mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Fixed initialization of Strife dialogs internal structures
Explicit assignment to members, no more memset() on non-PoD types https://mantis.zdoom.org/view.php?id=317
This commit is contained in:
parent
bb6e667f33
commit
bdd20d3887
3 changed files with 13 additions and 28 deletions
|
@ -568,16 +568,6 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
//
|
|
||||||
// FStrifeDialogueReply :: ~FStrifeDialogueReply
|
|
||||||
//
|
|
||||||
//============================================================================
|
|
||||||
|
|
||||||
FStrifeDialogueReply::~FStrifeDialogueReply ()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
//
|
//
|
||||||
// FindNode
|
// FindNode
|
||||||
|
|
|
@ -20,19 +20,19 @@ struct FStrifeDialogueItemCheck
|
||||||
struct FStrifeDialogueNode
|
struct FStrifeDialogueNode
|
||||||
{
|
{
|
||||||
~FStrifeDialogueNode ();
|
~FStrifeDialogueNode ();
|
||||||
PClassActor *DropType;
|
PClassActor *DropType = nullptr;
|
||||||
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
||||||
int ThisNodeNum; // location of this node in StrifeDialogues
|
int ThisNodeNum = 0; // location of this node in StrifeDialogues
|
||||||
int ItemCheckNode; // index into StrifeDialogues
|
int ItemCheckNode = 0; // index into StrifeDialogues
|
||||||
|
|
||||||
PClassActor *SpeakerType;
|
PClassActor *SpeakerType = nullptr;
|
||||||
FString SpeakerName;
|
FString SpeakerName;
|
||||||
FSoundID SpeakerVoice;
|
FSoundID SpeakerVoice;
|
||||||
FString Backdrop;
|
FString Backdrop;
|
||||||
FString Dialogue;
|
FString Dialogue;
|
||||||
FString Goodbye; // must init to null for binary scripts to work as intended
|
FString Goodbye; // must init to null for binary scripts to work as intended
|
||||||
|
|
||||||
FStrifeDialogueReply *Children;
|
FStrifeDialogueReply *Children = nullptr;
|
||||||
FName MenuClassName;
|
FName MenuClassName;
|
||||||
FString UserData;
|
FString UserData;
|
||||||
};
|
};
|
||||||
|
@ -40,13 +40,11 @@ struct FStrifeDialogueNode
|
||||||
// FStrifeDialogueReply holds responses the player can give to the NPC
|
// FStrifeDialogueReply holds responses the player can give to the NPC
|
||||||
struct FStrifeDialogueReply
|
struct FStrifeDialogueReply
|
||||||
{
|
{
|
||||||
~FStrifeDialogueReply ();
|
FStrifeDialogueReply *Next = nullptr;
|
||||||
|
PClassActor *GiveType = nullptr;
|
||||||
FStrifeDialogueReply *Next;
|
int ActionSpecial = 0;
|
||||||
PClassActor *GiveType;
|
int Args[5] = {};
|
||||||
int ActionSpecial;
|
int PrintAmount = 0;
|
||||||
int Args[5];
|
|
||||||
int PrintAmount;
|
|
||||||
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
||||||
TArray<FStrifeDialogueItemCheck> ItemCheckRequire;
|
TArray<FStrifeDialogueItemCheck> ItemCheckRequire;
|
||||||
TArray<FStrifeDialogueItemCheck> ItemCheckExclude;
|
TArray<FStrifeDialogueItemCheck> ItemCheckExclude;
|
||||||
|
@ -54,9 +52,9 @@ struct FStrifeDialogueReply
|
||||||
FString QuickYes;
|
FString QuickYes;
|
||||||
FString QuickNo;
|
FString QuickNo;
|
||||||
FString LogString;
|
FString LogString;
|
||||||
int NextNode; // index into StrifeDialogues
|
int NextNode = 0; // index into StrifeDialogues
|
||||||
int LogNumber;
|
int LogNumber = 0;
|
||||||
bool NeedsGold;
|
bool NeedsGold = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||||
|
|
|
@ -121,7 +121,6 @@ class USDFParser : public UDMFParserBase
|
||||||
bool ParseChoice(FStrifeDialogueReply **&replyptr)
|
bool ParseChoice(FStrifeDialogueReply **&replyptr)
|
||||||
{
|
{
|
||||||
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
|
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
|
||||||
memset(reply, 0, sizeof(*reply));
|
|
||||||
|
|
||||||
reply->Next = *replyptr;
|
reply->Next = *replyptr;
|
||||||
*replyptr = reply;
|
*replyptr = reply;
|
||||||
|
@ -293,8 +292,6 @@ class USDFParser : public UDMFParserBase
|
||||||
{
|
{
|
||||||
FStrifeDialogueNode *node = new FStrifeDialogueNode;
|
FStrifeDialogueNode *node = new FStrifeDialogueNode;
|
||||||
FStrifeDialogueReply **replyptr = &node->Children;
|
FStrifeDialogueReply **replyptr = &node->Children;
|
||||||
memset(node, 0, sizeof(*node));
|
|
||||||
//node->ItemCheckCount[0] = node->ItemCheckCount[1] = node->ItemCheckCount[2] = -1;
|
|
||||||
|
|
||||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||||
node->ItemCheckNode = -1;
|
node->ItemCheckNode = -1;
|
||||||
|
|
Loading…
Reference in a new issue