mSwitchDefs.Clear();
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for (unsigned i = 0; i < mAnimatedDoors.Size(); i++)
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{
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if (mAnimatedDoors[i].TextureFrames != NULL)
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{
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delete[] mAnimatedDoors[i].TextureFrames;
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mAnimatedDoors[i].TextureFrames = NULL;
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}
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}
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mAnimatedDoors.Clear();
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}
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//==========================================================================
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//
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// FTextureManager :: AddAnim
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// FTextureAnimator :: AddAnim
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//
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// Adds a new animation to the array. If one with the same basepic as the
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// new one already exists, it is replaced.
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//
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//==========================================================================
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FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
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FAnimDef *FTextureAnimator::AddAnim (FAnimDef *anim)
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{
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// Search for existing duplicate.
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for (unsigned int i = 0; i < mAnimations.Size(); ++i)
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@ -85,16 +120,16 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
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//==========================================================================
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//
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// FTextureManager :: AddSimpleAnim
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// FTextureAnimator :: AddSimpleAnim
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//
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// Creates an animation with simple characteristics. This is used for
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// original Doom (non-ANIMDEFS-style) animations and Build animations.
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//
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//==========================================================================
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FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange)
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FAnimDef *FTextureAnimator::AddSimpleAnim (FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange)
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{
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if (AreTexturesCompatible(picnum, picnum + (animcount - 1)))
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if (TexMan.AreTexturesCompatible(picnum, picnum + (animcount - 1)))
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{
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FAnimDef *anim = (FAnimDef *)M_Malloc (sizeof(FAnimDef));
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anim->CurFrame = 0;
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@ -113,13 +148,13 @@ FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, uint
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//==========================================================================
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//
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// FTextureManager :: AddComplexAnim
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// FTextureAnimator :: AddComplexAnim
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//
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// Creates an animation with individually defined frames.
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//
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//==========================================================================
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FAnimDef *FTextureManager::AddComplexAnim (FTextureID picnum, const TArray<FAnimDef::FAnimFrame> &frames)
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FAnimDef *FTextureAnimator::AddComplexAnim (FTextureID picnum, const TArray<FAnimDef::FAnimFrame> &frames)
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{
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FAnimDef *anim = (FAnimDef *)M_Malloc (sizeof(FAnimDef) + (frames.Size()-1) * sizeof(frames[0]));
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anim->BasePic = picnum;
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@ -134,7 +169,7 @@ FAnimDef *FTextureManager::AddComplexAnim (FTextureID picnum, const TArray<FAnim
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//==========================================================================
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//
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// FTextureManager :: Initanimated
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// FTextureAnimator :: Initanimated
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//
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// [description copied from BOOM]
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// Load the table of animation definitions, checking for existence of
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@ -172,12 +207,12 @@ FAnimDef *FTextureManager::AddComplexAnim (FTextureID picnum, const TArray<FAnim
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CVAR(Bool, debuganimated, false, 0)
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void FTextureManager::InitAnimated (void)
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void FTextureAnimator::InitAnimated (void)
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{
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const BITFIELD texflags = TEXMAN_Overridable;
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable;
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// I think better not! This is only for old ANIMATED definitions that
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// don't know about ZDoom's more flexible texture system.
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// | FTextureManager::TEXMAN_TryAny;
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// | FTextureAnimator::FTextureManager::TEXMAN_TryAny;
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int lumpnum = fileSystem.CheckNumForName ("ANIMATED");
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if (lumpnum != -1)
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@ -203,22 +238,24 @@ void FTextureManager::InitAnimated (void)
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if (*anim_p /* .istexture */ & 1)
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{
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||||
// different episode ?
|
||||
if (!(pic1 = CheckForTexture ((const char*)(anim_p + 10) /* .startname */, ETextureType::Wall, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture ((const char*)(anim_p + 1) /* .endname */, ETextureType::Wall, texflags)).Exists())
|
||||
if (!(pic1 = TexMan.CheckForTexture ((const char*)(anim_p + 10) /* .startname */, ETextureType::Wall, texflags)).Exists() ||
|
||||
!(pic2 = TexMan.CheckForTexture ((const char*)(anim_p + 1) /* .endname */, ETextureType::Wall, texflags)).Exists())
|
||||
continue;
|
||||
|
||||
// [RH] Bit 1 set means allow decals on walls with this texture
|
||||
Texture(pic2)->bNoDecals = Texture(pic1)->bNoDecals = !(*anim_p & 2);
|
||||
bool nodecals = !(*anim_p & 2);
|
||||
TexMan.Texture(pic2)->SetNoDecals(nodecals);
|
||||
TexMan.Texture(pic1)->SetNoDecals(nodecals);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(pic1 = CheckForTexture ((const char*)(anim_p + 10) /* .startname */, ETextureType::Flat, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture ((const char*)(anim_p + 1) /* .startname */, ETextureType::Flat, texflags)).Exists())
|
||||
if (!(pic1 = TexMan.CheckForTexture ((const char*)(anim_p + 10) /* .startname */, ETextureType::Flat, texflags)).Exists() ||
|
||||
!(pic2 = TexMan.CheckForTexture ((const char*)(anim_p + 1) /* .startname */, ETextureType::Flat, texflags)).Exists())
|
||||
continue;
|
||||
}
|
||||
|
||||
FTexture *tex1 = Texture(pic1);
|
||||
FTexture *tex2 = Texture(pic2);
|
||||
FTexture *tex1 = TexMan.Texture(pic1);
|
||||
FTexture *tex2 = TexMan.Texture(pic2);
|
||||
|
||||
animspeed = (anim_p[19] << 0) | (anim_p[20] << 8) |
|
||||
(anim_p[21] << 16) | (anim_p[22] << 24);
|
||||
|
@ -226,13 +263,13 @@ void FTextureManager::InitAnimated (void)
|
|||
// SMMU-style swirly hack? Don't apply on already-warping texture
|
||||
if (animspeed > 65535 && tex1 != NULL && !tex1->isWarped())
|
||||
{
|
||||
tex1->bWarped = 2;
|
||||
tex1->SetWarpStyle(2);
|
||||
}
|
||||
// These tests were not really relevant for swirling textures, or even potentially
|
||||
// harmful, so they have been moved to the else block.
|
||||
else
|
||||
{
|
||||
if (tex1->UseType != tex2->UseType)
|
||||
if (tex1->GetUseType() != tex2->GetUseType())
|
||||
{
|
||||
// not the same type -
|
||||
continue;
|
||||
|
@ -241,8 +278,8 @@ void FTextureManager::InitAnimated (void)
|
|||
if (debuganimated)
|
||||
{
|
||||
Printf("Defining animation '%s' (texture %d, lump %d, file %d) to '%s' (texture %d, lump %d, file %d)\n",
|
||||
tex1->Name.GetChars(), pic1.GetIndex(), tex1->GetSourceLump(), fileSystem.GetFileContainer(tex1->GetSourceLump()),
|
||||
tex2->Name.GetChars(), pic2.GetIndex(), tex2->GetSourceLump(), fileSystem.GetFileContainer(tex2->GetSourceLump()));
|
||||
tex1->GetName().GetChars(), pic1.GetIndex(), tex1->GetSourceLump(), fileSystem.GetFileContainer(tex1->GetSourceLump()),
|
||||
tex2->GetName().GetChars(), pic2.GetIndex(), tex2->GetSourceLump(), fileSystem.GetFileContainer(tex2->GetSourceLump()));
|
||||
}
|
||||
|
||||
if (pic1 == pic2)
|
||||
|
@ -268,15 +305,15 @@ void FTextureManager::InitAnimated (void)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: InitAnimDefs
|
||||
// FTextureAnimator :: InitAnimDefs
|
||||
//
|
||||
// This uses a Hexen ANIMDEFS lump to define the animation sequences
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::InitAnimDefs ()
|
||||
void FTextureAnimator::InitAnimDefs ()
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
|
||||
int lump, lastlump = 0;
|
||||
|
||||
while ((lump = fileSystem.FindLump ("ANIMDEFS", &lastlump)) != -1)
|
||||
|
@ -313,11 +350,11 @@ void FTextureManager::InitAnimDefs ()
|
|||
else if (sc.Compare("skyoffset"))
|
||||
{
|
||||
sc.MustGetString ();
|
||||
FTextureID picnum = CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
FTextureID picnum = TexMan.CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
sc.MustGetNumber();
|
||||
if (picnum.Exists())
|
||||
{
|
||||
Texture(picnum)->SkyOffset = sc.Number;
|
||||
TexMan.Texture(picnum)->SetSkyOffset(sc.Number);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -330,16 +367,16 @@ void FTextureManager::InitAnimDefs ()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParseAnim
|
||||
// FTextureAnimator :: ParseAnim
|
||||
//
|
||||
// Parse a single animation definition out of an ANIMDEFS lump and
|
||||
// create the corresponding animation structure.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
||||
void FTextureAnimator::ParseAnim (FScanner &sc, ETextureType usetype)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
|
||||
TArray<FAnimDef::FAnimFrame> frames (32);
|
||||
FTextureID picnum;
|
||||
int defined = 0;
|
||||
|
@ -353,7 +390,7 @@ void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
|||
optional = true;
|
||||
sc.MustGetString ();
|
||||
}
|
||||
picnum = CheckForTexture (sc.String, usetype, texflags);
|
||||
picnum = TexMan.CheckForTexture (sc.String, usetype, texflags);
|
||||
|
||||
if (!picnum.Exists())
|
||||
{
|
||||
|
@ -370,7 +407,7 @@ void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
|||
// no decals on animating textures, by default
|
||||
if (picnum.isValid())
|
||||
{
|
||||
Texture(picnum)->bNoDecals = true;
|
||||
TexMan.Texture(picnum)->SetNoDecals(true);
|
||||
}
|
||||
|
||||
while (sc.GetString ())
|
||||
|
@ -379,7 +416,7 @@ void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
|||
{
|
||||
if (picnum.isValid())
|
||||
{
|
||||
Texture(picnum)->bNoDecals = false;
|
||||
TexMan.Texture(picnum)->SetNoDecals(false);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -401,7 +438,7 @@ void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
|||
}
|
||||
else if (sc.Compare ("range"))
|
||||
{
|
||||
if (picnum.Exists() && Texture(picnum)->Name.IsEmpty())
|
||||
if (picnum.Exists() && TexMan.Texture(picnum)->GetName().IsEmpty())
|
||||
{
|
||||
// long texture name: We cannot do ranged anims on these because they have no defined order
|
||||
sc.ScriptError ("You cannot use \"range\" for long texture names.");
|
||||
|
@ -452,14 +489,14 @@ void FTextureManager::ParseAnim (FScanner &sc, ETextureType usetype)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParseRangeAnim
|
||||
// FTextureAnimator :: ParseRangeAnim
|
||||
//
|
||||
// Parse an animation defined using "range". Not that one range entry is
|
||||
// enough to define a complete animation, unlike "pic".
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing)
|
||||
FAnimDef *FTextureAnimator::ParseRangeAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing)
|
||||
{
|
||||
int type;
|
||||
FTextureID framenum;
|
||||
|
@ -475,7 +512,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, ETex
|
|||
return NULL; // Animation is only one frame or does not exist
|
||||
}
|
||||
|
||||
if (Texture(framenum)->Name.IsEmpty())
|
||||
if (TexMan.Texture(framenum)->GetName().IsEmpty())
|
||||
{
|
||||
// long texture name: We cannot do ranged anims on these because they have no defined order
|
||||
sc.ScriptError ("You cannot use \"range\" for long texture names.");
|
||||
|
@ -484,7 +521,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, ETex
|
|||
if (framenum < picnum)
|
||||
{
|
||||
type = FAnimDef::ANIM_Backward;
|
||||
Texture(framenum)->bNoDecals = Texture(picnum)->bNoDecals;
|
||||
TexMan.Texture(framenum)->SetNoDecals(TexMan.Texture(picnum)->allowNoDecals());
|
||||
std::swap (framenum, picnum);
|
||||
}
|
||||
FAnimDef *ani = AddSimpleAnim (picnum, framenum - picnum + 1, min, max - min);
|
||||
|
@ -494,13 +531,13 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, ETex
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParsePicAnim
|
||||
// FTextureAnimator :: ParsePicAnim
|
||||
//
|
||||
// Parse a single frame from ANIMDEFS defined using "pic".
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParsePicAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing, TArray<FAnimDef::FAnimFrame> &frames)
|
||||
void FTextureAnimator::ParsePicAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing, TArray<FAnimDef::FAnimFrame> &frames)
|
||||
{
|
||||
FTextureID framenum;
|
||||
uint32_t min = 1, max = 1;
|
||||
|
@ -521,16 +558,16 @@ void FTextureManager::ParsePicAnim (FScanner &sc, FTextureID picnum, ETextureTyp
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParseFramenum
|
||||
// FTextureAnimator :: ParseFramenum
|
||||
//
|
||||
// Reads a frame's texture from ANIMDEFS. It can either be an integral
|
||||
// offset from basepicnum or a specific texture name.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureID FTextureManager::ParseFramenum (FScanner &sc, FTextureID basepicnum, ETextureType usetype, bool allowMissing)
|
||||
FTextureID FTextureAnimator::ParseFramenum (FScanner &sc, FTextureID basepicnum, ETextureType usetype, bool allowMissing)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
|
||||
FTextureID framenum;
|
||||
|
||||
sc.MustGetString ();
|
||||
|
@ -540,7 +577,7 @@ FTextureID FTextureManager::ParseFramenum (FScanner &sc, FTextureID basepicnum,
|
|||
}
|
||||
else
|
||||
{
|
||||
framenum = CheckForTexture (sc.String, usetype, texflags);
|
||||
framenum = TexMan.CheckForTexture (sc.String, usetype, texflags);
|
||||
if (!framenum.Exists() && !allowMissing)
|
||||
{
|
||||
sc.ScriptError ("Unknown texture %s", sc.String);
|
||||
|
@ -551,13 +588,13 @@ FTextureID FTextureManager::ParseFramenum (FScanner &sc, FTextureID basepicnum,
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParseTime
|
||||
// FTextureAnimator :: ParseTime
|
||||
//
|
||||
// Reads a tics or rand time definition from ANIMDEFS.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max)
|
||||
void FTextureAnimator::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max)
|
||||
{
|
||||
sc.MustGetString ();
|
||||
if (sc.Compare ("tics"))
|
||||
|
@ -581,15 +618,15 @@ void FTextureManager::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ParseWarp
|
||||
// FTextureAnimator :: ParseWarp
|
||||
//
|
||||
// Parses a warping texture definition
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseWarp(FScanner &sc)
|
||||
void FTextureAnimator::ParseWarp(FScanner &sc)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
|
||||
bool isflat = false;
|
||||
bool type2 = sc.Compare ("warp2"); // [GRB]
|
||||
sc.MustGetString ();
|
||||
|
@ -607,13 +644,13 @@ void FTextureManager::ParseWarp(FScanner &sc)
|
|||
{
|
||||
sc.ScriptError (NULL);
|
||||
}
|
||||
FTextureID picnum = CheckForTexture (sc.String, isflat ? ETextureType::Flat : ETextureType::Wall, texflags);
|
||||
FTextureID picnum = TexMan.CheckForTexture (sc.String, isflat ? ETextureType::Flat : ETextureType::Wall, texflags);
|
||||
if (picnum.isValid())
|
||||
{
|
||||
|
||||
FTexture *warper = Texture(picnum);
|
||||
FTexture *warper = TexMan.Texture(picnum);
|
||||
|
||||
if (warper->Name.IsEmpty())
|
||||
if (warper->GetName().IsEmpty())
|
||||
{
|
||||
// long texture name: We cannot do warps on these due to the way the texture manager implements warping as a texture replacement.
|
||||
sc.ScriptError ("You cannot use \"warp\" for long texture names.");
|
||||
|
@ -623,7 +660,7 @@ void FTextureManager::ParseWarp(FScanner &sc)
|
|||
// don't warp a texture more than once
|
||||
if (!warper->isWarped())
|
||||
{
|
||||
warper->bWarped = type2? 2:1;
|
||||
warper->SetWarpStyle(type2 ? 2 : 1);
|
||||
}
|
||||
|
||||
if (sc.CheckFloat())
|
||||
|
@ -634,12 +671,12 @@ void FTextureManager::ParseWarp(FScanner &sc)
|
|||
// No decals on warping textures, by default.
|
||||
// Warping information is taken from the last warp
|
||||
// definition for this texture.
|
||||
warper->bNoDecals = true;
|
||||
warper->SetNoDecals(true);
|
||||
if (sc.GetString ())
|
||||
{
|
||||
if (sc.Compare ("allowdecals"))
|
||||
{
|
||||
warper->bNoDecals = false;
|
||||
warper->SetNoDecals(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -657,9 +694,9 @@ void FTextureManager::ParseWarp(FScanner &sc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseCameraTexture(FScanner &sc)
|
||||
void FTextureAnimator::ParseCameraTexture(FScanner &sc)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny | TEXMAN_ShortNameOnly;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly;
|
||||
int width, height;
|
||||
int fitwidth, fitheight;
|
||||
FString picname;
|
||||
|
@ -670,23 +707,23 @@ void FTextureManager::ParseCameraTexture(FScanner &sc)
|
|||
width = sc.Number;
|
||||
sc.MustGetNumber ();
|
||||
height = sc.Number;
|
||||
FTextureID picnum = CheckForTexture (picname, ETextureType::Flat, texflags);
|
||||
FTextureID picnum = TexMan.CheckForTexture (picname, ETextureType::Flat, texflags);
|
||||
FTexture *viewer = new FCanvasTexture (picname, width, height);
|
||||
if (picnum.Exists())
|
||||
{
|
||||
FTexture *oldtex = Texture(picnum);
|
||||
fitwidth = oldtex->GetScaledWidth ();
|
||||
fitheight = oldtex->GetScaledHeight ();
|
||||
viewer->UseType = oldtex->UseType;
|
||||
ReplaceTexture (picnum, viewer, true);
|
||||
FTexture *oldtex = TexMan.Texture(picnum);
|
||||
fitwidth = oldtex->GetDisplayWidth ();
|
||||
fitheight = oldtex->GetDisplayHeight ();
|
||||
viewer->SetUseType(oldtex->GetUseType());
|
||||
TexMan.ReplaceTexture (picnum, viewer, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
fitwidth = width;
|
||||
fitheight = height;
|
||||
// [GRB] No need for oldtex
|
||||
viewer->UseType = ETextureType::Wall;
|
||||
AddTexture (viewer);
|
||||
viewer->SetUseType(ETextureType::Wall);
|
||||
TexMan.AddTexture (viewer);
|
||||
}
|
||||
if (sc.GetString())
|
||||
{
|
||||
|
@ -706,19 +743,19 @@ void FTextureManager::ParseCameraTexture(FScanner &sc)
|
|||
{
|
||||
if (sc.Compare("WorldPanning"))
|
||||
{
|
||||
viewer->bWorldPanning = true;
|
||||
viewer->SetWorldPanning(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.UnGet();
|
||||
}
|
||||
}
|
||||
viewer->SetScaledSize(fitwidth, fitheight);
|
||||
viewer->SetDisplaySize(fitwidth, fitheight);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: FixAnimations
|
||||
// FTextureAnimator :: FixAnimations
|
||||
//
|
||||
// Copy the "front sky" flag from an animated texture to the rest
|
||||
// of the textures in the animation, and make every texture in an
|
||||
|
@ -726,7 +763,7 @@ void FTextureManager::ParseCameraTexture(FScanner &sc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::FixAnimations ()
|
||||
void FTextureAnimator::FixAnimations ()
|
||||
{
|
||||
unsigned int i;
|
||||
int j;
|
||||
|
@ -736,11 +773,11 @@ void FTextureManager::FixAnimations ()
|
|||
FAnimDef *anim = mAnimations[i];
|
||||
if (anim->bDiscrete)
|
||||
{
|
||||
if (Texture(anim->BasePic)->bNoRemap0)
|
||||
if (TexMan.Texture(anim->BasePic)->IsFrontSkyLayer())
|
||||
{
|
||||
for (j = 0; j < anim->NumFrames; ++j)
|
||||
{
|
||||
Texture(anim->Frames[j].FramePic)->SetFrontSkyLayer ();
|
||||
TexMan.Texture(anim->Frames[j].FramePic)->SetFrontSkyLayer ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -750,19 +787,19 @@ void FTextureManager::FixAnimations ()
|
|||
bool noremap = false;
|
||||
const char *name;
|
||||
|
||||
name = Texture(anim->BasePic)->Name;
|
||||
nodecals = Texture(anim->BasePic)->bNoDecals;
|
||||
name = TexMan.Texture(anim->BasePic)->GetName();
|
||||
nodecals = TexMan.Texture(anim->BasePic)->allowNoDecals();
|
||||
for (j = 0; j < anim->NumFrames; ++j)
|
||||
{
|
||||
FTexture *tex = Texture(anim->BasePic + j);
|
||||
noremap |= tex->bNoRemap0;
|
||||
tex->bNoDecals = nodecals;
|
||||
FTexture *tex = TexMan.Texture(anim->BasePic + j);
|
||||
noremap |= tex->IsFrontSkyLayer();
|
||||
tex->SetNoDecals(nodecals);
|
||||
}
|
||||
if (noremap)
|
||||
{
|
||||
for (j = 0; j < anim->NumFrames; ++j)
|
||||
{
|
||||
Texture(anim->BasePic + j)->SetFrontSkyLayer ();
|
||||
TexMan.Texture(anim->BasePic + j)->SetFrontSkyLayer ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -777,16 +814,16 @@ void FTextureManager::FixAnimations ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
||||
void FTextureAnimator::ParseAnimatedDoor(FScanner &sc)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
|
||||
FDoorAnimation anim;
|
||||
TArray<FTextureID> frames;
|
||||
bool error = false;
|
||||
FTextureID v;
|
||||
|
||||
sc.MustGetString();
|
||||
anim.BaseTexture = CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
anim.BaseTexture = TexMan.CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
anim.OpenSound = anim.CloseSound = NAME_None;
|
||||
|
||||
if (!anim.BaseTexture.Exists())
|
||||
|
@ -795,7 +832,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
|||
}
|
||||
else
|
||||
{
|
||||
Texture(anim.BaseTexture)->bNoDecals = true;
|
||||
TexMan.Texture(anim.BaseTexture)->SetNoDecals(true);
|
||||
}
|
||||
while (sc.GetString())
|
||||
{
|
||||
|
@ -818,7 +855,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
|||
}
|
||||
else
|
||||
{
|
||||
v = CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
v = TexMan.CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
if (!v.Exists() && anim.BaseTexture.Exists() && !error)
|
||||
{
|
||||
sc.ScriptError ("Unknown texture %s", sc.String);
|
||||
|
@ -828,7 +865,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare("allowdecals"))
|
||||
{
|
||||
if (anim.BaseTexture.Exists()) Texture(anim.BaseTexture)->bNoDecals = false;
|
||||
if (anim.BaseTexture.Exists()) TexMan.Texture(anim.BaseTexture)->SetNoDecals(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -851,7 +888,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FDoorAnimation *FTextureManager::FindAnimatedDoor (FTextureID picnum)
|
||||
FDoorAnimation *FTextureAnimator::FindAnimatedDoor (FTextureID picnum)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
|
@ -886,34 +923,13 @@ void FAnimDef::SetSwitchTime (uint64_t mstime)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: SetTranslation
|
||||
//
|
||||
// Sets animation translation for a texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::SetTranslation (FTextureID fromtexnum, FTextureID totexnum)
|
||||
{
|
||||
if ((size_t)fromtexnum.texnum < Translation.Size())
|
||||
{
|
||||
if ((size_t)totexnum.texnum >= Textures.Size())
|
||||
{
|
||||
totexnum.texnum = fromtexnum.texnum;
|
||||
}
|
||||
Translation[fromtexnum.texnum] = totexnum.texnum;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: UpdateAnimations
|
||||
// FTextureAnimator :: UpdateAnimations
|
||||
//
|
||||
// Updates texture translations for each animation and scrolls the skies.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::UpdateAnimations (uint64_t mstime)
|
||||
void FTextureAnimator::UpdateAnimations (uint64_t mstime)
|
||||
{
|
||||
for (unsigned int j = 0; j < mAnimations.Size(); ++j)
|
||||
{
|
||||
|
@ -978,13 +994,13 @@ void FTextureManager::UpdateAnimations (uint64_t mstime)
|
|||
|
||||
if (anim->bDiscrete)
|
||||
{
|
||||
SetTranslation (anim->BasePic, anim->Frames[anim->CurFrame].FramePic);
|
||||
TexMan.SetTranslation (anim->BasePic, anim->Frames[anim->CurFrame].FramePic);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i < anim->NumFrames; i++)
|
||||
{
|
||||
SetTranslation (anim->BasePic + i, anim->BasePic + (i + anim->CurFrame) % anim->NumFrames);
|
||||
TexMan.SetTranslation (anim->BasePic + i, anim->BasePic + (i + anim->CurFrame) % anim->NumFrames);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1002,7 +1018,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimat
|
|||
Serialize(arc, key, tex, def ? &(*def)->BaseTexture : nullptr);
|
||||
if (arc.isReading())
|
||||
{
|
||||
p = TexMan.FindAnimatedDoor(tex);
|
||||
p = TexAnim.FindAnimatedDoor(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
|
115
src/gamedata/textures/animations.h
Normal file
115
src/gamedata/textures/animations.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include "name.h"
|
||||
#include "textureid.h"
|
||||
#include "tarray.h"
|
||||
|
||||
struct FAnimDef
|
||||
{
|
||||
FTextureID BasePic;
|
||||
uint16_t NumFrames;
|
||||
uint16_t CurFrame;
|
||||
uint8_t AnimType;
|
||||
bool bDiscrete; // taken out of AnimType to have better control
|
||||
uint64_t SwitchTime; // Time to advance to next frame
|
||||
struct FAnimFrame
|
||||
{
|
||||
uint32_t SpeedMin; // Speeds are in ms, not tics
|
||||
uint32_t SpeedRange;
|
||||
FTextureID FramePic;
|
||||
} Frames[1];
|
||||
enum
|
||||
{
|
||||
ANIM_Forward,
|
||||
ANIM_Backward,
|
||||
ANIM_OscillateUp,
|
||||
ANIM_OscillateDown,
|
||||
ANIM_Random
|
||||
};
|
||||
|
||||
void SetSwitchTime(uint64_t mstime);
|
||||
};
|
||||
|
||||
struct FSwitchDef
|
||||
{
|
||||
FTextureID PreTexture; // texture to switch from
|
||||
FSwitchDef* PairDef; // switch def to use to return to PreTexture
|
||||
uint16_t NumFrames; // # of animation frames
|
||||
bool QuestPanel; // Special texture for Strife mission
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
struct frame // Array of times followed by array of textures
|
||||
{ // actual length of each array is <NumFrames>
|
||||
uint16_t TimeMin;
|
||||
uint16_t TimeRnd;
|
||||
FTextureID Texture;
|
||||
} frames[1];
|
||||
};
|
||||
|
||||
struct FDoorAnimation
|
||||
{
|
||||
FTextureID BaseTexture;
|
||||
FTextureID* TextureFrames;
|
||||
int NumTextureFrames;
|
||||
FName OpenSound;
|
||||
FName CloseSound;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class FTextureAnimator
|
||||
{
|
||||
TArray<FAnimDef*> mAnimations;
|
||||
TArray<FSwitchDef*> mSwitchDefs;
|
||||
TArray<FDoorAnimation> mAnimatedDoors;
|
||||
|
||||
void ParseAnim(FScanner& sc, ETextureType usetype);
|
||||
FAnimDef* ParseRangeAnim(FScanner& sc, FTextureID picnum, ETextureType usetype, bool missing);
|
||||
void ParsePicAnim(FScanner& sc, FTextureID picnum, ETextureType usetype, bool missing, TArray<FAnimDef::FAnimFrame>& frames);
|
||||
void ParseWarp(FScanner& sc);
|
||||
void ParseCameraTexture(FScanner& sc);
|
||||
FTextureID ParseFramenum(FScanner& sc, FTextureID basepicnum, ETextureType usetype, bool allowMissing);
|
||||
void ParseTime(FScanner& sc, uint32_t& min, uint32_t& max);
|
||||
|
||||
void FixAnimations();
|
||||
void InitAnimated();
|
||||
void InitAnimDefs();
|
||||
void InitSwitchList();
|
||||
void ProcessSwitchDef(FScanner& sc);
|
||||
FSwitchDef* ParseSwitchDef(FScanner& sc, bool ignoreBad);
|
||||
void AddSwitchPair(FSwitchDef* def1, FSwitchDef* def2);
|
||||
void ParseAnimatedDoor(FScanner& sc);
|
||||
|
||||
public:
|
||||
|
||||
~FTextureAnimator()
|
||||
{
|
||||
DeleteAll();
|
||||
}
|
||||
|
||||
// Animation stuff
|
||||
FAnimDef* AddAnim(FAnimDef* anim);
|
||||
void DeleteAll();
|
||||
|
||||
FAnimDef* AddSimpleAnim(FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange = 0);
|
||||
FAnimDef* AddComplexAnim(FTextureID picnum, const TArray<FAnimDef::FAnimFrame>& frames);
|
||||
|
||||
FSwitchDef* FindSwitch(FTextureID texture);
|
||||
FDoorAnimation* FindAnimatedDoor(FTextureID picnum);
|
||||
void UpdateAnimations(uint64_t mstime);
|
||||
|
||||
const TArray<FAnimDef*>& GetAnimations() const { return mAnimations; }
|
||||
|
||||
void Init()
|
||||
{
|
||||
DeleteAll();
|
||||
InitAnimated();
|
||||
InitAnimDefs();
|
||||
FixAnimations();
|
||||
InitSwitchList();
|
||||
}
|
||||
};
|
||||
|
||||
extern FTextureAnimator TexAnim;
|
||||
|
||||
|
|
@ -43,6 +43,7 @@
|
|||
#include "textures/textures.h"
|
||||
#include "resourcefile.h"
|
||||
#include "image.h"
|
||||
#include "animations.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -234,7 +235,7 @@ void AddTiles(const FString& pathprefix, const void* tiles, int translation)
|
|||
speed = (anm >> 24) & 15;
|
||||
speed = MAX(1, (1 << speed) * 1000 / 120); // Convert from 120 Hz to 1000 Hz.
|
||||
|
||||
TexMan.AddSimpleAnim(texnum, picanm[pic] & 63, type, speed);
|
||||
TexAnim.AddSimpleAnim(texnum, picanm[pic] & 63, type, speed);
|
||||
}
|
||||
|
||||
// Blood's rotation types:
|
||||
|
|
|
@ -188,17 +188,6 @@ FTexture::~FTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTexture::SetFrontSkyLayer ()
|
||||
{
|
||||
bNoRemap0 = true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FTexture::GetBgraBitmap
|
||||
|
@ -248,7 +237,7 @@ FTexture *FTexture::GetRawTexture()
|
|||
return OffsetLess;
|
||||
}
|
||||
|
||||
void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
||||
void FTexture::SetDisplaySize(int fitwidth, int fitheight)
|
||||
{
|
||||
Scale.X = double(Width) / fitwidth;
|
||||
Scale.Y =double(Height) / fitheight;
|
||||
|
|
58
src/gamedata/textures/textureid.h
Normal file
58
src/gamedata/textures/textureid.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
enum class ETextureType : uint8_t
|
||||
{
|
||||
Any,
|
||||
Wall,
|
||||
Flat,
|
||||
Sprite,
|
||||
WallPatch,
|
||||
Build, // no longer used but needs to remain for ZScript
|
||||
SkinSprite,
|
||||
Decal,
|
||||
MiscPatch,
|
||||
FontChar,
|
||||
Override, // For patches between TX_START/TX_END
|
||||
Autopage, // Automap background - used to enable the use of FAutomapTexture
|
||||
SkinGraphic,
|
||||
Null,
|
||||
FirstDefined,
|
||||
SWCanvas,
|
||||
};
|
||||
|
||||
class FTextureID
|
||||
{
|
||||
friend class FTextureManager;
|
||||
friend void R_InitSpriteDefs();
|
||||
|
||||
public:
|
||||
FTextureID() = default;
|
||||
bool isNull() const { return texnum == 0; }
|
||||
bool isValid() const { return texnum > 0; }
|
||||
bool Exists() const { return texnum >= 0; }
|
||||
void SetInvalid() { texnum = -1; }
|
||||
void SetNull() { texnum = 0; }
|
||||
bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
|
||||
bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
|
||||
FTextureID operator +(int offset) throw();
|
||||
int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
|
||||
void SetIndex(int index) { texnum = index; } // Use this only if you absolutely need the index!
|
||||
|
||||
// The switch list needs these to sort the switches by texture index
|
||||
int operator -(FTextureID other) const { return texnum - other.texnum; }
|
||||
bool operator < (FTextureID other) const { return texnum < other.texnum; }
|
||||
bool operator > (FTextureID other) const { return texnum > other.texnum; }
|
||||
|
||||
protected:
|
||||
FTextureID(int num) { texnum = num; }
|
||||
private:
|
||||
int texnum;
|
||||
};
|
||||
|
||||
// This is for the script interface which needs to do casts from int to texture.
|
||||
class FSetTextureID : public FTextureID
|
||||
{
|
||||
public:
|
||||
FSetTextureID(int v) : FTextureID(v) {}
|
||||
};
|
||||
|
|
@ -111,35 +111,6 @@ void FTextureManager::DeleteAll()
|
|||
memset (HashFirst, -1, sizeof(HashFirst));
|
||||
DefaultTexture.SetInvalid();
|
||||
|
||||
for (unsigned i = 0; i < mAnimations.Size(); i++)
|
||||
{
|
||||
if (mAnimations[i] != NULL)
|
||||
{
|
||||
M_Free (mAnimations[i]);
|
||||
mAnimations[i] = NULL;
|
||||
}
|
||||
}
|
||||
mAnimations.Clear();
|
||||
|
||||
for (unsigned i = 0; i < mSwitchDefs.Size(); i++)
|
||||
{
|
||||
if (mSwitchDefs[i] != NULL)
|
||||
{
|
||||
M_Free (mSwitchDefs[i]);
|
||||
mSwitchDefs[i] = NULL;
|
||||
}
|
||||
}
|
||||
mSwitchDefs.Clear();
|
||||
|
||||
for (unsigned i = 0; i < mAnimatedDoors.Size(); i++)
|
||||
{
|
||||
if (mAnimatedDoors[i].TextureFrames != NULL)
|
||||
{
|
||||
delete[] mAnimatedDoors[i].TextureFrames;
|
||||
mAnimatedDoors[i].TextureFrames = NULL;
|
||||
}
|
||||
}
|
||||
mAnimatedDoors.Clear();
|
||||
BuildTileData.Clear();
|
||||
tmanips.Clear();
|
||||
}
|
||||
|
@ -668,7 +639,7 @@ void FTextureManager::AddHiresTextures (int wadnum)
|
|||
|
||||
// Replace the entire texture and adjust the scaling and offset factors.
|
||||
newtex->bWorldPanning = true;
|
||||
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
|
||||
newtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
|
||||
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
|
||||
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
|
||||
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
|
||||
|
@ -765,7 +736,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
|
|||
{
|
||||
// Replace the entire texture and adjust the scaling and offset factors.
|
||||
newtex->bWorldPanning = true;
|
||||
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
|
||||
newtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
|
||||
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
|
||||
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
|
||||
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
|
||||
|
@ -805,7 +776,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
|
|||
{
|
||||
// Replace the entire texture and adjust the scaling and offset factors.
|
||||
newtex->bWorldPanning = true;
|
||||
newtex->SetScaledSize(width, height);
|
||||
newtex->SetDisplaySize(width, height);
|
||||
|
||||
FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
|
||||
if (oldtex.isValid())
|
||||
|
@ -1241,10 +1212,6 @@ void FTextureManager::Init()
|
|||
}
|
||||
}
|
||||
|
||||
InitAnimated();
|
||||
InitAnimDefs();
|
||||
FixAnimations();
|
||||
InitSwitchList();
|
||||
InitPalettedVersions();
|
||||
AdjustSpriteOffsets();
|
||||
// Add auto materials to each texture after everything has been set up.
|
||||
|
@ -1533,6 +1500,29 @@ void FTextureManager::SpriteAdjustChanged()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureAnimator :: SetTranslation
|
||||
//
|
||||
// Sets animation translation for a texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::SetTranslation(FTextureID fromtexnum, FTextureID totexnum)
|
||||
{
|
||||
if ((size_t)fromtexnum.texnum < Translation.Size())
|
||||
{
|
||||
if ((size_t)totexnum.texnum >= Textures.Size())
|
||||
{
|
||||
totexnum.texnum = fromtexnum.texnum;
|
||||
}
|
||||
Translation[fromtexnum.texnum] = totexnum.texnum;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -140,56 +140,6 @@ public:
|
|||
// [RH] Expanded to work with a Hexen ANIMDEFS lump
|
||||
//
|
||||
|
||||
struct FAnimDef
|
||||
{
|
||||
FTextureID BasePic;
|
||||
uint16_t NumFrames;
|
||||
uint16_t CurFrame;
|
||||
uint8_t AnimType;
|
||||
bool bDiscrete; // taken out of AnimType to have better control
|
||||
uint64_t SwitchTime; // Time to advance to next frame
|
||||
struct FAnimFrame
|
||||
{
|
||||
uint32_t SpeedMin; // Speeds are in ms, not tics
|
||||
uint32_t SpeedRange;
|
||||
FTextureID FramePic;
|
||||
} Frames[1];
|
||||
enum
|
||||
{
|
||||
ANIM_Forward,
|
||||
ANIM_Backward,
|
||||
ANIM_OscillateUp,
|
||||
ANIM_OscillateDown,
|
||||
ANIM_Random
|
||||
};
|
||||
|
||||
void SetSwitchTime (uint64_t mstime);
|
||||
};
|
||||
|
||||
struct FSwitchDef
|
||||
{
|
||||
FTextureID PreTexture; // texture to switch from
|
||||
FSwitchDef *PairDef; // switch def to use to return to PreTexture
|
||||
uint16_t NumFrames; // # of animation frames
|
||||
bool QuestPanel; // Special texture for Strife mission
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
struct frame // Array of times followed by array of textures
|
||||
{ // actual length of each array is <NumFrames>
|
||||
uint16_t TimeMin;
|
||||
uint16_t TimeRnd;
|
||||
FTextureID Texture;
|
||||
} frames[1];
|
||||
};
|
||||
|
||||
struct FDoorAnimation
|
||||
{
|
||||
FTextureID BaseTexture;
|
||||
FTextureID *TextureFrames;
|
||||
int NumTextureFrames;
|
||||
FName OpenSound;
|
||||
FName CloseSound;
|
||||
};
|
||||
|
||||
// All FTextures present their data to the world in 8-bit format, but if
|
||||
// the source data is something else, this is it.
|
||||
enum FTextureFormat : uint32_t
|
||||
|
@ -321,9 +271,12 @@ public:
|
|||
bool isSprite() const { return UseType == ETextureType::Sprite || UseType == ETextureType::SkinSprite || UseType == ETextureType::Decal; }
|
||||
|
||||
const FString &GetName() const { return Name; }
|
||||
void SetNoDecals(bool on) { bNoDecals = on; }
|
||||
void SetWarpStyle(int style) { bWarped = style; }
|
||||
bool allowNoDecals() const { return bNoDecals; }
|
||||
bool isScaled() const { return Scale.X != 1 || Scale.Y != 1; }
|
||||
bool isMasked() const { return bMasked; }
|
||||
void SetSkyOffset(int offs) { SkyOffset = offs; }
|
||||
int GetSkyOffset() const { return SkyOffset; }
|
||||
FTextureID GetID() const { return id; }
|
||||
PalEntry GetSkyCapColor(bool bottom);
|
||||
|
@ -339,6 +292,12 @@ public:
|
|||
void SetUseType(ETextureType type) { UseType = type; }
|
||||
int GetSourceLump() const { return SourceLump; }
|
||||
ETextureType GetUseType() const { return UseType; }
|
||||
void SetSpeed(float fac) { shaderspeed = fac; }
|
||||
void SetWorldPanning(bool on) { bWorldPanning = on; }
|
||||
void SetDisplaySize(int fitwidth, int fitheight);
|
||||
void SetFrontSkyLayer(bool on = true) { bNoRemap0 = on; }
|
||||
bool IsFrontSkyLayer() { return bNoRemap0; }
|
||||
|
||||
|
||||
void CopySize(FTexture* BaseTexture)
|
||||
{
|
||||
|
@ -436,8 +395,6 @@ protected:
|
|||
Height = h;
|
||||
}
|
||||
|
||||
void SetSpeed(float fac) { shaderspeed = fac; }
|
||||
|
||||
int GetScaledWidth () { int foo = int((Width * 2) / Scale.X); return (foo >> 1) + (foo & 1); }
|
||||
int GetScaledHeight () { int foo = int((Height * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
|
||||
double GetScaledWidthDouble () { return Width / Scale.X; }
|
||||
|
@ -461,11 +418,8 @@ protected:
|
|||
|
||||
virtual void ResolvePatches() {}
|
||||
|
||||
void SetFrontSkyLayer();
|
||||
|
||||
static void InitGrayMap();
|
||||
|
||||
void SetScaledSize(int fitwidth, int fitheight);
|
||||
void SetScale(const DVector2 &scale)
|
||||
{
|
||||
Scale = scale;
|
||||
|
@ -600,12 +554,8 @@ public:
|
|||
|
||||
int NumTextures () const { return (int)Textures.Size(); }
|
||||
|
||||
void UpdateAnimations (uint64_t mstime);
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
FSwitchDef *FindSwitch (FTextureID texture);
|
||||
FDoorAnimation *FindAnimatedDoor (FTextureID picnum);
|
||||
|
||||
TextureManipulation* GetTextureManipulation(FName name)
|
||||
{
|
||||
return tmanips.CheckKey(name);
|
||||
|
@ -629,14 +579,7 @@ private:
|
|||
// Build tiles
|
||||
//int CountBuildTiles ();
|
||||
|
||||
// Animation stuff
|
||||
FAnimDef *AddAnim (FAnimDef *anim);
|
||||
void FixAnimations ();
|
||||
void InitAnimated ();
|
||||
void InitAnimDefs ();
|
||||
public:
|
||||
FAnimDef *AddSimpleAnim (FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange=0);
|
||||
FAnimDef *AddComplexAnim (FTextureID picnum, const TArray<FAnimDef::FAnimFrame> &frames);
|
||||
|
||||
TArray<uint8_t>& GetNewBuildTileData()
|
||||
{
|
||||
|
@ -644,27 +587,15 @@ public:
|
|||
return BuildTileData.Last();
|
||||
}
|
||||
|
||||
FTexture* Texture(FTextureID id) { return Textures[id.GetIndex()].Texture; }
|
||||
void SetTranslation(FTextureID fromtexnum, FTextureID totexnum);
|
||||
|
||||
private:
|
||||
void ParseAnim (FScanner &sc, ETextureType usetype);
|
||||
FAnimDef *ParseRangeAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing);
|
||||
void ParsePicAnim (FScanner &sc, FTextureID picnum, ETextureType usetype, bool missing, TArray<FAnimDef::FAnimFrame> &frames);
|
||||
void ParseWarp(FScanner &sc);
|
||||
void ParseCameraTexture(FScanner &sc);
|
||||
FTextureID ParseFramenum (FScanner &sc, FTextureID basepicnum, ETextureType usetype, bool allowMissing);
|
||||
void ParseTime (FScanner &sc, uint32_t &min, uint32_t &max);
|
||||
FTexture *Texture(FTextureID id) { return Textures[id.GetIndex()].Texture; }
|
||||
void SetTranslation (FTextureID fromtexnum, FTextureID totexnum);
|
||||
void ParseAnimatedDoor(FScanner &sc);
|
||||
|
||||
void InitPalettedVersions();
|
||||
|
||||
// Switches
|
||||
|
||||
void InitSwitchList ();
|
||||
void ProcessSwitchDef (FScanner &sc);
|
||||
FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad);
|
||||
void AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2);
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
FTexture *Texture;
|
||||
|
@ -674,18 +605,15 @@ private:
|
|||
enum { HASH_END = -1, HASH_SIZE = 1027 };
|
||||
TArray<TextureHash> Textures;
|
||||
TMap<uint64_t, int> LocalizedTextures;
|
||||
TArray<int> Translation;
|
||||
int HashFirst[HASH_SIZE];
|
||||
FTextureID DefaultTexture;
|
||||
TArray<int> FirstTextureForFile;
|
||||
TArray<TArray<uint8_t> > BuildTileData;
|
||||
TArray<int> Translation;
|
||||
|
||||
TArray<FSwitchDef *> mSwitchDefs;
|
||||
TArray<FDoorAnimation> mAnimatedDoors;
|
||||
TMap<FName, TextureManipulation> tmanips;
|
||||
|
||||
public:
|
||||
TArray<FAnimDef *> mAnimations;
|
||||
|
||||
short sintable[2048]; // for texture warping
|
||||
enum
|
||||
|
|
|
@ -76,6 +76,7 @@
|
|||
#include "v_video.h"
|
||||
#include "fragglescript/t_script.h"
|
||||
#include "s_music.h"
|
||||
#include "animations.h"
|
||||
|
||||
extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
|
||||
|
||||
|
@ -98,7 +99,7 @@ static void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask)
|
|||
|
||||
const auto addAnimations = [hitlist, bitmask](const FTextureID texid)
|
||||
{
|
||||
for (auto anim : TexMan.mAnimations)
|
||||
for (auto anim : TexAnim.GetAnimations())
|
||||
{
|
||||
if (texid == anim->BasePic || (!anim->bDiscrete && anim->BasePic < texid && texid < anim->BasePic + anim->NumFrames))
|
||||
{
|
||||
|
@ -112,7 +113,7 @@ static void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask)
|
|||
|
||||
addAnimations(texid);
|
||||
|
||||
auto switchdef = TexMan.FindSwitch(texid);
|
||||
auto switchdef = TexAnim.FindSwitch(texid);
|
||||
if (switchdef)
|
||||
{
|
||||
const FSwitchDef *const pair = switchdef->PairDef;
|
||||
|
@ -136,7 +137,7 @@ static void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask)
|
|||
}
|
||||
}
|
||||
|
||||
auto adoor = TexMan.FindAnimatedDoor(texid);
|
||||
auto adoor = TexAnim.FindAnimatedDoor(texid);
|
||||
if (adoor)
|
||||
{
|
||||
for (int i = 0; i < adoor->NumTextureFrames; i++)
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "d_player.h"
|
||||
#include "p_spec.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "animations.h"
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
@ -780,7 +781,7 @@ bool FLevelLocals::EV_SlidingDoor (line_t *line, AActor *actor, int tag, int spe
|
|||
// Do not attempt to close the door if it already is
|
||||
else if (type == DAnimatedDoor::adClose)
|
||||
return false;
|
||||
FDoorAnimation *anim = TexMan.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top));
|
||||
FDoorAnimation *anim = TexAnim.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top));
|
||||
if (anim != NULL)
|
||||
{
|
||||
CreateThinker<DAnimatedDoor>(sec, line, speed, delay, anim, type);
|
||||
|
@ -816,7 +817,7 @@ bool FLevelLocals::EV_SlidingDoor (line_t *line, AActor *actor, int tag, int spe
|
|||
{
|
||||
continue;
|
||||
}
|
||||
FDoorAnimation *anim = TexMan.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top));
|
||||
FDoorAnimation *anim = TexAnim.FindAnimatedDoor (line->sidedef[0]->GetTexture(side_t::top));
|
||||
if (anim != NULL)
|
||||
{
|
||||
rtn = true;
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "textures.h"
|
||||
#include "actor.h"
|
||||
#include "actorinlines.h"
|
||||
#include "animations.h"
|
||||
|
||||
static FRandom pr_switchanim ("AnimSwitch");
|
||||
|
||||
|
@ -174,7 +175,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
|
|||
if (open.range <= 0)
|
||||
goto onesided;
|
||||
|
||||
if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
|
||||
if ((TexAnim.FindSwitch(side->GetTexture(side_t::top))) != NULL)
|
||||
{
|
||||
|
||||
// Check 3D floors on back side
|
||||
|
@ -198,7 +199,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
|
|||
? (user->Top() >= open.top)
|
||||
: (user->Top() > open.top);
|
||||
}
|
||||
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
|
||||
else if ((TexAnim.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
|
||||
{
|
||||
// Check 3D floors on back side
|
||||
{
|
||||
|
@ -222,7 +223,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
|
|||
? (user->Z() <= open.bottom)
|
||||
: (user->Z() < open.bottom);
|
||||
}
|
||||
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
|
||||
else if ((flags & ML_3DMIDTEX) || (TexAnim.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
|
||||
{
|
||||
// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
|
||||
// to keep compatibility with Eternity's implementation.
|
||||
|
@ -252,15 +253,15 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, uint8_t special, bool *q
|
|||
int sound;
|
||||
FSwitchDef *Switch;
|
||||
|
||||
if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
|
||||
if ((Switch = TexAnim.FindSwitch (side->GetTexture(side_t::top))) != NULL)
|
||||
{
|
||||
texture = side_t::top;
|
||||
}
|
||||
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
|
||||
else if ((Switch = TexAnim.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
|
||||
{
|
||||
texture = side_t::bottom;
|
||||
}
|
||||
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
|
||||
else if ((Switch = TexAnim.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
|
||||
{
|
||||
texture = side_t::mid;
|
||||
}
|
||||
|
@ -353,7 +354,7 @@ template<> FSerializer &Serialize (FSerializer &arc, const char *key, FSwitchDef
|
|||
FTextureID tex;
|
||||
tex.SetInvalid();
|
||||
Serialize(arc, key, tex, nullptr);
|
||||
Switch = TexMan.FindSwitch(tex);
|
||||
Switch = TexAnim.FindSwitch(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
|
|
@ -91,6 +91,7 @@ class DoomSoundEngine : public SoundEngine
|
|||
{
|
||||
auto ndx = SoundEngine::AddSoundLump(logicalname, lump, CurrentPitchMask, resid, nearlimit);
|
||||
S_sfx[ndx].UserData.Resize(1);
|
||||
S_sfx[ndx].UserData[0] = 0;
|
||||
return ndx;
|
||||
}
|
||||
bool CheckSoundLimit(sfxinfo_t* sfx, const FVector3& pos, int near_limit, float limit_range, int sourcetype, const void* actor, int channel) override
|
||||
|
|
Loading…
Reference in a new issue