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- fixed compilation of AActor::alpha
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parent
19b85f806e
commit
bd7df76059
2 changed files with 3 additions and 3 deletions
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@ -498,7 +498,7 @@ void GLSprite::Process(AActor* thing,sector_t * sector)
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P_CheckPlayerSprite(thing, spritenum, sprscale);
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}
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if (thing->renderflags & RF_INVISIBLE || !thing->RenderStyle.IsVisible(thing->alpha))
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if (thing->renderflags & RF_INVISIBLE || !thing->RenderStyle.IsVisible(thing->Alpha))
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{
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if (!(thing->flags & MF_STEALTH) || !gl_fixedcolormap || !gl_enhanced_nightvision)
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return;
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@ -713,7 +713,7 @@ void GLSprite::Process(AActor* thing,sector_t * sector)
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translation=thing->Translation;
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OverrideShader = -1;
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trans = FIXED2FLOAT(thing->alpha);
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trans = thing->Alpha;
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hw_styleflags = STYLEHW_Normal;
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if (RenderStyle.BlendOp >= STYLEOP_Fuzz && RenderStyle.BlendOp <= STYLEOP_FuzzOrRevSub)
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@ -300,7 +300,7 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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visstyle_t vis;
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vis.RenderStyle=playermo->RenderStyle;
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vis.alpha=playermo->alpha;
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vis.alpha=playermo->Alpha;
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vis.colormap = NULL;
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if (playermo->Inventory)
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{
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