Add zcc-parse.c and .h to the ZScript project folder

This commit is contained in:
Randy Heit 2016-03-20 15:42:13 -05:00
parent 2a394d0cb8
commit baa6dc0568

View file

@ -1370,5 +1370,5 @@ source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_sh
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("ZScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/zscript/.+")
source_group("ZScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)