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- removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them.
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parent
460c400315
commit
bc86ec4c51
3 changed files with 1 additions and 18 deletions
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@ -2335,7 +2335,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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{
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if (GetDefaultByType (typeinfo)->flags & MF_MISSILE)
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{
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P_SpawnPlayerMissile (source, typeinfo);
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P_SpawnPlayerMissile (source, 0, 0, 0, typeinfo, source->Angles.Yaw);
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}
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else
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{
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@ -131,9 +131,6 @@ AActor *P_SpawnMissileAngleZSpeed(AActor *source, double z, PClassActor *type, D
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AActor *P_SpawnMissileZAimed(AActor *source, double z, AActor *dest, PClassActor *type);
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AActor *P_SpawnPlayerMissile (AActor* source, PClassActor *type);
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AActor *P_SpawnPlayerMissile (AActor *source, PClassActor *type, DAngle angle);
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AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z, PClassActor *type, DAngle angle,
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FTranslatedLineTarget *pLineTarget = NULL, AActor **MissileActor = NULL, bool nofreeaim = false, bool noautoaim = false, int aimflags = 0);
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@ -7287,20 +7287,6 @@ DEFINE_ACTION_FUNCTION(AActor, SpawnSubMissile)
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================
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*/
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AActor *P_SpawnPlayerMissile (AActor *source, PClassActor *type)
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{
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnPlayerMissile (source, 0, 0, 0, type, source->Angles.Yaw);
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}
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AActor *P_SpawnPlayerMissile (AActor *source, PClassActor *type, DAngle angle)
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{
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return P_SpawnPlayerMissile (source, 0, 0, 0, type, angle);
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}
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AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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PClassActor *type, DAngle angle, FTranslatedLineTarget *pLineTarget, AActor **pMissileActor,
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bool nofreeaim, bool noautoaim, int aimflags)
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