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Establish QZDoom
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4 changed files with 15 additions and 15 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 2.8.7 )
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cmake_minimum_required( VERSION 2.8.7 )
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project(GZDoom)
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project(QZDoom)
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if( COMMAND cmake_policy )
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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if( POLICY CMP0011 )
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@ -68,7 +68,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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@ -85,12 +85,12 @@ const char *GetVersionString();
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#define DYNLIGHT
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#define DYNLIGHT
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define GAMESIG "QZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define BASEWAD "qzdoom.pk3"
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// More stuff that needs to be different for derivatives.
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define GAMENAME "QZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.drdteam.org"
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#define FORUM_URL "http://forum.drdteam.org"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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@ -72,13 +72,13 @@ BEGIN
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" BEGIN\r\n"
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" BEGIN\r\n"
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" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
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" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
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" VALUE ""CompanyName"", "" ""\r\n"
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" VALUE ""CompanyName"", "" ""\r\n"
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" VALUE ""FileDescription"", ""GZDoom""\r\n"
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" VALUE ""FileDescription"", ""QZDoom""\r\n"
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" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
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" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
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" VALUE ""InternalName"", ""GZDoom""\r\n"
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" VALUE ""InternalName"", ""QZDoom""\r\n"
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" VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
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" VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
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" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
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" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
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" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
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" VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""GZDoom""\r\n"
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" VALUE ""ProductName"", ""QZDoom""\r\n"
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" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
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" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
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" END\r\n"
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" END\r\n"
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" END\r\n"
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" END\r\n"
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@ -492,13 +492,13 @@ BEGIN
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BEGIN
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BEGIN
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VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
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VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
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VALUE "CompanyName", " "
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VALUE "CompanyName", " "
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VALUE "FileDescription", "GZDoom"
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VALUE "FileDescription", "QZDoom"
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VALUE "FileVersion", RC_FILEVERSION2
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VALUE "FileVersion", RC_FILEVERSION2
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VALUE "InternalName", "GZDoom"
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VALUE "InternalName", "QZDoom"
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VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
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VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
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VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
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VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
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VALUE "OriginalFilename", "gzdoom.exe"
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VALUE "OriginalFilename", "qzdoom.exe"
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VALUE "ProductName", "GZDoom"
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VALUE "ProductName", "QZDoom"
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VALUE "ProductVersion", RC_PRODUCTVERSION2
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VALUE "ProductVersion", RC_PRODUCTVERSION2
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END
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END
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END
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END
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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