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- fixed: The portal init code should only delete REJECT if there's actually some portals to consider.
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@ -1111,7 +1111,7 @@ void P_CreateLinkedPortals()
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}
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// reject would just get in the way when checking sight through portals.
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if (rejectmatrix != NULL)
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if (Displacements.size > 1 && rejectmatrix != NULL)
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{
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delete[] rejectmatrix;
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rejectmatrix = NULL;
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