- moved GetSaveAmount() from the base armor class

This commit is contained in:
Blue Shadow 2019-08-03 11:14:03 +03:00 committed by drfrag
parent 80c561a056
commit b9a9e3f8b7

View file

@ -40,23 +40,6 @@ class Armor : Inventory
Inventory.PickupSound "misc/armor_pkup"; Inventory.PickupSound "misc/armor_pkup";
+INVENTORY.ISARMOR +INVENTORY.ISARMOR
} }
int GetSaveAmount ()
{
if (self is 'BasicArmorBonus')
{
let armor = BasicArmorBonus(self);
return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
}
if (self is 'BasicArmorPickup')
{
let armor = BasicArmorPickup(self);
return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
}
return 0;
}
} }
//=========================================================================== //===========================================================================
@ -342,6 +325,11 @@ class BasicArmorBonus : Armor
{ {
SaveAmount *= amount; SaveAmount *= amount;
} }
int GetSaveAmount ()
{
return !bIgnoreSkill ? int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : SaveAmount;
}
} }
//=========================================================================== //===========================================================================
@ -443,6 +431,10 @@ class BasicArmorPickup : Armor
SaveAmount *= amount; SaveAmount *= amount;
} }
int GetSaveAmount ()
{
return !bIgnoreSkill ? int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : SaveAmount;
}
} }
//=========================================================================== //===========================================================================