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Merge branch 'master' of https://github.com/coelckers/gzdoom
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commit
ba723f5296
1 changed files with 7 additions and 0 deletions
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@ -39,6 +39,8 @@
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#include "w_wad.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "gi.h"
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#include "g_level.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "d_player.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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@ -62,6 +64,11 @@ CUSTOM_CVAR(Float, maxviewpitch, 90.f, CVAR_ARCHIVE|CVAR_SERVERINFO)
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{
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{
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if (self>90.f) self=90.f;
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if (self>90.f) self=90.f;
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else if (self<-90.f) self=-90.f;
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else if (self<-90.f) self=-90.f;
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if (usergame)
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{
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// [SP] Update pitch limits to the netgame/gamesim.
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players[consoleplayer].SendPitchLimits();
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}
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}
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}
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CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
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CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
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