mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
This commit is contained in:
parent
18c1a3abe5
commit
bde3558dc2
22 changed files with 61 additions and 129 deletions
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@ -160,7 +160,7 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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mShaderIndex = SHADER_Default;
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sourcetex = tex = tx;
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if (tx->UseType == ETextureType::SWCanvas && tx->WidthBits == 0)
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if (tx->UseType == ETextureType::SWCanvas && static_cast<FWrapperTexture*>(tx)->GetColorFormat() == 0)
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{
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mShaderIndex = SHADER_Paletted;
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}
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@ -70,9 +70,6 @@ FVoxelTexture::FVoxelTexture(FVoxel *vox)
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SourceVox = vox;
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Width = 16;
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Height = 16;
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WidthBits = 4;
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HeightBits = 4;
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WidthMask = 15;
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bNoCompress = true;
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}
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@ -41,6 +41,40 @@
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSoftwareTexture::CalcBitSize ()
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{
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// WidthBits is rounded down, and HeightBits is rounded up
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int i;
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for (i = 0; (1 << i) < GetWidth(); ++i)
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{ }
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WidthBits = i;
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// Having WidthBits that would allow for columns past the end of the
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// texture is not allowed, even if it means the entire texture is
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// not drawn.
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if (GetWidth() < (1 << WidthBits))
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{
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WidthBits--;
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}
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WidthMask = (1 << WidthBits) - 1;
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// <hr>The minimum height is 2, because we cannot shift right 32 bits.</hr>
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// Scratch that. Somebody actually made a 1x1 texture, so now we have to handle it.
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for (i = 0; (1 << i) < GetHeight(); ++i)
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{ }
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HeightBits = i;
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}
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//==========================================================================
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//
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//
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@ -61,7 +95,7 @@ const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoft
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const uint32_t *FSoftwareTexture::GetPixelsBgra()
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{
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if (PixelsBgra.empty() || CheckModified(DefaultRenderStyle()))
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if (PixelsBgra.Size() == 0 || CheckModified(DefaultRenderStyle()))
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{
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if (!GetColumn(DefaultRenderStyle(), 0, nullptr))
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return nullptr;
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@ -71,7 +105,7 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
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mTexture->CopyTrueColorPixels(&bitmap, 0, 0);
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GenerateBgraFromBitmap(bitmap);
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}
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return PixelsBgra.data();
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return PixelsBgra.Data();
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}
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//==========================================================================
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@ -191,7 +225,7 @@ void FSoftwareTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
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// Transpose
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const uint32_t *src = (const uint32_t *)bitmap.GetPixels();
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uint32_t *dest = PixelsBgra.data();
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uint32_t *dest = PixelsBgra.Data();
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for (int x = 0; x < GetWidth(); x++)
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{
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for (int y = 0; y < GetHeight(); y++)
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@ -213,7 +247,7 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
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int h = MAX(GetHeight() >> i, 1);
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buffersize += w * h;
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}
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PixelsBgra.resize(buffersize, 0xffff0000);
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PixelsBgra.Resize(buffersize);
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}
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int FSoftwareTexture::MipmapLevels()
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@ -249,7 +283,7 @@ void FSoftwareTexture::GenerateBgraMipmaps()
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};
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int levels = MipmapLevels();
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std::vector<Color4f> image(PixelsBgra.size());
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std::vector<Color4f> image(PixelsBgra.Size());
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// Convert to normalized linear colorspace
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{
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@ -335,7 +369,7 @@ void FSoftwareTexture::GenerateBgraMipmaps()
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// Convert to bgra8 sRGB colorspace
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{
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Color4f *src = image.data() + GetWidth() * GetHeight();
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uint32_t *dest = PixelsBgra.data() + GetWidth() * GetHeight();
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uint32_t *dest = PixelsBgra.Data() + GetWidth() * GetHeight();
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for (int i = 1; i < levels; i++)
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{
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int w = MAX(GetWidth() >> i, 1);
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@ -362,7 +396,7 @@ void FSoftwareTexture::GenerateBgraMipmaps()
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void FSoftwareTexture::GenerateBgraMipmapsFast()
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{
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uint32_t *src = PixelsBgra.data();
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uint32_t *src = PixelsBgra.Data();
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uint32_t *dest = src + GetWidth() * GetHeight();
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int levels = MipmapLevels();
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for (int i = 1; i < levels; i++)
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@ -413,9 +447,9 @@ const uint8_t *FSoftwareTexture::GetColumn(FRenderStyle style, unsigned int colu
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auto Pixeldata = GetPixels(style);
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if ((unsigned)column >= (unsigned)GetWidth())
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{
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if (mTexture->WidthMask + 1 == GetWidth())
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if (WidthMask + 1 == GetWidth())
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{
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column &= mTexture->WidthMask;
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column &= WidthMask;
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}
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else
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{
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@ -15,9 +15,11 @@ class FSoftwareTexture
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protected:
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FTexture *mTexture;
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FTexture *mSource;
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uint8_t *Pixels[2];
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std::vector<uint32_t> PixelsBgra;
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TArray<uint32_t> PixelsBgra;
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FSoftwareTextureSpan **Spandata[2] = { nullptr, nullptr };
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uint8_t WidthBits = 0, HeightBits = 0;
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uint16_t WidthMask = 0;
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public:
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@ -25,6 +27,7 @@ public:
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{
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mTexture = tex;
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mSource = tex;
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CalcBitSize();
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}
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virtual ~FSoftwareTexture()
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@ -48,14 +51,15 @@ public:
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return mTexture->bMasked;
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}
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void CalcBitSize();
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bool UseBasePalette() const { return mTexture->UseBasePalette(); }
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int GetSkyOffset() const { return mTexture->GetSkyOffset(); }
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PalEntry GetSkyCapColor(bool bottom) const { return mTexture->GetSkyCapColor(bottom); }
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int GetWidth () { return mTexture->GetWidth(); }
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int GetHeight () { return mTexture->GetHeight(); }
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int GetWidthBits() { return mTexture->WidthBits; }
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int GetHeightBits() { return mTexture->HeightBits; }
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int GetWidthBits() { return WidthBits; }
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int GetHeightBits() { return HeightBits; }
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bool Mipmapped() { return mTexture->Mipmapped(); }
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int GetScaledWidth () { return mTexture->GetScaledWidth(); }
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@ -98,7 +102,7 @@ public:
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void Unload()
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{
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mTexture->Unload();
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PixelsBgra = std::vector<uint32_t>();
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PixelsBgra.Reset();
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}
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// Returns true if the next call to GetPixels() will return an image different from the
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@ -80,7 +80,6 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
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{
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Width = 320;
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Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
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CalcBitSize ();
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}
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//==========================================================================
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@ -81,7 +81,6 @@ FBuildTexture::FBuildTexture(const FString &pathprefix, int tilenum, const uint8
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Height = height;
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_LeftOffset[1] = _LeftOffset[0] = left;
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_TopOffset[1] = _TopOffset[0] = top;
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CalcBitSize ();
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Name.Format("%sBTIL%04d", pathprefix.GetChars(), tilenum);
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UseType = ETextureType::Override;
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}
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@ -41,15 +41,8 @@ FCanvasTexture::FCanvasTexture (const char *name, int width, int height)
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Name = name;
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Width = width;
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Height = height;
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CalcBitSize ();
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bMasked = false;
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/*
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DummySpans[0].TopOffset = 0;
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DummySpans[0].Length = height;
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DummySpans[1].TopOffset = 0;
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DummySpans[1].Length = 0;
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*/
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UseType = ETextureType::Wall;
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bNeedsUpdate = true;
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bDidUpdate = false;
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@ -63,33 +56,6 @@ FCanvasTexture::~FCanvasTexture ()
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Unload ();
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}
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#if 0
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const uint8_t *FCanvasTexture::GetColumn(FRenderStyle style, unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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bNeedsUpdate = true;
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if (Canvas == NULL)
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{
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MakeTexture (style);
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}
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if ((unsigned)column >= (unsigned)Width)
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{
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if (WidthMask + 1 == Width)
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{
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column &= WidthMask;
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}
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else
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{
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column %= Width;
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}
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}
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if (spans_out != NULL)
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{
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*spans_out = DummySpans;
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}
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return Pixels + column*Height;
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}
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#endif
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const uint8_t *FCanvasTexture::GetPixels (FRenderStyle style)
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{
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bNeedsUpdate = true;
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@ -292,7 +292,6 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
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Width = uint16_t(surf->Width);
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Height = uint16_t(surf->Height);
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CalcBitSize ();
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if (surf->PixelFormat.Flags & DDPF_FOURCC)
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{
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@ -81,9 +81,7 @@ FEmptyTexture::FEmptyTexture (int lumpnum)
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: FWorldTexture(NULL, lumpnum)
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{
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bMasked = true;
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WidthBits = HeightBits = 1;
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Width = Height = 1;
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WidthMask = 0;
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PixelsAreStatic = 3;
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}
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@ -92,9 +92,7 @@ FFlatTexture::FFlatTexture (int lumpnum)
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bMasked = false;
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bTranslucent = false;
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WidthBits = HeightBits = bits;
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Width = Height = 1 << bits;
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WidthMask = (1 << bits) - 1;
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}
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//==========================================================================
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@ -113,7 +113,6 @@ FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int1
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_LeftOffset[1] = _LeftOffset[0] = l;
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_TopOffset[1] = _TopOffset[0] = t;
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isalpha = _isalpha;
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CalcBitSize ();
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}
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//==========================================================================
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@ -132,7 +131,6 @@ uint8_t *FIMGZTexture::MakeTexture (FRenderStyle style)
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int dest_adv = Height;
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int dest_rew = Width * Height - 1;
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CalcBitSize ();
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auto Pixels = new uint8_t[Width*Height];
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dest_p = Pixels;
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@ -253,7 +253,6 @@ FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
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Width = width;
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Height = height;
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CalcBitSize ();
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}
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//==========================================================================
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@ -254,7 +254,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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Width = SAFESHORT(mtexture.d->width);
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Height = SAFESHORT(mtexture.d->height);
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Name = (char *)mtexture.d->name;
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CalcBitSize ();
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Scale.X = mtexture.d->ScaleX ? mtexture.d->ScaleX / 8. : 1.;
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Scale.Y = mtexture.d->ScaleY ? mtexture.d->ScaleY / 8. : 1.;
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@ -400,9 +399,7 @@ uint8_t *GetBlendMap(PalEntry blend, uint8_t *blendwork)
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uint8_t *FMultiPatchTexture::MakeTexture (FRenderStyle style)
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{
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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int numpix = Width * Height + (1 << HeightBits) - Height;
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int numpix = Width * Height;
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uint8_t blendwork[256];
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bool buildrgb = bComplex;
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@ -620,7 +617,6 @@ void FMultiPatchTexture::CheckForHacks ()
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Height == 128)
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{
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Height = 200;
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HeightBits = 8;
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return;
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}
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@ -1220,8 +1216,6 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, ETextureType usetype)
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Printf("Texture %s has invalid dimensions (%d, %d)\n", Name.GetChars(), Width, Height);
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Width = Height = 1;
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}
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CalcBitSize ();
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sc.SetCMode(false);
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}
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@ -159,7 +159,6 @@ FPatchTexture::FPatchTexture (int lumpnum, patch_t * header, bool isalphatex)
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_LeftOffset[1] = _LeftOffset[0] = header->leftoffset;
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_TopOffset[1] = _TopOffset[0] = header->topoffset;
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DetectBadPatches();
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CalcBitSize ();
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}
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//==========================================================================
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@ -208,9 +207,7 @@ uint8_t *FPatchTexture::MakeTexture (FRenderStyle style)
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return Pixels;
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}
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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int numpix = Width * Height + (1 << HeightBits) - Height;
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int numpix = Width * Height;
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numspans = Width;
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@ -148,7 +148,6 @@ FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
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bMasked = false;
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Width = LittleShort(hdr.xmax) - LittleShort(hdr.xmin) + 1;
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Height = LittleShort(hdr.ymax) - LittleShort(hdr.ymin) + 1;
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CalcBitSize();
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}
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//==========================================================================
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@ -209,7 +209,6 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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Width = width;
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Height = height;
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CalcBitSize ();
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memset(trans, 255, 256);
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@ -159,9 +159,6 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
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{
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Width = 320;
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Height = 200;
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WidthBits = 8;
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HeightBits = 8;
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WidthMask = 255;
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// Special case hack for Heretic's E2 end pic. This is not going to be exposed as an editing feature because the implications would be horrible.
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if (Name.CompareNoCase("E2END") == 0 && gameinfo.gametype == GAME_Heretic)
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@ -51,7 +51,6 @@ public:
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Name.Format("BarShader%c%c", vertical ? 'v' : 'h', reverse ? 'r' : 'f');
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Width = vertical ? 2 : 256;
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Height = vertical ? 256 : 2;
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CalcBitSize();
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bMasked = false;
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bTranslucent = false;
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PixelsAreStatic = 2; // The alpha buffer is static, but if this gets used as a regular texture, a separate buffer needs to be made.
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@ -136,7 +136,6 @@ FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
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Height = hdr->height;
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// Alpha channel is used only for 32 bit RGBA and paletted images with RGBA palettes.
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bMasked = (hdr->img_desc&15)==8 && (hdr->bpp==32 || (hdr->img_type==1 && hdr->cm_size==32));
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CalcBitSize();
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}
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//==========================================================================
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@ -177,10 +177,10 @@ FTexture * FTexture::CreateTexture (const char *name, int lumpnum, ETextureType
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FTexture::FTexture (const char *name, int lumpnum)
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:
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WidthBits(0), HeightBits(0), Scale(1,1), SourceLump(lumpnum),
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Scale(1,1), SourceLump(lumpnum),
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UseType(ETextureType::Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false), bFullNameTexture(false),
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0)
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0)
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{
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bBrightmapChecked = false;
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bGlowing = false;
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@ -254,39 +254,6 @@ void FTexture::SetFrontSkyLayer ()
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//
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//==========================================================================
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void FTexture::CalcBitSize ()
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{
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// WidthBits is rounded down, and HeightBits is rounded up
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int i;
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for (i = 0; (1 << i) < Width; ++i)
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{ }
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WidthBits = i;
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// Having WidthBits that would allow for columns past the end of the
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// texture is not allowed, even if it means the entire texture is
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// not drawn.
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if (Width < (1 << WidthBits))
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{
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WidthBits--;
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}
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WidthMask = (1 << WidthBits) - 1;
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// <hr>The minimum height is 2, because we cannot shift right 32 bits.</hr>
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// Scratch that. Somebody actually made a 1x1 texture, so now we have to handle it.
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for (i = 0; (1 << i) < Height; ++i)
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{ }
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HeightBits = i;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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|
||||
void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const uint8_t *translation, FRenderStyle style)
|
||||
{
|
||||
const uint8_t *pixels = GetPixels(style);
|
||||
|
@ -1102,9 +1069,6 @@ FDummyTexture::FDummyTexture ()
|
|||
{
|
||||
Width = 64;
|
||||
Height = 64;
|
||||
HeightBits = 6;
|
||||
WidthBits = 6;
|
||||
WidthMask = 63;
|
||||
UseType = ETextureType::Null;
|
||||
}
|
||||
|
||||
|
@ -1112,7 +1076,6 @@ void FDummyTexture::SetSize (int width, int height)
|
|||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
CalcBitSize ();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1126,7 +1089,7 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
|
|||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
WidthBits = bits;
|
||||
Format = bits;
|
||||
UseType = ETextureType::SWCanvas;
|
||||
bNoCompress = true;
|
||||
SystemTexture[0] = screen->CreateHardwareTexture(this);
|
||||
|
|
|
@ -315,8 +315,6 @@ public:
|
|||
protected:
|
||||
//int16_t LeftOffset, TopOffset;
|
||||
|
||||
uint8_t WidthBits, HeightBits;
|
||||
|
||||
DVector2 Scale;
|
||||
|
||||
int SourceLump;
|
||||
|
@ -455,16 +453,13 @@ protected:
|
|||
_TopOffset[1] = BaseTexture->_TopOffset[1];
|
||||
_LeftOffset[0] = BaseTexture->_LeftOffset[0];
|
||||
_LeftOffset[1] = BaseTexture->_LeftOffset[1];
|
||||
WidthBits = BaseTexture->WidthBits;
|
||||
HeightBits = BaseTexture->HeightBits;
|
||||
Scale = BaseTexture->Scale;
|
||||
WidthMask = (1 << WidthBits) - 1;
|
||||
}
|
||||
|
||||
void SetScaledSize(int fitwidth, int fitheight);
|
||||
|
||||
protected:
|
||||
uint16_t Width, Height, WidthMask;
|
||||
uint16_t Width, Height;
|
||||
int16_t _LeftOffset[2], _TopOffset[2];
|
||||
static uint8_t GrayMap[256];
|
||||
uint8_t *GetRemap(FRenderStyle style, bool srcisgrayscale = false)
|
||||
|
@ -516,7 +511,6 @@ protected:
|
|||
|
||||
FTexture (const char *name = NULL, int lumpnum = -1);
|
||||
|
||||
void CalcBitSize ();
|
||||
void CopyInfo(FTexture *other)
|
||||
{
|
||||
CopySize(other);
|
||||
|
@ -813,6 +807,7 @@ public:
|
|||
// A wrapper around a hardware texture, to allow using it in the 2D drawing interface.
|
||||
class FWrapperTexture : public FTexture
|
||||
{
|
||||
int Format;
|
||||
public:
|
||||
FWrapperTexture(int w, int h, int bits = 1);
|
||||
IHardwareTexture *GetSystemTexture(int slot)
|
||||
|
@ -822,7 +817,7 @@ public:
|
|||
|
||||
int GetColorFormat() const
|
||||
{
|
||||
return WidthBits;
|
||||
return Format;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1659,7 +1659,6 @@ FFontChar2::FFontChar2 (int sourcelump, int sourcepos, int width, int height, in
|
|||
Height = height;
|
||||
_LeftOffset[1] = _LeftOffset[0] = leftofs;
|
||||
_TopOffset[1] = _TopOffset[0] = topofs;
|
||||
CalcBitSize ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue