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Establish QZDoom
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b0e104d566
commit
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4 changed files with 15 additions and 15 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 2.8.7 )
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project(GZDoom)
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project(QZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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@ -68,7 +68,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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@ -85,12 +85,12 @@ const char *GetVersionString();
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#define DYNLIGHT
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define GAMESIG "QZDOOM"
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#define BASEWAD "qzdoom.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAME "QZDoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.drdteam.org"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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@ -72,13 +72,13 @@ BEGIN
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" BEGIN\r\n"
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" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
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" VALUE ""CompanyName"", "" ""\r\n"
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" VALUE ""FileDescription"", ""GZDoom""\r\n"
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" VALUE ""FileDescription"", ""QZDoom""\r\n"
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" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
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" VALUE ""InternalName"", ""GZDoom""\r\n"
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" VALUE ""InternalName"", ""QZDoom""\r\n"
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" VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
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" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
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" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""GZDoom""\r\n"
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" VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""QZDoom""\r\n"
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" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
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" END\r\n"
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" END\r\n"
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@ -492,13 +492,13 @@ BEGIN
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BEGIN
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VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
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VALUE "CompanyName", " "
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VALUE "FileDescription", "GZDoom"
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VALUE "FileDescription", "QZDoom"
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VALUE "FileVersion", RC_FILEVERSION2
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VALUE "InternalName", "GZDoom"
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VALUE "InternalName", "QZDoom"
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VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
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VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
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VALUE "OriginalFilename", "gzdoom.exe"
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VALUE "ProductName", "GZDoom"
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VALUE "OriginalFilename", "qzdoom.exe"
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VALUE "ProductName", "QZDoom"
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VALUE "ProductVersion", RC_PRODUCTVERSION2
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END
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END
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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