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- fixed: sector lights could access the sector before it was set.
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@ -342,7 +342,7 @@ void FDynamicLight::Tick()
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if (scale == 0.f) scale = 1.f;
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if (scale == 0.f) scale = 1.f;
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intensity = Sector->lightlevel * scale;
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intensity = Sector? Sector->lightlevel * scale : 0;
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intensity = clamp<float>(intensity, 0.f, 255.f);
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intensity = clamp<float>(intensity, 0.f, 255.f);
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m_currentRadius = intensity;
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m_currentRadius = intensity;
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