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- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
P_PlayerThink() is where the check for unspawned players happens. If the player attached to the status bar is one of them, it will crash while ticking. SVN r4334 (trunk)
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@ -117,13 +117,13 @@ void P_Ticker (void)
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{
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{
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P_ThinkParticles (); // [RH] make the particles think
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P_ThinkParticles (); // [RH] make the particles think
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}
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}
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StatusBar->Tick (); // [RH] moved this here
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for (i = 0; i<MAXPLAYERS; i++)
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for (i = 0; i<MAXPLAYERS; i++)
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if (playeringame[i] &&
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if (playeringame[i] &&
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/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))
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/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))
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P_PlayerThink (&players[i]);
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P_PlayerThink (&players[i]);
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StatusBar->Tick (); // [RH] moved this here
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level.Tick (); // [RH] let the level tick
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level.Tick (); // [RH] let the level tick
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DThinker::RunThinkers ();
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DThinker::RunThinkers ();
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