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- Added GetCrouchFactor(ptr).
Gets the crouch factor of a player. Can be set to target/master/tracer, as long as it's a player. Defaults to the first player.
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2 changed files with 31 additions and 0 deletions
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@ -483,6 +483,36 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetZAt)
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return 0;
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}
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//==========================================================================
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//
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// GetCrouchFactor
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//
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// NON-ACTION function to retrieve a player's crouching factor.
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCrouchFactor)
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{
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if (numret > 0)
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{
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assert(ret != NULL);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT_OPT(ptr) { ptr = AAPTR_PLAYER1; }
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AActor *mobj = COPY_AAPTR(self, ptr);
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if (!mobj || !mobj->player)
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{
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ret->SetFloat(0);
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}
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else
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{
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ret->SetFloat(mobj->player->crouchfactor);
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}
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return 1;
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}
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return 0;
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}
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//===========================================================================
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//
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// __decorate_internal_state__
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@ -46,6 +46,7 @@ ACTOR Actor native //: Thinker
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native float GetZAt(float px = 0, float py = 0, float angle = 0, int flags = 0, int pick_pointer = AAPTR_DEFAULT);
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native int GetSpawnHealth();
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native int GetGibHealth();
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native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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// Action functions
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// Meh, MBF redundant functions. Only for DeHackEd support.
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